当我有这个代码时,它会出现这个错误“1061:通过带有静态类型Class的引用调用可能未定义的方法hitTestPoint。”
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.ui.Keyboard;
public class Code extends MovieClip {
var charSpeed:int = 0;
var velocity:int = 0;
var gravity:Number = 1;
var Jump:Boolean = false;
public function startGame(){
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, checkKeyUp);
stage.addEventListener(Event.ENTER_FRAME, loop);
}
public function Code() {
// constructor code
}
function checkKeyDown(evt:KeyboardEvent){
if (evt.keyCode == Keyboard.LEFT){
charSpeed -= 10;
}
if (evt.keyCode == Keyboard.RIGHT){
charSpeed += 10;
}
if (evt.keyCode == Keyboard.DOWN){
if(!Jump){
velocity -= 14;
Jump = true;
}
}
}
function checkKeyUp(evt:KeyboardEvent){
if (evt.keyCode == Keyboard.LEFT){
charSpeed = 0;
}
if (evt.keyCode == Keyboard.RIGHT){
charSpeed = 0;
}
}
function loop(evt:Event){
player.x = velocity;
if (player.x < 0){
player.x = 0;
}
if (player.x > 550){
player.x = 550;
}
velocity += gravity;
if (!platform.hitTestPoint(player.x, player.y, true)){
player.y += velocity;
}
for (var i = 0; i < 10; i++){
if (platform.hitTestPoint(player.x, player.y, true)){
player.y--;
velocity = 0;
Jump = false;
}
}
}
}
}
我的选项是将一个MovieClip变量添加到我的平台,这确实消除了这个错误,但我不知道如何将我的实际平台实例链接到我的变量。哦,顺便说一下平台的实例是平台。如果有人有任何关于如何解决这个错误的线索,那就太好了。
答案 0 :(得分:0)
您可以在构造函数中设置平台值
public function class Code {
//assume Platform is the class type,remember to import it
private var platform:Platform;
public function Code(value:Platform) {
platform = value;
}
}
创建代码实例
时var code:Code = new Code(platform);//platform is the instance