canvas getImageData返回太多像素

时间:2013-10-24 14:16:55

标签: javascript canvas getimagedata

我正在创建一个移动webapp游戏,让用户可以在屏幕上滑动以清除它。 我正在尝试编写一个智能功能,可以检测几乎整个画布是否透明。

我有一个间隔调用每秒下面的函数来进行检查。 它的工作方式是我采用宽度为20px的画布扇区,并且与画布一样高。

此函数应该运行得非常流畅,但由于某种原因,getImageData函数返回许多像素。我的扇区总是20px宽,并且具有相同的高度,因此每次都应该返回相同数量的像素。当然,由于getImageData返回越来越多的数字,我的循环越来越慢。

有谁知道是什么原因造成的?我是否误解了getImageData函数的工作方式?

isCanvasTransparent: function (fromX, toX, currentIteration) {

        if(currentIteration < this.clearedIterations) { // If a sector is already clear, we dont need to check it again
            this.isCanvasTransparent(fromX + 20, toX + 20, currentIteration + 1);
            return;
        } else {
            var data = this.context.getImageData(fromX, 0, toX, parseInt(this.canvas.style.width)).data;
            var counter = 0;
            var i = 0;

            // For some reason, the length increases, but the diff between fromX and toX is always 20
            console.log(data.length); 

            for(i=0;i<(data.length);i+=4) { 
                if(data[i+3]!==0){
                    counter++;
                    // I stop iterating, since there are too many non transparent pixels
                    if(counter > 10) {
                        break;
                    }
                }
            }

            // I accept that 10 pixels in each sector is not transparent
            if((counter < 10) && !this.alerted) {
                this.clearedIterations++; // Here we increase clearedIterations, since this sector is clear

                // There are no more iterations, so we are done
                if(currentIteration === this.maxIterations) {
                     // this is the interval that calls isCanvasTransparent(0, 20, 0)
                     // in the first place. The interval is called each second. But as soon the whole view
                     // is transparent, we clear it, so that isCanvasTransparent is no longer called
                    clearInterval(this.checkCanvasTimeout);
                    this.alerted = true;
                    TouchHelpers.removeTouchEvents();
                    this.levelCompleted();
                    return;
                } else {
                    // this sector is clear, but we need to check the next one, since we are not at the end
                    this.isCanvasTransparent(fromX + 20, toX + 20, currentIteration + 1);
                }
            }
        }
    },

1 个答案:

答案 0 :(得分:2)

如果没有看到你如何设置fromX / toX,这是不确定的,但看起来你没有给getImageData提供正确的参数。

context.getImageData包含以下参数:

  • x:开始x坐标以提取,
  • y:从y坐标开始提取,
  • width:提取多个像素宽的块,
  • height:提取高许多像素的块

[添加:根据其他信息]

如果你想要相同大小的像素数据块,你的第一个电话是

var data=getImageData(0,0, 20, canvas.height).data;

你的第二个电话会是:

// Note: the width arguement remains at 20, not increase to 40

var data=getImageData(20,0, 20, canvas.height).data;