寻找一种适用于C ++的设计模式

时间:2013-11-06 13:23:26

标签: c++ oop design-patterns

我将这些C ++类定义如下:

class A
{
public:
    B *createB();
};

class B 
{
public:
    virtual void fun() = 0;
};
class B1 : B {/* ... */};
class B2 : B {/* ... */};

所以基本上B是一个抽象类,B1和B2是B的具体实现,A在其代码中的某处创建了一个B类实例。重要的是要注意 A不是工厂A::createB只是一个例子。

我希望能够在A初始化期间传递B的子类,因此可以在运行时根据需要创建前者的实例。例如:

A *a1 = /* sorcery here */;
A *a2 = /* another magic code */;

a1->createB(); // getting B1
a2->createB(); // getting B2

实现它的最佳方法是什么?是否可以没有使用模板?


基于回应,我最终得到了这个。谢谢!

class B
{
public:
    virtual void fun() = 0;
    virtual B *clone() = 0;
};

class B1 : public B
{
public:
    virtual void fun()
    {
        std::cout << "B1" << std::endl;
    }
    virtual B *clone()
    {
        return new B1();
    }
};

class B2 : public B {/* analogous to B1 */};

class A
{
public:
    A(B *b) : b(b) {};

    B *createB()
    {
        return b->clone();
    }
private:
    B *b;
};

A(new B1()).createB()->fun(); // prints "B1"
A(new B2()).createB()->fun(); // prints "B2"

3 个答案:

答案 0 :(得分:4)

在B中实施clone()方法。

创建时将B*传递给A. A将以clone()作为参数调用B B*

有关克隆的详细信息,请参阅问题Which situation will use clone in C++ and how to use it?What's the best signature for clone() in C++?How to write a clone method easily?等。

答案 1 :(得分:2)

您可以使用Prototype设计模式来实现此目的。通过A B1B2的实例,并将clone()成员函数添加到B,如下所示:

class B 
{
public:
    virtual void fun() = 0;
    virtual B* clone() = 0; // B1::clone returns new B1; B2::clone returns new B2
};

A存储在初始化期间传入的B原型实例以供以后使用。如果以后需要创建新的B,它会在原型上调用clone()来获取正确类的实例。

答案 2 :(得分:0)

听起来像你想要abstract factory

您可以看到示例here

#include <iostream>
#include <string>

class Window
{
protected:
int width;
int height;
std::string toolkit;
std::string type;

Window(std::string usedToolkit, std::string windowType)
: toolkit(usedToolkit), type(windowType)
{}

public:
std::string getToolkit()
{
return toolkit;
}

std::string getType()
{
return type;
}
};

class GtkToolboxWindow : public Window
{
public:
GtkToolboxWindow()
: Window("Gtk", "ToolboxWindow")
{}
};

class GtkLayersWindow : public Window
{
public:
GtkLayersWindow()
: Window("Gtk", "LayersWindow")
{}
};

class GtkMainWindow : public Window
{
public:
GtkMainWindow()
: Window("Gtk", "MainWindow")
{}
};


class QtToolboxWindow : public Window
{
public:
QtToolboxWindow()
: Window("Qt", "ToolboxWindow")
{}
};

class QtLayersWindow : public Window
{
public:
QtLayersWindow()
: Window("Qt", "LayersWindow")
{}
};

class QtMainWindow : public Window
{
public:
QtMainWindow()
: Window("Qt", "MainWindow")
{}
};


/* This is the abstract factory. */
class UIFactory
{
public:
virtual Window* getToolboxWindow() = 0;
virtual Window* getLayersWindow() = 0;
virtual Window* getMainWindow() = 0;

};

/* Factory for Gtk toolkit */
class GtkUIFactory : public UIFactory
{
public:
Window* getToolboxWindow()
{
return new GtkToolboxWindow();
}

Window* getLayersWindow()
{
return new GtkLayersWindow();
}

Window* getMainWindow()
{
return new GtkMainWindow();
}
};

/* Factory for Qt toolkit */
class QtUIFactory : public UIFactory
{
public:
Window* getToolboxWindow()
{
return new QtToolboxWindow();
}

Window* getLayersWindow()
{
return new QtLayersWindow();
}

Window* getMainWindow()
{
return new QtMainWindow();
}
};

int main()
{
UIFactory* ui = 0;

/* Check what environment is running
and create appropriate factory. */
if (/* Gtk == */ true)
{
ui = new GtkUIFactory();
}
else
{
ui = new QtUIFactory();
}

/* Use the factory to build interface. */
Window* toolbox = ui->getToolboxWindow();
Window* layers = ui->getLayersWindow();
Window* main = ui->getMainWindow();

/* See what have we recieved. */
std::cout << toolbox->getToolkit() << ":"
<< toolbox->getType() << std::endl;

std::cout << layers->getToolkit() << ":"
<< layers->getType() << std::endl;

std::cout << main->getToolkit() << ":"
<< main->getType() << std::endl;
}