我将this 2D bin-packing算法从JavaScript移植到PHP,我用它来在精灵地图中布置一些图像。
它适用于规则形状的图像(例如,所有正方形),但它会为更大,更复杂的数据集产生略微破碎的结果。
你可以看到16是一张细长的图像,118紧贴在它下面。然后57有点高,但是然后121和126被放置在内线118 /刚好低于16,重叠57.不知道为什么它这样做。
任何人都知道我可能会出错的地方?
<?php
class Block {
/** @var int */
public $width;
/** @var int */
public $height;
public function __construct($width, $height) {
$this->width = $width;
$this->height = $height;
}
}
class Sprite extends Block {
/** @var int */
public $x;
/** @var int */
public $y;
/** @var bool */
public $used ;
/** @var Sprite */
public $down;
/** @var Sprite */
public $right;
public function __construct($x, $y, $width, $height, $used=false, $down=null, $right=null) {
$this->x = $x;
$this->y = $y;
$this->width = $width;
$this->height = $height;
$this->used = $used;
$this->down = $down;
$this->right = $right;
}
public function __toString() {
return "$this->x $this->y $this->width $this->height";
}
}
class Image extends Block {
/** @var string */
public $filePath;
/** @var Sprite */
public $fit;
public function __construct($filePath, $width, $height) {
$this->filePath = $filePath;
$this->width = $width;
$this->height = $height;
}
}
class Packer {
/** @var Sprite */
public $root;
/**
* @param Image[] $images
*/
public function fit($images) {
$len = count($images);
$w = $len > 0 ? $images[0]->width : 0;
$h = $len > 0 ? $images[0]->height : 0;
$this->root = new Sprite(0,0,$w,$h);
foreach($images as $img) {
if($node = $this->findNode($this->root, $img->width, $img->height)) {
$img->fit = $this->splitNode($node, $img->width, $img->height);
} else {
$img->fit = $this->growNode($img->width, $img->height);
}
}
}
/**
* @param Sprite $node
* @param int $w
* @param int $h
*
* @return Sprite
*/
private function findNode($node, $w, $h) {
if($node->used) {
return $this->findNode($node->right, $w, $h) ?: $this->findNode($node->down, $w, $h);
} elseif($w <= $node->width && $h <= $node->height) {
return $node;
}
return null;
}
/**
* @param Sprite $node
* @param int $w
* @param int $h
*
* @return Sprite
*/
private function splitNode($node, $w, $h) {
$node->used = true;
$node->down = new Sprite($node->x, $node->y + $h, $node->width, $node->height - $h);
$node->right = new Sprite($node->x + $w, $node->y, $node->width - $w, $node->height);
return $node;
}
private function growNode($w, $h) {
$canGrowDown = $w <= $this->root->width;
$canGrowRight = $h <= $this->root->height;
$shouldGrowDown = $canGrowDown && $this->root->width >= ($this->root->height + $h);
$shouldGrowRight = $canGrowRight && $this->root->height >= ($this->root->width + $w);
if($shouldGrowRight) {
return $this->growRight($w, $h);
} elseif($shouldGrowDown) {
return $this->growDown($w, $h);
} elseif($canGrowRight) {
return $this->growRight($w, $h);
} elseif($canGrowDown) {
return $this->growDown($w, $h);
}
throw new Exception("Could not grow");
}
/**
* @param int $w
* @param int $h
*
* @throws Exception
* @return Sprite
*/
private function growRight($w, $h) {
$node = new Sprite($this->root->width, 0, $w, $this->root->height);
$this->root = new Sprite(0, 0, $this->root->width + $w, $this->root->height, true, $this->root, $node);
return $this->splitNode($node, $w, $h);
}
/**
* @param int $w
* @param int $h
*
* @throws Exception
* @return Sprite
*/
private function growDown($w, $h){
$node = new Sprite(0, $this->root->height, $this->root->width, $h);
$this->root = new Sprite(0, 0, $this->root->width, $this->root->height + $h, true, $node, $this->root);
return $this->splitNode($node, $w, $h);
}
}
class Program {
private static function imageCreateFromAny($filename) {
return imagecreatefromstring(file_get_contents($filename));
}
private static function imageCreateTrueColorTransparent($width, $height) {
$im = imagecreatetruecolor($width, $height);
imagesavealpha($im, true);
$transColor = imagecolorallocatealpha($im, 0, 0, 0, 127);
imagefill($im, 0, 0, $transColor);
return $im;
}
public static function main() {
/** @var Image[] $images */
$images = array();
$di = new DirectoryIterator('test/7');
foreach($di as $f) {
/** @var $f DirectoryIterator */
if(!$f->isFile()) continue;
$filePath = $f->getPathname();
list($w, $h) = getimagesize($filePath);
if(!$w || !$h) {
echo "could not get width/height for $filePath -- skipping\n";
continue;
}
$images[] = new Image($filePath, $w, $h);
}
usort($images, function($a, $b) {
// return max($a->width, $a->height) < max($b->width, $b->height) ? 1 : -1;
if($a->width > $a->height) {
$aMax = $a->width;
$aMin = $a->height;
} else {
$aMin = $a->width;
$aMax = $a->height;
}
if($b->width > $b->height) {
$bMax = $b->width;
$bMin = $b->height;
} else {
$bMin = $b->width;
$bMax = $b->height;
}
if($aMax > $bMax) return -1;
if($aMax < $bMax) return 1;
if($aMin > $bMin) return -1;
if($aMin < $bMin) return 1;
return strcmp($a->filePath, $b->filePath);
});
$packer = new Packer();
$packer->fit($images);
$spritesheet = self::imageCreateTrueColorTransparent($packer->root->width, $packer->root->height);
$black = imagecolorallocate($spritesheet, 0, 0, 0);
foreach($images as $i=>$img) {
$r = mt_rand(0, 255);
$g = mt_rand(0, 255);
$b = mt_rand(0, 255);
imagefilledrectangle($spritesheet, $img->fit->x, $img->fit->y, $img->fit->x+$img->width, $img->fit->y+$img->height, imagecolorallocatealpha($spritesheet, $r, $g, $b, 64));
imagerectangle($spritesheet, $img->fit->x, $img->fit->y, $img->fit->x+$img->width, $img->fit->y+$img->height, imagecolorallocate($spritesheet, $r, $g, $b));
imagestring($spritesheet, 5, $img->fit->x + 2, $img->fit->y + 2, $i, $black);
// imagecopy($spritesheet, self::imageCreateFromAny($img->filePath), $img->fit->x, $img->fit->y, 0, 0, $img->width, $img->height);
}
imagepng($spritesheet, 'spritesheet.png');
echo "done!\n";
}
}
if(php_sapi_name() === 'cli' && __FILE__ == realpath($argv[0])) {
Program::main();
}
更新:注意到一些代码应该永远不能命中并抛出异常;意识到findNode
将始终找到新创建的节点,并且没有意义搜索我们已经拥有的节点。清理了一点,但它仍然表现出完全相同的行为。开始认为这个算法是行不通的。
答案 0 :(得分:1)
问题在于splitNode函数:
private function splitNode($node, $w, $h) {
$node->used = true;
$node->down = new Sprite($node->x, $node->y + $h, $node->width, $node->height - $h);
$node->right = new Sprite($node->x + $w, $node->y, $node->width - $w, $node->height);
return $node;
}
特别是node->right
上新节点的高度应该是新块的高度而不是节点的高度,所以这一行是错误的:
$node->right = new Sprite($node->x + $w, $node->y, $node->width - $w, $node->height);
这是更正:
$node->right = new Sprite($node->x + $w, $node->y, $node->width - $w, $h);
否则新节点将占用它的实际空间,并最终与其他节点重叠。
此处有一些关于此算法和原始javascript实现的信息:http://codeincomplete.com/posts/bin-packing/
这是我的php实现(在启动算法之前使用块上的maxside)。
class Node {
public $x;
public $y;
public $w;
public $h;
public $used;
public $right;
public $down;
public function __construct($x, $y, $w, $h, $used=false, $right=null, $down=null) {
$this->x = $x;
$this->y = $y;
$this->w = $w;
$this->h = $h;
$this->used = $used;
$this->right = $right;
$this->down = $down;
}
}
class BinTreePacking {
public $root;
public function __construct($w, $h) {
$this->init($w, $h);
}
public function init($w, $h) {
$this->root = new Node(0, 0, $w, $h);
}
public function fit($blocks) {
$blocks = $this->sortMaxside($blocks);
foreach($blocks as &$block) {
$block['fit'] = null;
if($node = $this->findNode($this->root, $block['w'], $block['h'])) {
$block['fit'] = $this->splitNode($node, $block['w'], $block['h']);
}
}
return $blocks;
}
public function findNode($node, $w, $h) {
if($node->used) {
return $this->findNode($node->right, $w, $h) ?: $this->findNode($node->down, $w, $h);
}
else if($w <= $node->w && $h <= $node->h) {
return $node;
}
return null;
}
public function splitNode($node, $w, $h) {
$node->used = true;
$node->down = new Node($node->x, $node->y + $h, $node->w, $node->h - $h);
$node->right = new Node($node->x + $w, $node->y, $node->w - $w, $h);
return $node;
}
public function sortMaxside($blocks) {
usort($blocks, function($a, $b) {
$a_maxside = max($a['w'], $a['h']);
$b_maxside = max($b['w'], $b['h']);
return $a_maxside < $b_maxside;
});
return $blocks;
}
}
答案 1 :(得分:0)
更好的bin-packing来自blackpawn:http://www.blackpawn.com/texts/lightmaps/。它不使用增长功能。 JS中有另一个例子:http://incise.org/2d-bin-packing-with-javascript-and-canvas.html和存储库:https://github.com/mackstann/binpack。