我目前正在开发一个实现面部检测和标记的iPhone应用程序。我正在使用SQLite数据库来存储标记和相应图像的URL。现在,在检索时,我将实现一些逻辑,根据标签过滤掉所需的图像,并获取与此标记匹配的图像URL集(来自Db)。 (资产库URL的形式 - assets-library://asset/asset.JPG?id = 79465E8C-53B9-40D6-B11C-07A1856E9093& ext = JPG)
我的问题是,如果我有一个NSURL数组,如何使用ALAssetsLibrary加载自定义图像选择器,只有数组中存在的URL而不是默认照片库中的所有图像?
我已经阅读了如何基于此答案从URL加载图像: https://stackoverflow.com/a/18888938
这个问题: display image from URL retrieved from ALAsset in iPhone
如何在我的URL数组上运行单个循环,以使用ALAssets将这些图像加载到自定义UICollectionView中以复制ImagePickerController?
答案 0 :(得分:0)
从Apple查看此sample code以实现自定义图像选择器。
答案 1 :(得分:0)
/**
* This method is used to get all images from myAlbum
* folder in device if getAlbumImages is set to 1
* else loads all images from devices library
*/
-(void)readImages:(int)getAlbumImages
{
imageArray = [[NSArray alloc] init];
mutableArray =[[NSMutableArray alloc]init];
NSMutableArray* assetURLDictionaries = [[NSMutableArray alloc] init];
library = [[ALAssetsLibrary alloc] init];
if(getFolderImages == 1) {
// Load images from Shareaflash folder
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0]; // Get documents folder
NSString *documentdataPath = [documentsDirectory stringByAppendingPathComponent:@"myFolder"];
NSLog(@"documentdataPath %@",documentdataPath);
} else {
// Load all images
}
void (^assetEnumerator)( ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *result, NSUInteger index, BOOL *stop) {
if(result != nil) {
if([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypePhoto]) {
[assetURLDictionaries addObject:[result valueForProperty:ALAssetPropertyURLs]];
NSURL *url = (NSURL*) [[result defaultRepresentation]url];
[library assetForURL:url resultBlock:^(ALAsset *asset) {
[mutableArray addObject:asset];
if ([mutableArray count]==count)
{
imageArray =[[NSArray alloc] initWithArray:mutableArray];
[self allPhotosCollected:imageArray];
}
}
failureBlock:^(NSError *error){ NSLog(@"operation was not successfull!"); } ];
}
}
};
NSMutableArray *assetGroups = [[NSMutableArray alloc] init];
void (^ assetGroupEnumerator) ( ALAssetsGroup *, BOOL *)= ^(ALAssetsGroup *group, BOOL *stop) {
if(group != nil) {
[group enumerateAssetsUsingBlock:assetEnumerator];
[assetGroups addObject:group];
count=[group numberOfAssets];
}
};
assetGroups = [[NSMutableArray alloc] init];
[library enumerateGroupsWithTypes:ALAssetsGroupAll
usingBlock:assetGroupEnumerator
failureBlock:^(NSError *error) { NSLog(@"There is an error"); }];
}