如何生成给定频率的音频正弦波或方波?
我希望这样做来校准设备,那么这些波的精确程度如何?
答案 0 :(得分:30)
您可以使用NAudio创建派生的WaveStream,输出正弦波或方波,您可以将其输出到声卡或写入WAV文件。如果使用32位浮点样本,则可以直接从sin函数中写出值,而不必进行缩放,因为它已经介于-1和1之间。
至于准确度,你的意思是恰当的频率,还是恰好正确的波形?没有真正的方波,甚至正弦波也可能在其他频率上有一些非常安静的伪影。如果频率的准确性很重要,那么您依赖于声卡中时钟的稳定性和准确性。话虽如此,我认为准确性对于大多数用途来说已经足够了。
以下是一些示例代码,它以8 kHz采样率和16位采样(即非浮点)生成1 kHz采样:
int sampleRate = 8000;
short[] buffer = new short[8000];
double amplitude = 0.25 * short.MaxValue;
double frequency = 1000;
for (int n = 0; n < buffer.Length; n++)
{
buffer[n] = (short)(amplitude * Math.Sin((2 * Math.PI * n * frequency) / sampleRate));
}
答案 1 :(得分:23)
这使您可以给出频率,持续时间和幅度,它是100%.NET CLR代码。没有外部DLL。它的工作原理是创建一个WAV格式的MemoryStream
,就像在内存中创建一个文件,而不是将其存储到磁盘。然后它使用MemoryStream
播放System.Media.SoundPlayer
。
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
public static void PlayBeep(UInt16 frequency, int msDuration, UInt16 volume = 16383)
{
var mStrm = new MemoryStream();
BinaryWriter writer = new BinaryWriter(mStrm);
const double TAU = 2 * Math.PI;
int formatChunkSize = 16;
int headerSize = 8;
short formatType = 1;
short tracks = 1;
int samplesPerSecond = 44100;
short bitsPerSample = 16;
short frameSize = (short)(tracks * ((bitsPerSample + 7) / 8));
int bytesPerSecond = samplesPerSecond * frameSize;
int waveSize = 4;
int samples = (int)((decimal)samplesPerSecond * msDuration / 1000);
int dataChunkSize = samples * frameSize;
int fileSize = waveSize + headerSize + formatChunkSize + headerSize + dataChunkSize;
// var encoding = new System.Text.UTF8Encoding();
writer.Write(0x46464952); // = encoding.GetBytes("RIFF")
writer.Write(fileSize);
writer.Write(0x45564157); // = encoding.GetBytes("WAVE")
writer.Write(0x20746D66); // = encoding.GetBytes("fmt ")
writer.Write(formatChunkSize);
writer.Write(formatType);
writer.Write(tracks);
writer.Write(samplesPerSecond);
writer.Write(bytesPerSecond);
writer.Write(frameSize);
writer.Write(bitsPerSample);
writer.Write(0x61746164); // = encoding.GetBytes("data")
writer.Write(dataChunkSize);
{
double theta = frequency * TAU / (double)samplesPerSecond;
// 'volume' is UInt16 with range 0 thru Uint16.MaxValue ( = 65 535)
// we need 'amp' to have the range of 0 thru Int16.MaxValue ( = 32 767)
double amp = volume >> 2; // so we simply set amp = volume / 2
for (int step = 0; step < samples; step++)
{
short s = (short)(amp * Math.Sin(theta * (double)step));
writer.Write(s);
}
}
mStrm.Seek(0, SeekOrigin.Begin);
new System.Media.SoundPlayer(mStrm).Play();
writer.Close();
mStrm.Close();
} // public static void PlayBeep(UInt16 frequency, int msDuration, UInt16 volume = 16383)
答案 2 :(得分:5)
从Creating sine and save to wave file in C#
试试private void TestSine()
{
IntPtr format;
byte[] data;
GetSineWave(1000, 100, 44100, -1, out format, out data);
WaveWriter ww = new WaveWriter(File.Create(@"d:\work\sine.wav"),
AudioCompressionManager.FormatBytes(format));
ww.WriteData(data);
ww.Close();
}
private void GetSineWave(double freq, int durationMs, int sampleRate, short decibel, out IntPtr format, out byte[] data)
{
short max = dB2Short(decibel);//short.MaxValue
double fs = sampleRate; // sample freq
int len = sampleRate * durationMs / 1000;
short[] data16Bit = new short[len];
for (int i = 0; i < len; i++)
{
double t = (double)i / fs; // current time
data16Bit[i] = (short)(Math.Sin(2 * Math.PI * t * freq) * max);
}
IntPtr format1 = AudioCompressionManager.GetPcmFormat(1, 16, (int)fs);
byte[] data1 = new byte[data16Bit.Length * 2];
Buffer.BlockCopy(data16Bit, 0, data1, 0, data1.Length);
format = format1;
data = data1;
}
private static short dB2Short(double dB)
{
double times = Math.Pow(10, dB / 10);
return (short)(short.MaxValue * times);
}
答案 3 :(得分:0)
(对于其他任何人)使用 Mathnet
https://numerics.mathdotnet.com/generate.html
<强>正弦强>
生成给定长度的正弦波阵列。这相当于 将比例三角正弦函数应用于周期性锯齿 幅度为2π。
S(X)=A⋅sin(2πνx+θ)
Generate.Sinusoidal(长度,samplingRate,频率,振幅,平均值,相位延迟)
e.g
Generate.Sinusoidal(15, 1000.0, 100.0, 10.0);
返回数组{0,5.9,9.5,9.5,5.9,0,-5.9,...}
还有
Generate.Square(...
将
创建一个周期性的方波...
不能谈论精确度。