这是我的代码,我的问题是我的交易方法,如何在每次调用它时将其包含到不同的数字以及如何创建布尔方法。这是我的代码,我的问题是我的交易方法,如何在每次调用它时将其包含到不同的数字以及如何创建布尔方法。
package Card;
import java.util.Random;
/**
*
* @author Mr. Pierre
*/
public class Card {
private int SuitRank;
private int CardRank;
private String cardValue;
//My constructor
public Card()
{
SuitRank=1;
CardRank=2;
}
//My deal method
void dealCard()
{
SuitRank++;
Random randomGenerator = new Random();
int SuitRank = randomGenerator.nextInt(4)+1;
CardRank++;
Random randomGenerator1 = new Random();
int CardRank= randomGenerator1.nextInt(13)+2;
}
//My compare method
public int compare(Card otherCard)
{
if (otherCard.getCardRank() > CardRank)
return 1;
if (otherCard.getCardRank() == CardRank)
{
if (otherCard.getSuitRank() > SuitRank)
return 1;
if (otherCard.getSuitRank()< SuitRank)
return -1;
if (otherCard.getSuitRank()==SuitRank)
return 0;
}
if (otherCard.getCardRank() < CardRank)
return -1;
return CardRank;
}
//my Get suitrank method
public int getSuitRank()
{
SuitRank++;
return SuitRank;
}
public String getSuitName ()
{
String SuitName="";
if( SuitRank == 1){
SuitName = "Clubs";
}
else if(SuitRank == 2){
SuitName = "Diamonds";
}
else if(SuitRank == 3){
SuitName = "Hearts";
}
else if(SuitRank == 4){
SuitName = "Spades";
}
return SuitName;
}
public int getCardRank ()
{
return CardRank;
}
public String getCardName ()
{
String CardName="";
if(CardRank==2){
CardName="Duce";
}
else if(CardRank==3){
CardName="Three";
}
else if(CardRank==3){
CardName="Three";
}
else if(CardRank==4){
CardName="Four";
}
else if(CardRank==5){
CardName="Five";
}
else if(CardRank==6){
CardName="Six";
}
else if(CardRank==7){
CardName="Seven";
}
else if(CardRank==8){
CardName="Eight";
}
else if(CardRank==9){
CardName="Nine";
}
else if(CardRank==10){
CardName="Ten";
}
else if(CardRank==11){
CardName="Jack";
}
else if(CardRank==12){
CardName="Queen";
}
else if(CardRank==13){
CardName="King";
}
else if(CardRank==14){
CardName="Ace";
}
return CardName;
}
public String toString()
{
return getCardName()+ " of " +getSuitName();
}
}
答案 0 :(得分:1)
int SuitRank = randomGenerator.nextInt(4)+1;
int
表示您正在创建局部变量而不是修改类成员。另外,如果您打算立即将SuitRank++
设置为随机值,为什么还要调用SuitRank
?同样适用于CardRank
。
至于布尔方法 - 它只是public Boolean method(...)
。