private static var tileDir:String;
public static var tileImage:BitmapData;
private static var loader:Loader;
public static var tileReady:EventDispatcher = new EventDispatcher();
public static var tileNum_perRow:Number = 3;
public static var select:selector;
public var tileNum:Number = 0;
public var setBack:Number = 0;
public var tileState:String;
public var tCol:Number;
public var tRow:Number;
private var tWidth:int = 30;
private var tHeight:int = 30;
private var tImage:BitmapData;
private var canvas:Bitmap;
private var p:Point;
private var r:Rectangle;
public function Tile():void
{
var tempImage:BitmapData = tileImage;
r = new Rectangle(0,0,30,30);
p = new Point(0,0);
tImage = new BitmapData(30,30);
tImage.copyPixels(tempImage,r,p);
}
我收到以下错误:
ArgumentError: Error #2015: Invalid BitmapData.
复制像素时会发生这种情况。我不知道为什么。
tileImage;
tileImage是有效的,我在下面的代码中使用了变量并且它有效。但上面没有。不知道为什么。有人有任何线索吗?
this.graphics.beginBitmapFill(tileImage);
this.graphics.drawRect(60, 0,tWidth ,tHeight );
答案 0 :(得分:0)
没关系,我想出更好的解决方案
theMatrix.translate(30,0);
this.graphics.beginBitmapFill(tileImage,theMatrix);
//this.graphics.drawRect(0, 0,tWidth ,tHeight );
this.graphics.endFill();
使用theMatrix.translates,您可以选择所需的图块部分,而不会影响精灵的位置