我是CGAL的新手,当我使用.locate()函数进行定位时 三角形中的一个点,存在一些问题。 首先,我建立一个三点(-1,0)(1,0)(0,1)的三角形, 然后我检查一些点与三角形的相对位置, 要点是:
p0(0.8, 0.1) ---- locate in the triangle; p1(0.95, 0) ---- locate on the edge (-1,0) ---- (1,0); p2(0.8, 0.2) ---- locate on the edge (1,0) ---- (0,1); p3(0.6, 0.4) ---- locate on the edge (1,0) ---- (0,1); p4(0.7,0.3) ---- locate on the edge (1,0) ---- (0,1);
但定位结果是:
p0 ---- FACE, right! p1 ---- EDGE, right! p2 ---- OUTSIDE_CONVEX_HULL, wrong! p3 ---- EDGE, right! p4 ---- FACE, wrong!
而点p2,p3,p4位于同一边(1,0)----(0,1)
问题的原因是什么?
代码:
typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef CGAL::Delaunay_triangulation_2<K> Delaunay_triangulation;
void main()
{
//generate the triangles
std::vector<Point2> pts;
pts.push_back(Point2(1,0));
pts.push_back(Point2(-1,0));
pts.push_back(Point2(0,1));
Delaunay_triangulation dt;
dt.insert(pts.begin(), pts.end());
//locate point in the triangle
Point2 pt0 = Point2(0.8, 0.1);//the point located in the triangle.(on the FACE ?)
Point2 pt1 = Point2(0.95, 0);//the point located on the segment ( (1,0) ---- (-1,0) ) (on the EDGE ?)
Point2 pt2 = Point2(0.8, 0.2);//the point locate on the segment ( (1,0) ---- (0,1) ) (on the EDGE ?)
Point2 pt3 = Point2(0.6, 0.4);//the point locate on the segment ( (1,0) ---- (0,1) ) (on the EDGE ?)
Point2 pt4 = Point2(0.7,0.3);//the point locate on the segment ( (1,0) --- (0,1) ) (on the EDGE ?)
Face_handle fh0, fh1, fh2, fh3, fh4;
Delaunay_triangulation::Locate_type lt0, lt1, lt2, lt3, lt4;
int li;
fh0 = dt.locate(pt0, lt0, li);//for pt0, lt0 is equal to FACE, right!
fh1 = dt.locate(pt1, lt1, li);//for pt1, lt1 is equal to EDGE, right!
fh2 = dt.locate(pt2, lt2, li);//for pt2, lt2 is equal to OUTSIDE_CONVEX_HULL, I think it's wrong!
fh3 = dt.locate(pt3, lt3, li);//for pt3, lt3 is equal to EDGE, right!
fh4 = dt.locate(pt4, lt4, li);//for pt4, lt3 is equal to FACE, I thing it's wrong!
}
答案 0 :(得分:2)
浮点数不能代表可以写入的所有十进制数。存在舍入错误。因此,点的坐标不是您的想法。采取以下计划:
#include <iostream>
#include <CGAL/Point_2.h>
#include <CGAL/Simple_cartesian.h>
typedef CGAL::Simple_cartesian<double> Kernel;
typedef Kernel::Point_2 Point;
int main()
{
std::cout.precision(17);
Point p0(0.8, 0.1);
Point p1(0.95, 0);
Point p2(0.8, 0.2);
Point p3(0.6, 0.4);
Point p4(0.7,0.3);
std::cout << p0 << std::endl;
std::cout << p1 << std::endl;
std::cout << p2 << std::endl;
std::cout << p3 << std::endl;
std::cout << p4 << std::endl;
return 0;
}
以高精度显示点的坐标。输出如下:
0.80000000000000004 0.10000000000000001
0.94999999999999996 0
0.80000000000000004 0.20000000000000001
0.59999999999999998 0.40000000000000002
0.69999999999999996 0.29999999999999999
这些坐标解释了locate()
返回的所有位置。