我是Java新手。我正在尝试使用GUI输入和显示加权二叉树。要创建根节点,用户单击屏幕。随后,他从一个点拖动到另一个点以创建边缘和新节点。一旦他释放鼠标,他应该被提示输入重量,然后边缘(显示重量)和新节点应该显示。
在输入中,虽然我能够创建根,但当我尝试拖动以创建下一个节点时,程序进入循环。
代码如下。
class myPanel extends JPanel implements MouseListener, MouseMotionListener
{
int node_is_present[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; //1 if node exists, 0 otherwise
int no_of_nodes=0;
int node_coords[][]=new int[15][2]; //stores co-ordinates of each node
int weight[]=new int[15]; //stores weight of line in the order entered
int x1,x2,y1,y2;
int tracker=-1;
int SIZE=20;
public void clear()
{
x1=0;
y1=0;
x2=0;
y2=0;
}
@Override
public void mouseClicked(MouseEvent me) {}
@Override
public void mousePressed(MouseEvent me) //will store intial x,y
{
tracker=1;
x1=me.getX();
y1=me.getY();
repaint();
}
@Override
public void mouseReleased(MouseEvent me) //will store final x,y and update arrays
{
x2=me.getX();
y2=me.getY();
if(x1!=x2)
tracker=2;
node_is_present[no_of_nodes]=1;
node_coords[no_of_nodes][0]=me.getX();
node_coords[no_of_nodes][1]=me.getY();
no_of_nodes++;
repaint();
}
@Override
public void mouseEntered(MouseEvent me){}
@Override
public void mouseExited(MouseEvent me) {}
@Override
public void mouseDragged(MouseEvent me){}
@Override
public void mouseMoved(MouseEvent me) {}
public void paintComponent(Graphics g)
{
if(tracker==1 && no_of_nodes==0) //for root node
{
g.drawOval(x1-(SIZE/2),y1-(SIZE/2),SIZE,SIZE);
g.drawString(String.valueOf(no_of_nodes+1),x1-(SIZE/2),y1-(SIZE/2));
}
else if(tracker==2 && no_of_nodes>0)
{
g.drawLine(x1 -(SIZE/2) , y1 -(SIZE/2) , x2 -(SIZE/2) , y2 -(SIZE/2));
g.drawOval(x2-(SIZE/2),y2-(SIZE/2),SIZE,SIZE);
g.drawString(String.valueOf(no_of_nodes+1),x2-(SIZE/2),y2-(SIZE/2));
String str=JOptionPane.showInputDialog("Enter the weight of the edge: ");
int w=Integer.parseInt(str);
weight[no_of_nodes-1]=w;
g.drawString(String.valueOf(w),Math.round((x1+x2)/2),Math.round((y1+y2)/2));
clear();
}
}
myPanel()
{
this.setSize(1500, 500);
addMouseListener(this);
addMouseMotionListener(this);
clear();
}
}
public class tree1
{
public static void main(String[] args) {
JFrame frame=new JFrame();
myPanel panel=new myPanel();
frame.setSize(1500, 800);
frame.setLocation(0, 0);
frame.setTitle("Tree");
frame.setBounds(100,100,1500,800);
frame.add(panel);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
答案 0 :(得分:2)
Swing中的绘画可能因任何原因随时发生。正如@HoverCraftFullOfEels已经指出的那样,你应该在任何paint方法中没有应用程序,这些应该只包含绘制组件所需的功能。
首先查看Performing Custom Painting和Painting in AWT and Swing,了解有关paint子系统的更多详细信息
基本上,在paintComponent
内,请先调用super.paintComponent
,然后删除else
阻止。
让自己成为某种模型,它包含所需的数据,然后使用paintComponent
方法绘制该模型。