Pygame传送

时间:2013-11-03 11:11:45

标签: python 2d pygame

Pygame我想知道是否有人知道如何在触摸或重复某些事情时交换地图。

这是我的代码:

import pygame, sys
from pygame.locals import *

pygame.init()

size = width, height = 1276,650
screen = pygame.display.set_mode(size)
r = 0
bif = pygame.image.load("map5.png")
pygame.display.set_caption("Pygame 2D RPG !")
x,y=0,0
movex, movey=0,0
character="boy.png"
player=pygame.image.load(character).convert_alpha()
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type==KEYDOWN:
            if event.key==K_a:
                movex=-1
            elif event.key==K_d:
                movex=+1
            elif event.key==K_w:
                movey=-1
            elif event.key==K_s:
                movey=+1
        if event.type==KEYUP:
            if event.key==K_a:
                movex=0
            elif event.key==K_d:
                movex=0
            elif event.key==K_w:
                movey=0
            elif event.key==K_s:
                movey=0

x+=movex
y+=movey

screen.fill((r,0,0))
screen.blit(bif,(0,0))
screen.blit(player,(x,y))
pygame.display.flip()

My map file.

如果玩家Player

enter image description here

如果你触摸稻草人,那么你就会传送到一个新的水平。

enter image description here

3 个答案:

答案 0 :(得分:1)

做这样的事情(支持多个级别)的最佳方式是认为“bif”是地图的变量。因此在输入后检查英雄的位置(x,y),如果它是你想要的值,那么将地图更改为下一级别。这是代码:

while True:
for event in pygame.event.get():
    if event.type == pygame.QUIT:
        pygame.quit()
        sys.exit()
    if event.type==KEYDOWN:
        if event.key==K_a:
            movex=-1
        elif event.key==K_d:
            movex=+1
        elif event.key==K_w:
            movey=-1
        elif event.key==K_s:
            movey=+1
    if event.type==KEYUP:
        if event.key==K_a:
            movex=0
        elif event.key==K_d:
            movex=0
        elif event.key==K_w:
            movey=0
        elif event.key==K_s:
            movey=0

x+=movex
y+=movey

#If you want hero to be on specific location - 100 and 50 are examples
if x == 100 and y == 50:
    bif = pygame.image.load("nextMap.png")
#If you want hero to be on a specific area
if x >= 100 and x < 150 and y >= 50 and y < 100:
    bif = pygame.image.load("nextMap.png")
#If you plan on making multiple levels you can try something like this
if x == 100 and y == 50:
    stage += 1
    big = loadStage(stage)
    #Where stage is the number of the currentLevel
    #and loadStage() is a method that according to the stage returns the currect stage
#If you want you can also reset the x and y values to 0 or the starting position you want

screen.fill((r,0,0))
screen.blit(bif,(0,0))
screen.blit(player,(x,y))
pygame.display.flip()

如果它对你有帮助,我也会写“loadStage”

def loadStage(stageNumber):
    if stageNumber == 1:
        return pygame.image.load("map1.png")
    if stageNumber == 2:
        return pygame.image.load("map2.png")
    #Make it as long as you want
很抱歉,几年前我和python一起工作过,我可能会遇到一些错误(可能是语言规则),但我知道逻辑是如何工作的,我希望如果不问我,我会清楚地解释一切!

答案 1 :(得分:0)

如果想要在玩家走过某些地点时更改屏幕,你需要知道某些地图的位置,我已经编辑了你的脚本,以便在稻草人的下面进行传送作为例子。基本理念:

import pygame, sys
from pygame.locals import *

pygame.init()

size = width, height = 1276,650
screen = pygame.display.set_mode(size)
r = 0
current_map = "map5.png"
bif = pygame.image.load(current_map)
pygame.display.set_caption("Pygame 2D RPG !")
x,y=0,0
movex, movey=0,0
character="boy.png"
player=pygame.image.load(character).convert_alpha()

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type==KEYDOWN:
            if event.key==K_a:
                movex=-1
            elif event.key==K_d:
                movex=+1
            elif event.key==K_w:
                movey=-1
            elif event.key==K_s:
                movey=+1
        if event.type==KEYUP:
            if event.key==K_a:
                movex=0
            elif event.key==K_d:
                movex=0
            elif event.key==K_w:
                movey=0
            elif event.key==K_s:
                movey=0

    x+=movex
    y+=movey
    print x,y
    if x in range(680,702) and y in range(377,403):  # This is the location of the tile.
        bif = pygame.image.load("map6.png")
    screen.fill((r,0,0))
    screen.blit(bif,(0,0))
    screen.blit(player,(x,y))
    pygame.display.flip()

next to scare crow

正如您所看到的那样,当我们移动到第二个屏幕时,我们处于与上一个屏幕相同的x,y位置:

on section screen

答案 2 :(得分:0)

如果你碰到一个物体或一个特定的x或y轴,你必须改变背景,

current_map = "map5.png"

if (Put code here for the touching of the object you want)
current_map = "Example_next_Map.png"

或者......你可以创建一个新的MAP,当你点击一个对象时就可以这样做,你声明当前的位置,例如:PlayerX和PlayerY,然后你让屏幕移除所有的对象并改变&#34; Map&#34;,声明一个新的地图,你有X和y的对象,然后你让每个对象消失并在PlayerX和PlayerY中产生玩家并加载新地图的代码,如下所示:

这是Map ONE!

bif = pygame.image.load("map5.png")
pygame.display.set_caption("Pygame 2D RPG !")
x,y=0,0
movex, movey=0,0
character="boy.png"
player=pygame.image.load(character).convert_alpha()

这是Map TWO!

bif = pygame.image.load("NEWMAP.png")
pygame.display.set_caption("Pygame 2D RPG !")
x,y=0,0
movex, movey=0,0

This is code example for changing Map

if TouchOfObject
bif = pygame.image.load("NEWMAP.png")
pygame.display.set_caption("Pygame 2D RPG !")
x,y=0,0
movex, movey=0,0

字符=&#34; boy.png&#34; 玩家= pygame.image.load(字符).convert_alpha()

将玩家X设置为PlayerX,玩家Y