我正在尝试构建qcom / msm8960 / libtilerenderer,但我有下一个错误编译:
hardware / qcom / display / msm8960 / libtilerenderer / tilerenderer.cpp:在成员函数'void android :: uirenderer :: TileRenderer :: startTileRendering(android :: uirenderer :: OpenGLRenderer *,int,int,int,int) “: hardware / qcom / display / msm8960 / libtilerenderer / tilerenderer.cpp:50:18:错误:'class android :: uirenderer :: OpenGLRenderer'没有名为'getViewport'的成员 build / core / binary.mk:432:目标'/home/samuel/android/omni/out/target/product/geeb/obj/SHARED_LIBRARIES/libtilerenderer_intermediates/tilerenderer.o'的配方失败
这是tilerenderer.cpp的源代码
#include <GLES2/gl2.h>
#include <EGL/egl.h>
#include <gl2ext.h>
#include <OpenGLRenderer.h>
#include "tilerenderer.h"
#define glStartTilingQCOM StartTilingQCOM
#define glEndTilingQCOM EndTilingQCOM
GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
namespace android {
ANDROID_SINGLETON_STATIC_INSTANCE(uirenderer::TileRenderer) ;
namespace uirenderer {
TileRenderer::TileRenderer() {
mIsTiled = false;
}
TileRenderer::~TileRenderer() {
}
void TileRenderer::startTileRendering(OpenGLRenderer* renderer,
int left, int top,
int right, int bottom) {
int width = 0;
int height = 0;
GLenum status = GL_NO_ERROR;
if (renderer != NULL) {
renderer->getViewport(width, height);
}
if (!left && !right && !top && !bottom) {
left = 0;
top = 0;
right = width;
bottom = height;
}
if (!left && !right && !top && !bottom) {
//can't do tile rendering
ALOGE("can't tile render; drity region, width, height not available");
return;
}
int l = left, t = (height - bottom), w = (right - left), h = (bottom - top), preserve = 0;
if (l < 0 || t < 0) {
l = (l < 0) ? 0 : l;
t = (t < 0) ? 0 : t;
preserve = 1;
}
if (w > width || h > height) {
w = (w > width) ? width : w;
h = (h > height) ? height : h;
preserve = 1;
}
//clear off all errors before tiling, if any
while ((status = glGetError()) != GL_NO_ERROR);
if (preserve)
glStartTilingQCOM(l, t, w, h, GL_COLOR_BUFFER_BIT0_QCOM);
else
glStartTilingQCOM(l, t, w, h, GL_NONE);
status = glGetError();
if (status == GL_NO_ERROR)
mIsTiled = true;
}
void TileRenderer::endTileRendering(OpenGLRenderer*) {
if (!mIsTiled) {
return;
}
glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
mIsTiled = false;
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR);
}
}; // namespace uirenderer
}; // namespace android
这是tilerenderer.h的源代码。
#ifndef ANDROID_TILE_RENDERER_H
#define ANDROID_TILE_RENDERER_H
#include <utils/Singleton.h>
namespace android {
namespace uirenderer {
class OpenGLRenderer;
class TileRenderer: public Singleton<TileRenderer> {
public:
TileRenderer();
~TileRenderer();
void startTileRendering(OpenGLRenderer* renderer, int left, int top, int right, int bottom);
void endTileRendering(OpenGLRenderer*);
private:
bool mIsTiled;
};
}; // namespace uirenderer
}; // namespace android
#endif
任何帮助解决这个问题,谢谢
答案 0 :(得分:0)
openGLRenderer.h中没有'getViewport(width,height)函数。
尝试使用
width = renderer->getViewportWidth();
height = renderer->getViewportHeight();
代替。
在使用渲染器上的任何调用之前,请参阅https://android.googlesource.com/platform/frameworks/base/+/master/libs/hwui/OpenGLRenderer.h。