我正在使用一个Android应用程序,其中我有10个气球 我想以锯齿形风格为这些气球制作动画。 我正在使用valueanimator 我的代码是
Display display = getWindowManager().getDefaultDisplay();
display.getRectSize(mDisplaySize);
DisplayMetrics metrics = new DisplayMetrics();
display.getMetrics(metrics);
mScale = metrics.density;
mRootLayout = (RelativeLayout) findViewById(R.id.main_layout);
new Timer().schedule(new ExeTimerTask(), 0, 2000);
}
public void startAnimation(final ImageView aniView) {
aniView.setPivotX(aniView.getWidth()/2);
aniView.setPivotY(aniView.getHeight()/2);
aniView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View arg0) {
Toast.makeText(getBaseContext(), "Clicked", Toast.LENGTH_SHORT).show();
}
});
long delay = new Random().nextInt(Constants.MAX_DELAY);
final ValueAnimator animator = ValueAnimator.ofFloat(0, 1);
animator.setDuration(Constants.ANIM_DURATION);
animator.setInterpolator(new AccelerateInterpolator());
animator.setStartDelay(delay);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
// int angle = 40 + (int)(Math.random() * 101);
//int angle = 40 + (int)(Math.random() * 101);
int movex = new Random().nextInt(mDisplaySize.right);
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = ((Float) (animation.getAnimatedValue())).floatValue();
// aniView.setRotation(angle*value);
aniView.setTranslationX((movex-40)*value);
aniView.setTranslationY((mDisplaySize.bottom + (150*mScale))*value);
}
});
animator.start();
}
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
int viewId = new Random().nextInt(LEAVES.length);
Drawable d = getResources().getDrawable(LEAVES[viewId]);
LayoutInflater inflate = LayoutInflater.from(FallAnimationActivity.this);
ImageView imageView = (ImageView) inflate.inflate(R.layout.ani_image_view, null);
imageView.setImageDrawable(d);
mRootLayout.addView(imageView);
mAllImageViews.add(imageView);
LayoutParams animationLayout = (LayoutParams) imageView.getLayoutParams();
animationLayout.setMargins(0, (int)(-150*mScale), 0, 0);
animationLayout.width = (int) (60*mScale);
animationLayout.height = (int) (60*mScale);
startAnimation(imageView);
}
};
private class ExeTimerTask extends TimerTask {
@Override
public void run() {
// we don't really use the message 'what' but we have to specify something.
mHandler.sendEmptyMessage(Constants.EMPTY_MESSAGE_WHAT);
}
}
但它的动作不是曲折如何制作动画曲折任何想法提前感谢
答案 0 :(得分:0)
试试这个:
class ZigZagAnimation extends Animation {
private PathMeasure pm;
float[] pos = new float[2];
public ZigZagAnimation() {
Path p = new Path();
p.moveTo(0f, 0f);
p.lineTo(12f, 5f);
p.lineTo(8f, 14f);
p.lineTo(25f, 17f);
p.lineTo(13f, 31f);
pm = new PathMeasure(p, false);
setDuration(4000);
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
float distance = pm.getLength() * interpolatedTime;
pm.getPosTan(distance, pos, null);
t.getMatrix().postTranslate(pos[0], pos[1]);
}
}