我开发了一个GPS
应用,我在其中记录用户根并显示它
在地图上.......但是
在查看我的路线时,在地图上平移是非常缓慢的,
地图响应手指需要至少4或5秒钟
划动......
我已经覆盖了onDraw()
方法并绘制线条以显示
路线......有没有更好的方法来做到这一点,以便平移成为
更快,如"MyTracks"
...........
谢谢大家...... Pratap S.
答案 0 :(得分:2)
我必须做something similar。我的尝试目前在onDraw中执行以下操作(为了便于阅读而简化了错误处理等错误处理):
if ((bmap == null) || (lastZoom != mapv.getLatitudeSpan()))
{
// bitmap is null - so we haven't previously drawn the path, OR
// the map has been zoomed in/out, so we're gonna re-draw it anyway
// (alternatively, I could have tried scaling the bitmap... might
// be worth investigating if that is more efficient)
Projection proj = mapv.getProjection();
// store zoom level for comparing in the next onDraw
lastZoom = mapv.getLatitudeSpan();
// draw a path of all of the points in my route
GeoPoint start = routePoints.get(0);
Point startPt = new Point();
proj.toPixels(start, startPt);
Path path = new Path();
path.moveTo(startPt.x, startPt.y);
Point nxtPt;
for (GeoPoint nextPoint : routePoints)
{
nxtPt = new Point();
proj.toPixels(nextPoint, nxtPt);
path.lineTo(nxtPt.x, nxtPt.y);
}
// create a new bitmap, the size of the map view
bmap = Bitmap.createBitmap(mapv.getWidth(), mapv.getHeight(), Bitmap.Config.ARGB_8888);
// create an off-screen canvas to prepare new bitmap, and draw path on to it
Canvas offscreencanvas = new Canvas(bmap);
offscreencanvas.drawPath(path, mPaint);
// draw the bitmap of the path onto my map view's canvas
canvas.drawBitmap(bmap, 0, 0, null);
// make a note of where we put the bitmap, so we know how much we
// we need to move it by if the user pans the map
mapStartPosition = proj.fromPixels(0, 0);
}
else
{
// as we're in onDraw, we think the user has panned/moved the map
// if we're in here, the zoom level hasn't changed, and
// we've already got a bitmap with a drawing of the route path
Projection proj = mapv.getProjection();
// where has the mapview been panned to?
Point offsetPt = new Point();
proj.toPixels(mapStartPosition, offsetPt);
// draw the bitmap in the new correct location
canvas.drawBitmap(bmap, offsetPt.x, offsetPt.y, null);
}
它还不完美....例如,路径在缩放后立即在错误的位置结束 - 一旦用户开始平移就移动到正确的位置。
但这是一个开始 - 并且比在每次onDraw调用上重绘路径更有效率
希望这有帮助!
答案 1 :(得分:2)
从5月7日开始评论dalelane的回答: 我使用你的解决方案来减少绘图的负荷,但稍微修改了一下:
缩放后,路线被放置在正确的位置。当检测到更改的缩放级别时,似乎缩放尚未完全完成。
我使用了一个计时器,它在缩放级别改变后延迟600毫秒后将地图中心修改了10。 通过更改地图中心,将调用draw方法并创建新的位图。然后正确放置路线。 这是一个丑陋的工作。有没有人有更好的解决方案?
private void panAfterZoom(MapView mv, long delay){
timer = new java.util.Timer("drawtimer", true);
mapView=mv;
task = new java.util.TimerTask() {
public void run() {
GeoPoint center=mapView.getMapCenter();
GeoPoint point=new GeoPoint(center.getLatitudeE6()+10, center.getLongitudeE6());
MapController contr=mapView.getController();
contr.setCenter(point);
timer.cancel();
}
};
timer.schedule(task, delay);
}
这在draw方法中被调用为:pabAfterZoom(mapView,600);
博斯特
答案 2 :(得分:1)
感谢dalelane ,上面的建议帮助我改进了路线覆盖。 我想分享一个改进,解决了缩放变化后路径在错误位置结束的问题。
问题根本原因: mapview.getLatitudeSpan()以及mapview.getZoomLevel()方法返回的值不考虑缩放值之间的渐进地图比例变化(动画)。
<强>解决方案:强> 方法mapview.getProjection()。fromPixels(x,y)将此渐进变化考虑在内,因此您可以从中构建getLatitudeSpan()或getLongitudeSpan(),并且路径将始终正确显示。
以下是dalelane建议的代码,其中包含所做的更改:
**int lonSpanNew = mapv.getProjection().fromPixels(0,mapv.getHeight()/2).getLongitudeE6() - mapv.getProjection().fromPixels(mapv.getWidth(),mapview.getHeight()/2).getLongitudeE6();**
if ((bmap == null) || (lastZoom != **lonSpanNew** ))
{
// bitmap is null - so we haven't previously drawn the path, OR
// the map has been zoomed in/out, so we're gonna re-draw it anyway
// (alternatively, I could have tried scaling the bitmap... might
// be worth investigating if that is more efficient)
Projection proj = mapv.getProjection();
// store zoom level for comparing in the next onDraw
lastZoom = **lonSpanNew**;
// draw a path of all of the points in my route
GeoPoint start = routePoints.get(0);
Point startPt = new Point();
proj.toPixels(start, startPt);
Path path = new Path();
path.moveTo(startPt.x, startPt.y);
Point nxtPt;
for (GeoPoint nextPoint : routePoints)
{
nxtPt = new Point();
proj.toPixels(nextPoint, nxtPt);
path.lineTo(nxtPt.x, nxtPt.y);
}
// create a new bitmap, the size of the map view
bmap = Bitmap.createBitmap(mapv.getWidth(), mapv.getHeight(), Bitmap.Config.ARGB_8888);
// create an off-screen canvas to prepare new bitmap, and draw path on to it
Canvas offscreencanvas = new Canvas(bmap);
offscreencanvas.drawPath(path, mPaint);
// draw the bitmap of the path onto my map view's canvas
canvas.drawBitmap(bmap, 0, 0, null);
// make a note of where we put the bitmap, so we know how much we
// we need to move it by if the user pans the map
mapStartPosition = proj.fromPixels(0, 0);
}
else
{
// as we're in onDraw, we think the user has panned/moved the map
// if we're in here, the zoom level hasn't changed, and
// we've already got a bitmap with a drawing of the route path
Projection proj = mapv.getProjection();
// where has the mapview been panned to?
Point offsetPt = new Point();
proj.toPixels(mapStartPosition, offsetPt);
// draw the bitmap in the new correct location
canvas.drawBitmap(bmap, offsetPt.x, offsetPt.y, null);
}
希望这有帮助。 问候, 路易斯
答案 3 :(得分:0)
覆盖onDraw是唯一的方法。你是如何绘制曲目的,也许可以提高效率?