我正在尝试在应用程序运行时在图像上创建一个点,然后尝试将该点缓慢移动到其他位置。 这是我的代码。这段代码有效,但有两个问题。
首先,处理已经在窗口加载之前发生,所以我只看到完成的结果。(我想显示一个点移动到图像中的另一个点)
第二,当我创建一个新点时,前一点并没有被删除。所以它看起来不像点正在移动,而是看起来它正在重复。我如何删除一个点。
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
// Insert code here to initialize your application
NSGraphicsContext* gc = [NSGraphicsContext currentContext];
// Save the current graphics context settings
[gc saveGraphicsState];
// Set the color in the current graphics context for future draw operations
[[NSColor blackColor] setStroke];
[[NSColor redColor] setFill];
for(int i=1;i<100;i++){
NSRect rect = NSMakeRect(130+i, 130, 10, 10);
NSBezierPath* circlePath = [NSBezierPath bezierPath];
[circlePath appendBezierPathWithOvalInRect: rect];
// Outline and fill the path
[circlePath stroke];
[circlePath fill];
// // Restore the context to what it was before we messed with it
// [gc restoreGraphicsState];
}
}
答案 0 :(得分:2)
编辑:
这是一个有效的实施方案:
@interface AppDelegate ()
@property ( nonatomic, readonly ) CALayer * ballLayer ;
@end
@implementation AppDelegate
@synthesize ballLayer = _ballLayer ;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
[ ((NSView*)self.window.contentView) setWantsLayer:YES ] ;
[ self performSelectorOnMainThread:@selector( doAnimation ) withObject:nil waitUntilDone:NO ] ;
}
-(void)doAnimation
{
[ self.ballLayer addAnimation:[ self createBallLayerAnimation ] forKey:nil ] ;
}
-(CALayer*)ballLayer
{
if ( !_ballLayer )
{
CALayer * layer = [ CALayer layer ] ;
NSImage * image = [[ NSImage alloc ] initWithContentsOfURL:[ NSURL URLWithString:@"http://etc-mysitemyway.s3.amazonaws.com/icons/legacy-previews/icons/glossy-black-icons-sports-hobbies/044450-glossy-black-icon-sports-hobbies-ball-beach.png" ] ] ;
layer.contents = image ;
layer.bounds = (CGRect){ .size = { 100, 100 } } ;
[((NSView*)self.window.contentView).layer addSublayer:layer ] ;
_ballLayer = layer ;
}
return _ballLayer ;
}
-(CAAnimation*)createBallLayerAnimation
{
CAKeyframeAnimation * anim = [ CAKeyframeAnimation animationWithKeyPath:@"position" ] ;
{
CGPathRef p = [ self createBallAnimationPath ] ;
anim.path = p ;
CGPathRelease( p ) ;
}
anim.duration = 3.0 ;
anim.repeatCount = FLT_MAX ;
return anim ;
}
-(CGPathRef)createBallAnimationPath
{
CGRect bounds = ((NSView*)self.window.contentView).bounds ;
CGPathRef p = CGPathCreateWithEllipseInRect( CGRectInset( bounds, bounds.size.width * 0.25, bounds.size.width * 0.25 ), NULL ) ;
return p ;
}
@end
您需要阅读CGPath
和CALayer
...
正如其他人所说,不要在applicationDidFinishLaunching
方法中执行此操作 - 您应该在显示窗口/视图后执行此操作。如果你有一个从nib加载自己的NSView子类,一个选项可能是覆盖-awakeFromNib
:
-(void)awakeFromNib
{
[ super awakeFromNib ] ;
[ self performSelectorOnMainThread:@selector( doAnimation ) withObject:nil waitUntilDone:NO ] ; // when the main thread runs again, call `-doAnimation`
}
然后在您的视图子类中也有一个-doAnimation
方法(从-awakeFromNib
调用,上面)
-(void)doAnimation:
{
CAAnimation * animation = [ CAKeyframeAnimation animationForKeyPath:@"position" ] ;
CGPathRef path = [ self createBallAnimationPath ] ; // method -createBallAnimationPath is defined below...
animation.path = path ;
CGPathRelease( path ) ;
[ self.ballLayer addAnimation:animation forKey:nil ] ; // ballLayer is the property that contains a reference to layer that contains the image you want to animate along the path
}
有一种创建路径的方法:
-(CGPathRef)createBallAnimationPath
{
CGMutablePathRef result = CGPathCreateMutable() ;
CGPathMoveToPoint( result, 100, 100 ) ;
CGPathAddLineToPoint( result, 1000, 1000 ) ;
return result ;
}