大家好,我的课上有一个问题,要求我用眼睛,嘴巴和头部的血清功能创造一个笑脸。在那之后,他们希望我们在相互轻拍的情况下画10次,并在每次重复时向左倾斜10次。我知道如何进行for循环,我遇到的问题是倾斜。到目前为止,我已经知道了。你能指出我正确的倾斜方向吗?
import turtle
s=turtle.Screen()
p=turtle.Turtle()
def happymouth(p,x,y):
p.setheading(-60)
jump(p,x-60.62,y+65)
p.circle(70,120)
def eyes(p,x,y):
jump(p,x+35,y+120)
p.dot(25)
jump(p,x-35,y+120)
p.dot(25)
def jump(p,x,y):
p.up()
p.goto(x,y)
p.down()
def emoticon(p,x,y):
p=turtle.Turtle()
s=turtle.Screen()
p.pensize(3)
p.setheading(0)
jump(p,x,y)
p.circle(100)
eyes(p,x,y)
happymouth(p,x,y)
jump(p,x,y)
答案 0 :(得分:4)
您可以这样做,但它需要您重新考虑绘图逻辑。对于在10度旋转下举起的表情符号,你在绘制表情符号时对乌龟的定位必须都是相对的,而不是绝对的。没有$newarr = array("0"=>"red", "1"=>"blue", "2"=>"black", "3"=>"orange");
,没有turtle.goto()
。然后为了使你的十个表情符号适合页面,你需要调整大小,而不是绝对。这是一个返工,这样做:
jump(turtle, x, y)
上述代码并未针对绘图进行优化 - 它始终返回到中心以确保每个组件都相对于它绘制。但它基本上有效:
我们可以通过一种完全不同的方式来解决这个问题,这使我们可以使用绝对from turtle import Turtle, Screen
def jump(turtle, x, y):
turtle.up()
turtle.goto(x, y)
turtle.down()
def head(turtle, size):
# to draw circle with current position as center, have to adjust the y position
turtle.up()
turtle.right(90)
turtle.forward(size)
turtle.left(90)
turtle.color("black", "yellow")
turtle.down()
turtle.begin_fill()
turtle.circle(size)
turtle.end_fill()
# return to the center of the circle
turtle.up()
turtle.color("black")
turtle.left(90)
turtle.forward(size)
turtle.right(90)
turtle.down()
def eyes(turtle, size):
turtle.up()
turtle.forward(0.35 * size)
turtle.left(90)
turtle.forward(0.2 * size)
turtle.right(90)
turtle.down()
turtle.dot(0.25 * size)
turtle.up()
turtle.backward(0.7 * size)
turtle.down()
turtle.dot(0.25 * size)
turtle.up()
turtle.forward(0.35 * size)
turtle.right(90)
turtle.forward(0.2 * size)
turtle.left(90)
turtle.down()
def happymouth(turtle, size):
turtle.up()
turtle.left(180)
turtle.forward(0.6 * size)
turtle.left(90)
turtle.forward(0.35 * size)
turtle.left(90)
turtle.down()
turtle.right(60)
turtle.circle(0.7 * size, 120)
turtle.up()
turtle.circle(0.7 * size, 240)
turtle.left(60)
turtle.forward(0.6 * size)
turtle.left(90)
turtle.forward(0.35 * size)
turtle.right(90)
turtle.down()
def emoticon(turtle, size):
turtle.pensize(0.03 * size)
head(turtle, size)
eyes(turtle, size)
happymouth(turtle, size)
screen = Screen()
yertle = Turtle()
width, height = screen.window_width(), screen.window_height()
yertle.setheading(-50)
for xy in range(-5, 5):
jump(yertle, xy * width / 10, xy * height / 10)
emoticon(yertle, 60)
yertle.setheading(yertle.heading() + 10)
screen.exitonclick()
,但却有自己的困难。我们可以将乌龟本身设置为表情符号并将其标记在整个页面上。这也允许我们忽略相对大小,因为乌龟光标有自己的大小调整功能:
turtle.goto()
不幸的是,使用from turtle import Turtle, Screen, Shape
def jump(turtle, x, y):
turtle.up()
turtle.goto(x, y)
turtle.down()
def head(turtle, shape, x, y):
jump(turtle, x, y - 100)
turtle.begin_poly()
turtle.circle(100)
turtle.end_poly()
shape.addcomponent(turtle.get_poly(), "yellow", "black")
def happymouth(turtle, shape, x, y):
turtle.setheading(-60)
jump(turtle, x - 60, y - 35)
turtle.begin_poly()
turtle.circle(70, 120)
turtle.end_poly()
shape.addcomponent(turtle.get_poly(), "black")
turtle.setheading(90)
def eyes(turtle, shape, x, y):
jump(turtle, x + 35, y + 20)
turtle.begin_poly()
turtle.circle(13)
turtle.end_poly()
shape.addcomponent(turtle.get_poly(), "black")
jump(turtle, x - 35, y + 20)
turtle.begin_poly()
turtle.circle(13)
turtle.end_poly()
shape.addcomponent(turtle.get_poly(), "black")
def emoticon(turtle, x, y):
shape = Shape("compound")
head(turtle, shape, x, y)
eyes(turtle, shape, x, y)
happymouth(turtle, shape, x, y)
screen.register_shape("emoticon", shape)
screen = Screen()
yertle = Turtle(visible="False")
emoticon(yertle, 0, 0)
yertle.shape("emoticon")
yertle.clear()
yertle.shapesize(0.6, 0.6)
width, height = screen.window_width(), screen.window_height()
yertle.setheading(50)
for xy in range(-5, 5):
jump(yertle, xy * width / 10, xy * height / 10)
yertle.stamp()
yertle.setheading(yertle.heading() + 10)
screen.exitonclick()
完成的邮票只能由封闭的多边形组成,这意味着表情符号的微笑会有所改变:
玩得开心!