好的,基本上这段代码的作用是根据用户拖动它的位置沿Y轴上下拖动图像,然后返回原来的位置。我的问题是,如果有人不直接触摸UIImageView的中心并开始拖动它会摇晃(非常不平滑)。无论有人触摸UIImageView并开始拖动UIImageView稍微颠簸直接触摸事件的中心。
我在考虑使用动画来移动图像需要去的地方,还是有另一种方式?
如果这是一种效率低下的方法,我道歉。我对IOS世界还很陌生。
这就是我所拥有的:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
//Gets location of UIImageView.
self.originalFrame = self.foregroundImage.frame;
}
//This method is used for moving the UIImageView along the y axis depending on touch events.
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
if([touch view]==self.foregroundImage) {
CGPoint location = [touch locationInView:self.view];
location.x=self.foregroundImage.center.x;
self.foregroundImage.center=location;
}
}
//This method sets the UIImageView back to its original position.
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
CGRect newFrame = self.foregroundImage.frame;
newFrame.origin.y = self.originalFrame.origin.y;
[UIView animateWithDuration:1.1 animations:^{
self.foregroundImage.frame = newFrame;
}];
}
答案 0 :(得分:1)
您还需要相对于父视图保存touchesBegan中的第一个位置。然后,您可以使用它来更改先前位置和新位置之间的差异。请参阅以下代码。
- (void) touchesBegan: (NSSet*) touches
withEvent: (UIEvent*) event
{
if (touches.count == 1)
{
UITouch* touch = [touches anyObject];
self.touchLocation = [touch locationInView: self.view];
}
}
- (void) touchesMoved: (NSSet*) touches
withEvent: (UIEvent*) event
{
if (touches.count == 1)
{
UITouch* touch = [touches anyObject];
CGPoint newTouchLocation = [touch locationInView: self.view];
if (touch.view == self.foregroundImage)
{
/* Determine the difference between the last touch locations */
CGFloat deltaX = newTouchLocation.x - self.touchLocation.x;
CGFloat deltaY = newTouchLocation.y - self.touchLocation.y;
/* Offset the foreground image */
self.foregroundImage.center
= CGPointMake(self.foregroundImage.center.x + deltaX,
self.foregroundImage.center.y + deltaY);
}
/* Keep track of the new touch location */
self.touchLocation = newTouchLocation;
}
}