应用UIView变换后查找帧坐标(CGAffineTransform)

时间:2013-10-22 16:33:20

标签: iphone ios objective-c uiview cgaffinetransform

我使用CGAffineTransform

旋转视图
[view setTransform:newTransform];

应用变换后帧值保持不变但如何找到此帧的“旋转”或变换值?

http://www.informit.com/content/images/art_sadun_affine/elementLinks/sadun_fig02.png

我想要旋转帧边缘的精确坐标,即a,b,c,d点。

7 个答案:

答案 0 :(得分:45)

要记住的一点是变换会改变坐标系,因此您需要能够在父“视图”和子视图(转换后的视图)之间进行转换。此外,变换保留变换对象的中心,但不保留任何其他坐标。所以你需要根据中心来计算事物。你需要几个助手。 (我从Erica Sadun的书“Core iOS Developer's Cookbook”中获得了以下大部分方法。)

我通常在UIView上添加这些作为类别。

为了将孩子的坐标转换为父坐标,您需要以下内容:

// helper to get pre transform frame
-(CGRect)originalFrame {
   CGAffineTransform currentTransform = self.transform;
   self.transform = CGAffineTransformIdentity;
   CGRect originalFrame = self.frame;
   self.transform = currentTransform;

   return originalFrame;
}

// helper to get point offset from center
-(CGPoint)centerOffset:(CGPoint)thePoint {
    return CGPointMake(thePoint.x - self.center.x, thePoint.y - self.center.y);
}
// helper to get point back relative to center
-(CGPoint)pointRelativeToCenter:(CGPoint)thePoint {
  return CGPointMake(thePoint.x + self.center.x, thePoint.y + self.center.y);
}
// helper to get point relative to transformed coords
-(CGPoint)newPointInView:(CGPoint)thePoint {
    // get offset from center
    CGPoint offset = [self centerOffset:thePoint];
    // get transformed point
    CGPoint transformedPoint = CGPointApplyAffineTransform(offset, self.transform);
    // make relative to center
    return [self pointRelativeToCenter:transformedPoint];
}

// now get your corners
-(CGPoint)newTopLeft {
    CGRect frame = [self originalFrame];
    return [self newPointInView:frame.origin];
}
-(CGPoint)newTopRight {
    CGRect frame = [self originalFrame];
    CGPoint point = frame.origin;
    point.x += frame.size.width;
    return [self newPointInView:point];
}
-(CGPoint)newBottomLeft {
    CGRect frame = [self originalFrame];
    CGPoint point = frame.origin;
    point.y += frame.size.height;
    return [self newPointInView:point];
}
-(CGPoint)newBottomRight {
    CGRect frame = [self originalFrame];
    CGPoint point = frame.origin;
    point.x += frame.size.width;
    point.y += frame.size.height;
    return [self newPointInView:point];
}

Swift 4

extension UIView {
    /// Helper to get pre transform frame
    var originalFrame: CGRect {
        let currentTransform = transform
        transform = .identity
        let originalFrame = frame
        transform = currentTransform
        return originalFrame
    }

    /// Helper to get point offset from center
    func centerOffset(_ point: CGPoint) -> CGPoint {
        return CGPoint(x: point.x - center.x, y: point.y - center.y)
    }

    /// Helper to get point back relative to center
    func pointRelativeToCenter(_ point: CGPoint) -> CGPoint {
        return CGPoint(x: point.x + center.x, y: point.y + center.y)
    }

    /// Helper to get point relative to transformed coords
    func newPointInView(_ point: CGPoint) -> CGPoint {
        // get offset from center
        let offset = centerOffset(point)
        // get transformed point
        let transformedPoint = offset.applying(transform)
        // make relative to center
        return pointRelativeToCenter(transformedPoint)
    }

    var newTopLeft: CGPoint {
        return newPointInView(originalFrame.origin)
    }

    var newTopRight: CGPoint {
        var point = originalFrame.origin
        point.x += originalFrame.width
        return newPointInView(point)
    }

    var newBottomLeft: CGPoint {
        var point = originalFrame.origin
        point.y += originalFrame.height
        return newPointInView(point)
    }

    var newBottomRight: CGPoint {
        var point = originalFrame.origin
        point.x += originalFrame.width
        point.y += originalFrame.height
        return newPointInView(point)
    }
}

答案 1 :(得分:17)

您可以使用基本三角函数找出旋转视图的坐标。以下是如何做到这一点:

enter image description here

  1. 第一步是了解视图的宽度和高度。将它们除以2,得到三角形的相邻和相对边(分别为青色和绿色)。在上面的示例中,width = 300,height = 300.所以adjacentSide = 150而oppositeSice = 150。

  2. 找到斜边(红色)。为此,您使用公式:h^2 = a^2 + b^2。应用此公式后,我们找到了hypotenuse = 212.13

  3. 找到theta。这是相邻边(青色)和斜边(红色)之间的角度。为此,您使用公式cos(theta) = (h^2 + a^2 - o^2)/2*h*o。应用该公式后,我们发现θ= 0.785(RADIANS)。要将其转换为度数,我们应用公式degrees = radians * 180 / PI = 45(度)。这是斜边的初始(偏移)角度。这一点非常重要。如果你的观点是旋转的观点是零的,那么它的偏差是45(DEGREES)。我们很快就会需要theta。

  4. 现在我们知道了斜边(红色),我们需要rotationAngle。在此示例中,我使用UIRotationGestureRecognizer旋转方形视图。这个类有一个“旋转”属性,告诉我们视图旋转了多少。此值在RADIANS中。在上面的例子中,旋转是0.3597 RADIANS。要将其转换为度数,我们使用公式degrees = radians * PI / 180。应用公式后,我们发现旋转角度为20.61度。

  5. 我们终于可以找到偏移宽度(橙色)和高度(紫色)。对于宽度,我们使用公式width = cos(rotationAngle - theta) * hypotenuse,对于高度,我们使用公式height = sen(rotationAngle - theta)。我们必须从旋转角度(在RADIANS TOO中)减去THETA(在RADIANS!中),因为它是初始偏移量。以这种方式查看:当旋转角度为零时,斜边的角度为45(度)。应用公式后,我们发现width = 193.20和height = -87.60

  6. 最后,我们可以将这些值(宽度和高度)添加到方形的中心,以找到蓝点的坐标。

  7. - 实施例 -

    // Get the center point
    CGPoint squareCenter = self.squareView.center;
    
    // Get the blue point coordinates
    CGPoint bluePointCoordinates = CGPointMake(squareCenter.x + width, squareCenter.y + height);
    

    蓝点坐标为(963.20,272.40)

    为了更好地理解公式,请参阅以下链接:

    另外,如果您想要使用我创建的测试项目(图像中的那个),请随时从the following link下载。

    <强>更新

    这是一个精简方法,可以计算您正在寻找的偏移右上角(蓝色)。

    /* Params:
    /  viewCenter:      The center point (in superView coordinates) of your view
    /  width:           The total width of your view
    /  height:          The total height of your view
    /  angleOfRotation: The rotation angle of your view. Can be either DEGREES or RADIANS
    /  degrees:         A boolean flag indicating whether 'angleOfRotation' is degrees
    /                   or radians. E.g.: If 'angleOfRotation' is expressed in degrees
    /                   this parameter must be 'YES'
    */
    -(CGPoint)calculateTopRightCoordinatesFromViewCenter:(CGPoint)viewCenter viewWidth:(CGFloat)viewWidth viewHeight:(CGFloat)viewHeight angleOfRotation:(CGFloat)angleOfRotation degrees:(BOOL)degrees {
    
        CGFloat adjacent = viewWidth/2.0;
        CGFloat opposite = viewHeight/2.0;
        CGFloat hipotenuse = sqrtf(powf(adjacent, 2.0) + pow(opposite, 2.0));
        CGFloat thetaRad = acosf((powf(hipotenuse, 2.0) + powf(adjacent, 2.0) - pow(opposite, 2.0)) / (2 * hipotenuse * adjacent));
    
        CGFloat angleRad = 0.0;
        if (degrees) {
            angleRad = angleOfRotation*M_PI/180.0;
        } else {
            angleRad = angleOfRotation;
        }
    
        CGFloat widthOffset = cosf(angleRad - thetaRad) * hipotenuse;
        CGFloat heightOffset = sinf(angleRad - thetaRad) * hipotenuse;
    
        CGPoint offsetPoint = CGPointMake(viewCenter.x + widthOffset, viewCenter.y + heightOffset);
        return offsetPoint;
    }
    

    希望这有帮助!

答案 2 :(得分:4)

您应该使用:

CGPoint CGPointApplyAffineTransform (
   CGPoint point,
   CGAffineTransform t
);

要获取特定点,请使用视图的边界和中心,然后应用视图的变换以在变换后获得新点。这比专门为旋转变换添加代码更好,因为它可以支持任何变换以及链接。

答案 3 :(得分:2)

所有这些答案都很疯狂,这太简单了...

CGPoint topLeft = [rotatedView convertPoint:CGPointMake(0, 0) toView:rotatedView.superview];

CGPoint topRight = [rotatedView convertPoint:CGPointMake(rotatedView.bounds.size.width, 0) toView:rotatedView.superview];

CGPoint bottomLeft = [rotatedView convertPoint:CGPointMake(0, rotatedView.bounds.size.height) toView:rotatedView.superview];

CGPoint bottomRight = [rotatedView convertPoint:CGPointMake(rotatedView.bounds.size.width, rotatedView.bounds.size.height) toView:rotatedView.superview];

答案 4 :(得分:1)

试试此代码

CGPoint localBeforeTransform = CGPointMake( view.bounds.size.width/2.0f, view.bounds.size.height/2.0f ); // lower left corner
CGPoint localAfterTransform = CGPointApplyAffineTransform(localBeforeTransform, transform);
CGPoint globalAfterTransform = CGPointMake(localAfterTransform.x + view.center.x, localAfterTransform.y + view.center.y);

答案 5 :(得分:1)

为什么乱七八糟?把事情简单化?如果x在变换之前,它将是q rads / degrees,就像锚点周围的每个其他点一样。

将要解释这一切,但是这篇文章中的这一章在更短的背景下解释了它:

Get the current angle/rotation/radian for a UIview?

CGFloat radians = atan2f(yourView.transform.b, yourView.transform.a); 
CGFloat degrees = radians * (180 / M_PI);

答案 6 :(得分:0)

我写了这个可以帮助我们的课程:

TransformedViewFrameCalculator.h

#import <Foundation/Foundation.h>

@interface TransformedViewFrameCalculator : NSObject

@property (nonatomic, strong) UIView *viewToProcess;

- (void)calculateTransformedCornersWithTranslation:(CGPoint)translation
                                             scale:(CGFloat)scale
                                          rotation:(CGFloat)rotation;

@property (nonatomic, readonly) CGPoint transformedTopLeftCorner;
@property (nonatomic, readonly) CGPoint transformedTopRightCorner;
@property (nonatomic, readonly) CGPoint transformedBottomLeftCorner;
@property (nonatomic, readonly) CGPoint transformedBottomRightCorner;

@end

TransformedViewFrameCalculator.m:

#import "TransformedViewFrameCalculator.h"

@interface TransformedViewFrameCalculator ()

@property (nonatomic, assign) CGRect viewToProcessNotTransformedFrame;
@property (nonatomic, assign) CGPoint viewToProcessNotTransformedCenter;

@end

@implementation TransformedViewFrameCalculator

- (void)setViewToProcess:(UIView *)viewToProcess {
    _viewToProcess = viewToProcess;

    CGAffineTransform t = _viewToProcess.transform;
    _viewToProcess.transform = CGAffineTransformIdentity;

    _viewToProcessNotTransformedFrame = _viewToProcess.frame;
    _viewToProcessNotTransformedCenter = _viewToProcess.center;

    _viewToProcess.transform = t;
}

- (void)calculateTransformedCornersWithTranslation:(CGPoint)translation
                                             scale:(CGFloat)scale
                                          rotation:(CGFloat)rotation {
    double viewWidth = _viewToProcessNotTransformedFrame.size.width * scale;
    double viewHeight = _viewToProcessNotTransformedFrame.size.height * scale;
    CGPoint viewCenter = CGPointMake(_viewToProcessNotTransformedCenter.x + translation.x,
                                     _viewToProcessNotTransformedCenter.y + translation.y);

    _transformedTopLeftCorner = [self calculateCoordinatesForViewPoint:CGPointMake(0, 0)
                                                        fromViewCenter:viewCenter
                                                             viewWidth:viewWidth
                                                            viewHeight:viewHeight
                                                       angleOfRotation:rotation];

    _transformedTopRightCorner = [self calculateCoordinatesForViewPoint:CGPointMake(0, viewHeight)
                                                         fromViewCenter:viewCenter
                                                              viewWidth:viewWidth
                                                             viewHeight:viewHeight
                                                        angleOfRotation:rotation];

    _transformedBottomLeftCorner = [self calculateCoordinatesForViewPoint:CGPointMake(viewWidth, 0)
                                                           fromViewCenter:viewCenter
                                                                viewWidth:viewWidth
                                                               viewHeight:viewHeight
                                                          angleOfRotation:rotation];

    _transformedBottomRightCorner = [self calculateCoordinatesForViewPoint:CGPointMake(viewWidth, viewHeight)
                                                            fromViewCenter:viewCenter
                                                                 viewWidth:viewWidth
                                                                viewHeight:viewHeight
                                                           angleOfRotation:rotation];
}

- (CGPoint)calculateCoordinatesForViewPoint:(CGPoint)viewPoint
                             fromViewCenter:(CGPoint)viewCenter
                                  viewWidth:(CGFloat)viewWidth
                                 viewHeight:(CGFloat)viewHeight
                            angleOfRotation:(CGFloat)angleOfRotation {
    CGPoint centeredViewPoint = CGPointMake(viewPoint.x - viewWidth/2.0, viewPoint.y - viewHeight/2.0);
    CGPoint rotatedCenteredViewPoint = CGPointApplyAffineTransform(centeredViewPoint, CGAffineTransformMakeRotation(angleOfRotation));
    CGPoint rotatedViewPoint = CGPointMake(rotatedCenteredViewPoint.x + viewCenter.x, rotatedCenteredViewPoint.y + viewCenter.y);
    return rotatedViewPoint;
}

例如,我用它来限制贴纸在容器视图中的移动/缩放/旋转,方法如下:

@property (nonatomic, strong) TransformedViewFrameCalculator *transformedFrameCalculator;

...

self.transformedFrameCalculator = [TransformedViewFrameCalculator new];
self.transformedFrameCalculator.viewToProcess = someView;

...

- (BOOL)transformedView:(UIView *)view
        withTranslation:(CGPoint)translation
                  scale:(double)scale
               rotation:(double)rotation
isFullyInsideValidFrame:(CGRect)validFrame {

    [self.transformedFrameCalculator calculateTransformedCornersWithTranslation:translation
                                                                          scale:scale

    BOOL topRightIsInsideValidFrame = CGRectContainsPoint(validFrame, self.transformedFrameCalculator.transformedTopRightCorner);
    BOOL topLeftIsInsideValidFrame = CGRectContainsPoint(validFrame, self.transformedFrameCalculator.transformedTopLeftCorner);
    BOOL bottomRightIsInsideValidFrame = CGRectContainsPoint(validFrame, self.transformedFrameCalculator.transformedBottomRightCorner);
    BOOL bottomLeftIsInsideValidFrame = CGRectContainsPoint(validFrame, self.transformedFrameCalculator.transformedBottomLeftCorner);

    return topRightIsInsideValidFrame && topLeftIsInsideValidFrame && bottomRightIsInsideValidFrame && bottomLeftIsInsideValidFrame;
}