SDL基本程序不起作用,但代码很好

时间:2013-11-17 06:22:55

标签: c++ image sdl codeblocks

我从this tutorial website下载了源zip文件,并将内容解压缩到一个文件夹中。

然后我使用Code :: Blocks来运行教程提供的源代码(因此不存在代码错误),但程序退出时不显示图像或给出任何错误。

我认为问题出在SDL_DisplayFormat(loadedImage);,因为它似乎返回NULL,但是使用SDL_GetError()我发现没有错误。

图像位于源文件的同一目录中,是从教程网站下载的有效bmp文件。

这是源代码:

//The headers
#include "SDL/SDL.h"
#include <string>

//The attributes of the screen
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;

//The surfaces that will be used
SDL_Surface *message = NULL;
SDL_Surface *background = NULL;
SDL_Surface *screen = NULL;

SDL_Surface *load_image( std::string filename )
{
    //Temporary storage for the image that's loaded
    SDL_Surface* loadedImage = NULL;

    //The optimized image that will be used
    SDL_Surface* optimizedImage = NULL;

    //Load the image
    loadedImage = SDL_LoadBMP( filename.c_str() );

    //If nothing went wrong in loading the image
    if( loadedImage != NULL )
    {
        //Create an optimized image
        optimizedImage = SDL_DisplayFormat( loadedImage );

        //Free the old image
        SDL_FreeSurface( loadedImage );
    }

    //Return the optimized image
    return optimizedImage;
}

void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination )
{
    //Make a temporary rectangle to hold the offsets
    SDL_Rect offset;

    //Give the offsets to the rectangle
    offset.x = x;
    offset.y = y;

    //Blit the surface
    SDL_BlitSurface( source, NULL, destination, &offset );
}

int main( int argc, char* args[] )
{
    //Initialize all SDL subsystems
    if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
    {
        return 1;
    }

    //Set up the screen
    screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );

    //If there was an error in setting up the screen
    if( screen == NULL )
    {
        return 1;
    }

    //Set the window caption
    SDL_WM_SetCaption( "Hello World", NULL );

    //Load the images
    message = load_image( "hello.bmp" );
    background = load_image( "background.bmp" );

    //Apply the background to the screen
    apply_surface( 0, 0, background, screen );
    apply_surface( 320, 0, background, screen );
    apply_surface( 0, 240, background, screen );
    apply_surface( 320, 240, background, screen );

    //Apply the message to the screen
    apply_surface( 180, 140, message, screen );

    //Update the screen
    if( SDL_Flip( screen ) == -1 )
    {
        return 1;
    }

    //Wait 2 seconds
    SDL_Delay( 2000 );

    //Free the surfaces
    SDL_FreeSurface( message );
    SDL_FreeSurface( background );

    //Quit SDL
    SDL_Quit();

    return 0;
}

2 个答案:

答案 0 :(得分:1)

尝试将图像放在与可执行文件相同的文件夹中。因为可执行文件是要使用它们的,因此需要它们在同一文件夹而不是源文件中。所以如果它在codeblocks中我认为它在文件夹:“YouProjectName”/ bin / Debug。 当然,您可以随时提供图像的完整路径,这样您就可以将图像放在任何所需的文件夹中。

答案 1 :(得分:0)

好的,我发现了我的问题。

在我的手工输入代码中,我意外地使用了if (screen = NULL)而不是if (screen == NULL),这当然将屏幕设置为NULL并使SDL_DisplayFormat也返回NULL。

教程中的复制粘贴代码无法正常工作的原因是因为我不小心在Code :: Blocks中运行了手工输入的代码。

感谢您的帮助。