已解决(我认为,请参见编辑)
在displayObject的父调用local3DToGlobal之后,hitTestPoint只给我一个false。我让父母调用它,因为我发现坐标是正确的(不知道为什么,来自http://actionscript.org/forums/showthread.php3?t=190115的想法) 有什么想法吗?
import flash.display.Shape;
import flash.geom.Point;
var circle:Shape = new Shape();
circle.graphics.beginFill(0x0000FF);
circle.graphics.drawCircle(40, 40, 40);
circle.z= 30;
addChild(circle);
stage.addEventListener(KeyboardEvent.KEY_UP, checkIt);
function checkIt(e:Event){
trace(circle.hitTestPoint(40,40,true));
var pos3D= new Vector3D(circle.x,circle.y,circle.z);
var globalLoc;
//This line doesn't break hitTestPoint, but it doesn't give the correct
//global x,y projected coordinates of the circle
globalLoc=circle.local3DToGlobal(pos3D);
trace (globalLoc);
//This line breaks the hitTest but is the only way I can get the correct
//global x,y projected coordinates of the circle.
globalLoc=circle.parent.local3DToGlobal(pos3D)
trace (globalLoc);
trace(circle.hitTestPoint(40,40,true));
}
stop();
编辑:想看到奇怪的东西?我为圆圈添加了一个容器。现在进行两次检查(按任意键两次):你得到
真
false(就像上次一样)
是真的(好的,更好的)
真(奇怪)
true(...)
是真的(......?)
import flash.display.Shape;
import flash.geom.Point;
import flash.display.MovieClip;
var circle:Shape = new Shape();
circle.graphics.beginFill(0x0000FF);
circle.graphics.drawCircle(40, 40, 40);
circle.z= 30;
var cont = new MovieClip();
addChild(cont);
cont.addChild(circle);
stage.addEventListener(KeyboardEvent.KEY_UP, checkIt);
function checkIt(e:Event){
trace(circle.hitTestPoint(40,40,true));
var pos3D= new Vector3D(circle.x,circle.y,circle.z);
var globalLoc;
//This line doesn't break hitTestPoint, but it doesn't give the correct
//global x,y projected coordinates of the circle
globalLoc=circle.local3DToGlobal(pos3D);
trace (globalLoc);
//This line breaks the hitTest but is the only way I can get the correct
//global x,y projected coordinates of the circle.
globalLoc=circle.parent.local3DToGlobal(pos3D)
trace (globalLoc);
trace(circle.hitTestPoint(40,40,true));
}
stop();
编辑: 解决方案我认为:
在函数
之外声明pos3D和globalLoc和
将圆圈放入容器中。
抱歉,我没有该示例的固定代码,只是在整个项目中实现了它。
奇怪的东西,AS3。