好吧我不知道如何开发另一块带有隐藏空间的电路板本身的电脑,并让它测试点击率。我甚至不确定我将如何测试我现在拥有的棋盘上的命中率。注意:玩家转弯功能将被移植到电脑板,因为你不会攻击自己的船只。这是代码。它可能不是最好的格式(如使用方法和对象等),但我可以稍后修改它。还有另一种方法可以将船只放在一个功能中吗?或者按照我的方式,它是否必须保持这种状态?
class battleship(object):
def __init__(self):
self.board = [["O"] * 10, ["O"] * 10, ["O"] * 10, ["O"] * 10, ["O"] * 10, ["O"] * 10, ["O"] * 10, ["O"] * 10, ["O"] * 10, ["O"] * 10, ]
self.printboard()
self.placeAircraftCarrier()
self.placeBattleShip()
self.placeSubmarine()
self.placeDestroyer()
self.placePatrolBoat()
for i in range(100):
self.playerTurn()
def printboard(self):
print "Game Board\n"
print "1","2","3","4","5","6","7","8","9","10"
for row in self.board:
print "|".join(row)
def placeBattleShip(self):
while True:
self.vOrHPlacement = input("Would you like to place the Battleship (1) Vertically or (2)Horizontally?:")
if self.vOrHPlacement == 1 or self.vOrHPlacement == 2:
break
else:
print "You must press 1 or 2."
while True:
self.battleshipRow = input("With the head as the starting place what row would you like to place the Battleship (Takes 4 Spaces)?:")
self.battleshipCol = input("What column would you like to start the BattleShip at?:")
if self.vOrHPlacement == 1:
if self.battleshipRow > 7 or self.battleshipRow <= 0:
print "\nIf placing vertically you can only choose 1-7 for the row."
elif self.battleshipCol <= 0 or self.battleshipCol > 10:
print "You must choose 1 - 10 for a column."
elif self.board[self.battleshipRow - 1][self.battleshipCol - 1] == "X":
print "There is already a ship there."
else:
self.battleshipRow -= 2
self.battleshipCol -= 1
for i in range(4):
self.board[self.battleshipRow + 1][self.battleshipCol] = "X"
self.battleshipRow += 1
break
elif self.vOrHPlacement == 2:
if self.battleshipCol > 7 or self.battleshipCol <= 0:
print "\nIf placing horizontally you can only choose 1-7 for a column."
elif self.battleshipRow <= 0 or self.battleshipRow > 10:
print "\n You must choose 1 - 10 as a row choice."
elif self.board[self.battleshipRow - 1][self.battleshipCol - 1] == "X":
print "There is already a ship there."
else:
self.battleshipRow -= 1
self.battleshipCol -= 2
for i in range(4):
self.board[self.battleshipRow][self.battleshipCol + 1] = "X"
self.battleshipCol += 1
break
self.printboard()
def placeAircraftCarrier(self):
while True:
self.vOrHPlacement = input("Would you like to place the Aircraft Carrier (1) Vertically or (2)Horizontally?:")
if self.vOrHPlacement == 1 or self.vOrHPlacement == 2:
break
else:
print "You must press 1 or 2."
while True:
self.battleshipRow = input("With the head as the starting place what row would you like to place the Aircraft Carrier (Takes 5 Spaces)?:")
self.battleshipCol = input("What column would you like to start the Aircraft Carrier at?:")
if self.vOrHPlacement == 1:
if self.battleshipRow > 6 or self.battleshipRow <= 0:
print "\nIf placing vertically you can only choose 1-6 for the row."
elif self.battleshipCol <= 0 or self.battleshipCol > 10:
print "You must choose 1 - 10 for a column."
elif self.board[self.battleshipRow - 1][self.battleshipCol - 1] == "X":
print "There is already a ship there."
else:
self.battleshipRow -= 2
self.battleshipCol -= 1
for i in range(5):
self.board[self.battleshipRow + 1][self.battleshipCol] = "X"
self.battleshipRow += 1
break
elif self.vOrHPlacement == 2:
if self.battleshipCol > 6 or self.battleshipCol <= 0:
print "\nIf placing horizontally you can only choose 1-6 for a column."
elif self.battleshipRow <= 0 or self.battleshipRow > 10:
print "\n You must choose 1 - 10 as a row choice."
elif self.board[self.battleshipRow - 1][self.battleshipCol - 1] == "X":
print "There is already a ship there."
else:
self.battleshipRow -= 1
self.battleshipCol -= 2
for i in range(5):
self.board[self.battleshipRow][self.battleshipCol + 1] = "X"
self.battleshipCol += 1
break
self.printboard()
def placeSubmarine(self):
while True:
self.vOrHPlacement = input("Would you like to place the Submarine (1) Vertically or (2)Horizontally?:")
if self.vOrHPlacement == 1 or self.vOrHPlacement == 2:
break
else:
print "You must press 1 or 2."
while True:
self.battleshipRow = input("With the head as the starting place what row would you like to place the Submarine (Takes 3 Spaces)?:")
self.battleshipCol = input("What column would you like to start the Submarine at?:")
if self.vOrHPlacement == 1:
if self.battleshipRow > 8 or self.battleshipRow <= 0:
print "\nIf placing vertically you can only choose 1-8 for the row."
elif self.battleshipCol <= 0 or self.battleshipCol > 10:
print "You must choose 1 - 10 for a column."
elif self.board[self.battleshipRow - 1][self.battleshipCol - 1] == "X":
print "There is already a ship there."
else:
self.battleshipRow -= 2
self.battleshipCol -= 1
for i in range(3):
self.board[self.battleshipRow + 1][self.battleshipCol] = "X"
self.battleshipRow += 1
break
elif self.vOrHPlacement == 2:
if self.battleshipCol > 8 or self.battleshipCol <= 0:
print "\nIf placing horizontally you can only choose 1-8 for a column."
elif self.battleshipRow <= 0 or self.battleshipRow > 10:
print "\n You must choose 1 - 10 as a row choice."
elif self.board[self.battleshipRow - 1][self.battleshipCol - 1] == "X":
print "There is already a ship there."
else:
self.battleshipRow -= 1
self.battleshipCol -= 2
for i in range(3):
self.board[self.battleshipRow][self.battleshipCol + 1] = "X"
self.battleshipCol += 1
break
self.printboard()
def placeDestroyer(self):
while True:
self.vOrHPlacement = input("Would you like to place the Destroyer (1) Vertically or (2)Horizontally?:")
if self.vOrHPlacement == 1 or self.vOrHPlacement == 2:
break
else:
print "You must press 1 or 2."
while True:
self.battleshipRow = input("With the head as the starting place what row would you like to place the Destroyer (Takes 3 Spaces)?:")
self.battleshipCol = input("What column would you like to start the Destroyer at?:")
if self.vOrHPlacement == 1:
if self.battleshipRow > 8 or self.battleshipRow <= 0:
print "\nIf placing vertically you can only choose 1-8 for the row."
elif self.battleshipCol <= 0 or self.battleshipCol > 10:
print "You must choose 1 - 10 for a column."
elif self.board[self.battleshipRow - 1][self.battleshipCol - 1] == "X":
print "There is already a ship there."
else:
self.battleshipRow -= 2
self.battleshipCol -= 1
for i in range(3):
self.board[self.battleshipRow + 1][self.battleshipCol] = "X"
self.battleshipRow += 1
break
elif self.vOrHPlacement == 2:
if self.battleshipCol > 8 or self.battleshipCol <= 0:
print "\nIf placing horizontally you can only choose 1-8 for a column."
elif self.battleshipRow <= 0 or self.battleshipRow > 10:
print "\n You must choose 1 - 10 as a row choice."
elif self.board[self.battleshipRow - 1][self.battleshipCol - 1] == "X":
print "There is already a ship there."
else:
self.battleshipRow -= 1
self.battleshipCol -= 2
for i in range(3):
self.board[self.battleshipRow][self.battleshipCol + 1] = "X"
self.battleshipCol += 1
break
self.printboard()
def placePatrolBoat(self):
while True:
self.vOrHPlacement = input("Would you like to place the Patrol Boat (1) Vertically or (2)Horizontally?:")
if self.vOrHPlacement == 1 or self.vOrHPlacement == 2:
break
else:
print "You must press 1 or 2."
while True:
self.battleshipRow = input("With the head as the starting place what row would you like to place the Patrol Boat (Takes 2 Spaces)?:")
self.battleshipCol = input("What column would you like to start the Patrol Boat at?:")
if self.vOrHPlacement == 1:
if self.battleshipRow > 9 or self.battleshipRow <= 0:
print "\nIf placing vertically you can only choose 1-9 for the row."
elif self.battleshipCol <= 0 or self.battleshipCol > 10:
print "You must choose 1 - 10 for a column."
elif self.board[self.battleshipRow - 1][self.battleshipCol - 1] == "X":
print "There is already a ship there."
else:
self.battleshipRow -= 2
self.battleshipCol -= 1
for i in range(2):
self.board[self.battleshipRow + 1][self.battleshipCol] = "X"
self.battleshipRow += 1
break
elif self.vOrHPlacement == 2:
if self.battleshipCol > 9 or self.battleshipCol <= 0:
print "\nIf placing horizontally you can only choose 1-9 for a column."
elif self.battleshipRow <= 0 or self.battleshipRow > 10:
print "\n You must choose 1 - 10 as a row choice."
elif self.board[self.battleshipRow - 1][self.battleshipCol - 1] == "X":
print "There is already a ship there."
else:
self.battleshipRow -= 1
self.battleshipCol -= 2
for i in range(2):
self.board[self.battleshipRow][self.battleshipCol + 1] = "X"
self.battleshipCol += 1
break
self.printboard()
def playerTurn(self):
while True:
self.row = input("What row coordinate would you like to hit?:")
self.column = input("What column coordinate would you like to hit?")
if self.row > 10 or self.row < 0:
print "You must pick a row coordinate between 1 and 10."
elif self.column > 10 or self.column < 0:
print "You must pick a column coordinate between 1 and 10."
elif self.board[self.row - 1][self.column - 1] == "*":
print "You have already hit there."
else:
self.board[self.row - 1][self.column - 1] = "*"
break
self.printboard()
b = battleship()
答案 0 :(得分:0)
您需要大量的代码组织。我建议保持Classes不受任何循环或输入的影响!从用户输入内容&amp;然后将其添加到类实例,而不是相反。整理你的代码和添加文档,以便其他人可以帮助您。
你可以做一些这样的事情
class BattleShip:
""" Ship object container"""
def __init__(self, position_x, position_y, size):
""" Necessary variables for the ship go here """
self.position_x = position_x
self.position_y = position_y
self.size = size
def contains(self, position_x, position_y):
""" Returns true if supplied point lies inside this ship """
# code
def destroy(self, position_x, position_y):
""" Destroys the ship's point supplied if it contains it """
assert self.contains(position_x, position_y)
# Now update the gameboard
# code
def isCompletelyDestroyed(self):
""" Returns True if ship is completely destoryed else False """
# code
class GameBoard:
""" The container for the ships """
def __init__(self, size):
"""Initialize clean GameBoard depending on size, etc """
self.occupied = "+" # representation for ships
self.destroyed = 'x' # representation for destroyed area
self.clear = '-' # representation for clear water
def printBoard(self):
""" Print the current gameboard state """
def update(self, ship):
""" Updates the gameboard according to updated ship """
# Now do the mainloop
while game_not_over:
# run game