嵌套的GLKViewController

时间:2013-11-03 18:35:31

标签: ios opengl-es glkit

我正在尝试将GLKView嵌套在UIView XIB中。基本上按照这里的步骤: Nested GLKView and GLKViewController

我的 CustomOpenGLController.xib 只是GLKView

我的 MainViewController.xib 有一个GLKView子视图。

在我的 MainViewController.xib 中,我有GLKView个插座:

 @property (weak, nonatomic) IBOutlet GLKView *theSubView;

然后在 MainViewController.m 中执行以下操作:

- (void)viewDidLoad
{
    [super viewDidLoad];

    NSLog(@"viewDidLoad");
    subviewController = [[CustomOpenGLController alloc] initWithNibName:@"CustomOpenGLController" bundle:nil];
    subviewController.view.frame = _theSubView.frame;
    [subviewController setView:self.theSubView];
    [self.theSubView setNeedsDisplay];
    [subviewController didMoveToParentViewController:self];
}

这会导致viewDidLoad CustomOpenGLController被调用,执行以下操作:

CustomOpenGLController.h

@interface CustomOpenGLController : GLKViewController <GLKViewControllerDelegate, GLKViewDelegate>
{
@private
    GLKBaseEffect *effect;
}

#pragma mark GLKViewControllerDelegate
- (void)glkViewControllerUpdate:(GLKViewController *)controller;

#pragma mark GLKViewDelegate
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect;

@end

CustomOpenGLController.m

- (void)viewDidLoad
{
    [super viewDidLoad];

    NSLog(@"viewDidLoad");

    EAGLContext *aContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];

    GLKView *glkView = (GLKView *)self.view;
    glkView.delegate = self;
    glkView.context = aContext;

    glkView.drawableColorFormat = GLKViewDrawableColorFormatRGBA8888;
    glkView.drawableDepthFormat = GLKViewDrawableDepthFormat16;
    glkView.drawableMultisample = GLKViewDrawableMultisample4X;

    self.delegate = self;
    self.preferredFramesPerSecond = 30;

    effect = [[GLKBaseEffect alloc] init];

    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}

问题是委托glkViewControllerUpdateglkView没有调用drawInRect。

如果我将CustomOpenGLController添加为子视图(而不是setView调用),则会调用glkView drawInRect一次。如果将CustomOpenGLController视为一个独立的视图,那么它一切都很完美。

但是我需要将此CustomOpenGLController嵌入到普通视图控制器中。

更新

如果我将 MainViewController.m viewDidLoad修改为以下内容,那么它可以正常工作但只会渲染1帧然后停止调用glkView drawInRect:

- (void)viewDidLoad
{
    [super viewDidLoad];

    NSLog(@"viewDidLoad ControllerView");
    subviewController = [[ControllerOpenGLViewController alloc] initWithNibName:@"ControllerOpenGLViewController" bundle:nil];
    subviewController.view.frame = _theSubView.frame;

    subviewController.view.opaque = NO;
    subviewController.view.backgroundColor = [UIColor clearColor];

    [self.view addSubview:subviewController.view];
    [subviewController.view setNeedsDisplay];

    NSLog(@"Done viewDidLoad ControllerView");
}

这奇怪地呈现1帧然后停止。也永远不会调用glkViewControllerUpdate

1 个答案:

答案 0 :(得分:1)

您将CustomOpenGLController设置为子ViewController,但您从未在addChildViewController viewDidLoad中调用MainViewController。您的问题可能来自此