我有3个按钮,故事板只会转换2个按钮。这是我的代码:
local storyboard = require "storyboard"
local scene = storyboard.newScene()
--Forward References
local mbg
local title
local pbtn
local ibtn
local cbtn
local centerX = display.contentCenterX
local centerY = display.contentCenterY
display.setStatusBar(display.HiddenStatusBar)
function anim_pbtn(event)
transition.to(pbtn, {time = 1000, alpha = 0, xScale = 2, yScale = .6})
storyboard.gotoScene("game", "fade", 1000)
end
function anim_ibtn(event)
transition.to(ibtn, {time = 1000, alpha = 0, xScale = 2, yScale = .6})
storyboard.gotoScene("leaderboard", "fade", 1000)
end
function anim_cbtn(event)
transition.to(cbtn, {time = 1000, alpha = 0, xScale = 2, yScale = .6})
storyboard.gotoScene("credits", "fade", 1000)
end
function scene:createScene(event)
local screenGroup = self.view
mbg = display.newImage("mbg.png")
screenGroup:insert(mbg)
mbg.x = centerX
mbg.y = centerY
mbg.width = display.width
mbg.height = display.height
title = display.newImage("title.png")
screenGroup:insert(title)
title.xScale = .7
title.yScale = .7
title.x = centerX
pbtn = display.newImage("play_btn.png")
screenGroup:insert(pbtn)
pbtn.xScale = .7
pbtn.yScale = .7
pbtn.x = centerX
pbtn.y = display.contentHeight - 210
ibtn = display.newImage("ins_btn.png")
screenGroup:insert(ibtn)
ibtn.xScale = .7
ibtn.yScale = .7
ibtn.x = centerX
ibtn.y = display.contentHeight - 130
cbtn = display.newImage("cre_btn.png")
screenGroup:insert(cbtn)
cbtn.xScale = .7
cbtn.yScale = .7
cbtn.x = centerX
cbtn.y = display.contentHeight - 50
end
function scene:enterScene(event)
pbtn:addEventListener("tap", anim_pbtn)
ibtn:addEventListener("tap", anim_ibtn)
cbtn:addEventListener("tap", anim_cbtn)
end
function scene:exitScene(event)
pbtn:removeEventListener("tap", anim_pbtn)
ibtn:removeEventListener("tap", anim_ibtn)
end
function scene:destroyScene(event)
end
scene:addEventListener("createScene", scene)
scene:addEventListener("enterScene", scene)
scene:addEventListener("exitScene", scene)
scene:addEventListener("destroyScene", scene)
return scene
屏幕未转换的cbtn按钮和anim_cbtn函数有什么问题?我有一个game.lua,leaderboard.lua和credits.lua文件。我在java方面很棒但是当谈到lua时我很糟糕。我永远找不到我的错误。这是我的错误:
Runtime error
?:0: attempt to call method 'dispatchEvent' (a nil value)
stack traceback:
[C]: in function 'dispatchEvent'
?: in function 'gotoScene'
...ibrary/Application Support/Outlaw/Sandbox/6/menu.lua:27: in function <...ibrary/Application Support/Outlaw/Sandbox/6/menu.lua:25>
?: in function <?:218>
我该怎么办?
答案 0 :(得分:0)
错误消息表明错误是由操作引起的:
storyboard.gotoScene("credits", "fade", 1000)
所以:
credits.lua
所在的文件夹中存在您的班级main.lua
。credits.lua
。LUA对资源区分大小写
即。myImage.png
与myimage.png
和MyImage.png
以及myImage.jpg
不同。
所以,确保这些事情是正确的......
继续编码...........
答案 1 :(得分:0)
您可能不应该使用“credits”(和credits.lua)作为名称。尝试将其重命名为gamecredits。有一个核心模块(它已被弃用,但显然仍然会导致问题)名为credit。
如果在将其重命名为gamecredits后仍有问题,那么您可能在该模块中出错。