我有Android开发背景。几天前,我开始学习Cocos2d-x进行游戏开发。我正在创建一个简单的启动画面和一些菜单屏幕,但卡在一些应用程序崩溃问题。我希望Splash Scene保持3秒钟并在此之后加载MenuScene。所以我尝试使用schedule方法来替换场景。但是在执行计划任务时我遇到了崩溃。这是我的简单课程;
Splash.h课程:
#ifndef SPLASHSCREEN_H_
#define SPLASHSCREEN_H_
#include <layers_scenes_transitions_nodes/CCLayer.h>
#include <cocos2d.h>
/**
* Splash Screen for the game
*
*/
USING_NS_CC;
class SplashScreen: public cocos2d::CCLayer {
public:
SplashScreen();
virtual ~SplashScreen();
virtual bool init();
static cocos2d::CCScene* newInstance();
void endSplash(float dt);
// implement the "static node()" method manually
CREATE_FUNC(SplashScreen);
};
#endif
SplashScreen.cpp:
#define COCOS2D_DEBUG 1
#include "SplashScreen.h"
#include "GeneralMenuScreen.h"
USING_NS_CC;
SplashScreen::SplashScreen() {
// TODO Auto-generated constructor stub
}
SplashScreen::~SplashScreen() {
// TODO Auto-generated destructor stub
}
bool SplashScreen::init() {
if(! CCLayer::init() ) {
return false;
}
CCSize windowSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCSprite* background = CCSprite::create("background.png");
background->setPosition(ccp(origin.x + windowSize.width/2, origin.y + windowSize.height/2));
this->addChild(background);
CCLabelTTF* loadingText = CCLabelTTF::create("Loading...", "Arial", 36);
loadingText->setAnchorPoint(ccp(0,0));
loadingText->setPosition(ccp(origin.x + windowSize.width/2 - loadingText->getContentSize().width/2, origin.y + windowSize.height/2 - loadingText->getContentSize().height/2));
this->addChild(loadingText);
/* this->schedule(schedule_selector(SplashScreen::endSplash), 5.0); */
CCDirector::sharedDirector()->getScheduler()->scheduleSelector(schedule_selector(SplashScreen::endSplash), this , 5, false, 0, 0 );
/* CCTimer* ccTimer = CCTimer::timerWithTarget(this, schedule_selector(SplashScreen::endSplash), 5.0f);
ccTimer->update(1.0); */
/* CCDelayTime* startDelay = CCDelayTime::create(5.0);
CCCallFunc *showHearts = CCCallFunc::create(this, callfunc_selector(SplashScreen::endSplash));
CCSequence* seq = CCSequence::create(startDelay, showHearts);
background->runAction(seq);*/
return true;
}
CCScene* SplashScreen::newInstance() {
// 'scene' is an autorelease object
CCScene* scene = CCScene::create();
// 'layer' is an autorelease object
SplashScreen* splashScreen = SplashScreen::create();
scene->addChild(splashScreen);
return scene;
}
void SplashScreen::endSplash(float dt) {
//CCLOG("FilePath = %f", dt);
CCScene* menuScreen = GeneralMenuScreen::newInstance();
CCDirector::sharedDirector()->replaceScene(menuScreen);
}
GeneralMenuScreen.cpp:
#include "GeneralMenuScreen.h"
USING_NS_CC;
GeneralMenuScreen::GeneralMenuScreen() {
}
GeneralMenuScreen::~GeneralMenuScreen() {
}
CCScene* GeneralMenuScreen::newInstance() {
CCScene* scene = CCScene::create();
GeneralMenuScreen* layer = GeneralMenuScreen::create();
scene->addChild(layer);
return scene;
}
bool GeneralMenuScreen::init() {
if( ! CCLayer::init()) {
return false;
}
CCSize windowSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCSprite* background = CCSprite::create("background.png");
background->setPosition(ccp(origin.x + windowSize.width/2, origin.y + windowSize.height/2));
this->addChild(background);
int margin = 10;
CCLabelTTF* playLabel = CCLabelTTF::create("PLAY", "Arial", 36);
CCMenuItemLabel* menuPlay = CCMenuItemLabel::create(playLabel);
menuPlay->setPosition(origin.x + windowSize.width/2 - menuPlay->getContentSize().width/2, origin.y + windowSize.height/2 + menuPlay->getContentSize().height + margin/2 );
CCMenu* menu = CCMenu::create(menuPlay);
menu->setPosition(CCPointZero);
this->addChild(menu);
return true;
}
启动屏幕运行但是在3秒之后,没有调用endSplash方法并且应用程序崩溃。我从来没有用C / C ++编程。知道我哪里错了吗? 而且,有没有办法使用像android / ios中的调试器调试cocos2d-x应用程序?
答案 0 :(得分:0)
您可以使用gdb进行调试。
你在为那些getInstance方法编写什么?在大多数情况下,一对create + init就足够了。
也许尝试使用CCDirector :: sharedDirector() - &gt; getScheduler() - &gt; scheduleSelector或只是在您的对象上运行调用某个方法的操作:http://www.cocos2d-x.org/reference/native-cpp/V3.0alpha0/d3/d32/classcocos2d_1_1_call_func.html。管理对象上运行的操作比处理调度程序IMO更容易。
当出现此类错误时,您可能需要尝试放置一些断言来检查对象是否已死(检查是否为nullptr和retaincount)。然后用调试器运行它以查看爆炸发生的位置。现在我在代码中找不到错误,我会尝试在家中运行它。
答案 1 :(得分:0)
经过一番调查后发现:
答案 2 :(得分:0)
而不是......
CCDirector::sharedDirector()->getScheduler()->scheduleSelector(schedule_selector(SplashScreen::endSplash), this , 5, false, 0, 0 );
试试这个..
this->scheduleOnce(schedule_selector(SplashScreen::endSplash),delayTime);
其中delayTime = 3或任何其他内容。
答案 3 :(得分:0)
使用此功能可以帮助您
schedule(SEL_SCHEDULE(&SplashScreen::endSplash), 5);