JavaScript使用base64编码的代码减小了图像的大小和质量

时间:2013-12-04 15:14:30

标签: javascript jquery image-processing

我有一个基于图像的64位编码代码。现在我想减小图像的大小和质量。我怎么能用JavaScript或jQuery做到这一点?

这里解决的是工作代码:Index.php 这是从我这里工作的javascript代码

<html>
<head>
<title>JavaScript Image Resize</title>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<style>
body {
    font-size: 16px;
    font-family: Arial;
}

</style>
<script type="text/javascript">
function _resize(img, maxWidth, maxHeight) 
{
    var ratio = 1;
    var canvas = document.createElement("canvas");
    canvas.style.display="none";
    document.body.appendChild(canvas);

    var canvasCopy = document.createElement("canvas");
    canvasCopy.style.display="none";
    document.body.appendChild(canvasCopy);

    var ctx = canvas.getContext("2d");
    var copyContext = canvasCopy.getContext("2d");

        if(img.width > maxWidth)
                ratio = maxWidth / img.width;
        else if(img.height > maxHeight)
                ratio = maxHeight / img.height;

        canvasCopy.width = img.width;
        canvasCopy.height = img.height;
try {
        copyContext.drawImage(img, 0, 0);
} catch (e) { 
    document.getElementById('loader').style.display="none";
    alert("There was a problem - please reupload your image");
    return false;
}
        canvas.width = img.width * ratio;
        canvas.height = img.height * ratio;
        // the line to change
        //ctx.drawImage(canvasCopy, 0, 0, canvasCopy.width, canvasCopy.height, 0, 0, canvas.width, canvas.height);
        // the method signature you are using is for slicing
        ctx.drawImage(canvasCopy, 0, 0, canvas.width, canvas.height);
        var dataURL = canvas.toDataURL("image/png");
        document.body.removeChild(canvas);
        document.body.removeChild(canvasCopy);

        return dataURL.replace(/^data:image\/(png|jpg);base64,/, "");


};

function resize() { 
    var photo = document.getElementById("photo");

    if(photo.files!=undefined){ 
        var loader = document.getElementById("loader");
        loader.style.display = "inline";
        var file  = photo.files[0];
        document.getElementById("orig").value = file.fileSize;
        var preview = document.getElementById("preview");
        var r = new FileReader();
        r.onload = (function(previewImage) { 
            return function(e) { 
                var maxx = 500;
                var maxy = 500;
                previewImage.src = e.target.result; 
                var k = _resize(previewImage, maxx, maxy);
                if(k!=false) { 
                document.getElementById('base64').value= k;
                document.getElementById('upload').submit();
                } else {
                alert('problem - please attempt to upload again');
                }
            }; 
        })(preview);
        r.readAsDataURL(file);
    } else {
        alert("Seems your browser doesn't support resizing");
    }
    return false;
}

</script>
</head>
<body>

<div align="center">
<h2>Image Resize Demo</h2>

    <input type="file" name="photo" id="photo">
    <br> 
    <br>    
    <input type="button" onClick="resize();" value="Resize">
    <img src="loader.gif" id="loader" />
    <img src="" alt="Image preview" id="preview">
   <form name="upload" id="upload" method='post' action='show.php'>
        <textarea name="base64" id="base64" rows='10' cols='90'></textarea>
        <input type="hidden" id="orig" name="orig" value=""/>
   </form>
</div>

</body>
</html>

Show.php文件

<html>
<head>
<title>JavaScript file upload</title>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<style>
body {
    font-size: 16px;
    font-family: Arial;
}
#preview {
    display:none;
}
#base64 {
    display:none;
}
</style>
</head>
<body>
<?php
$base64size = strlen($_POST['base64']);
$f = base64_decode($_POST['base64']);
$name = microtime(true).".png";
file_put_contents("./$name", $f);
#header("Content-type: image/png");
#header("Content-Disposition: attachment; filename=\"shrunk.png\"");
#echo $f;
#die();
?>
<h2>Shrunk file</h2>
<p>Original file was: <?=$_POST['orig'];?> bytes</p>
<p>Transmitted size was: <?=$base64size;?> bytes (due to base64)</p>
<p>New file is: <?=filesize("./$name");?> bytes</p>
<p><img src="<?=$name;?>"/></p>
</body>
</html>

2 个答案:

答案 0 :(得分:29)

您可以使用canvas,将图像放入其中,缩放它并使用新的base64代码获取图像src。

这是执行该操作的函数,它返回promise对象,因为在将canvas绘制出来并获取其编码的src之前,首先需要加载(缓存)图像。

function resizeBase64Img(base64, width, height) {
    var canvas = document.createElement("canvas");
    canvas.width = width;
    canvas.height = height;
    var context = canvas.getContext("2d");
    var deferred = $.Deferred();
    $("<img/>").attr("src", "data:image/gif;base64," + base64).load(function() {
        context.scale(width/this.width,  height/this.height);
        context.drawImage(this, 0, 0); 
        deferred.resolve($("<img/>").attr("src", canvas.toDataURL()));               
    });
    return deferred.promise();    
}

可以像这样使用:

resizeBase64Img(oldBase64, 100, 100).then(function(newImg){
    $("body").append(newImg);
});

这是jsfiddle

答案 1 :(得分:2)

基于@paulitto对像我这样的未来Google员工的回答的非jquery解决方案:

/**
 * Resize a base 64 Image
 * @param {String} base64 - The base64 string (must include MIME type)
 * @param {Number} newWidth - The width of the image in pixels
 * @param {Number} newHeight - The height of the image in pixels
 */
function resizeBase64Img(base64, newWidth, newHeight) {
    return new Promise((resolve, reject)=>{
        var canvas = document.createElement("canvas");
        canvas.style.width = newWidth.toString()+"px";
        canvas.style.height = newHeight.toString()+"px";
        let context = canvas.getContext("2d");
        let img = document.createElement("img");
        img.src = base64;
        img.onload = function () {
            context.scale(newWidth/img.width,  newHeight/img.height);
            context.drawImage(img, 0, 0); 
            resolve(canvas.toDataURL());               
        }
    });
}

使用方式如下:

resizeBase64Img(basedata, 50, 50).then((result)=>{
    console.log("After resize: "+result);
});