动态绘制自定义圆弧段

时间:2013-10-11 10:31:02

标签: android

我的客户想在应用程序中使用以下小部件:
enter image description here
Text来自服务器。梯度角取决于也来自服务器的变量。此外,客户希望动态填充渐变(用户必须从0开始查看渐变的填充方式)。
现在我执行以下操作:我使用两个图像 - 一个是彩色圆圈,第二个是灰色圆圈。我创建一个具有特定角度的圆弧段并将其作为蒙版应用于灰色圆圈,然后将彩色圆圈与新的灰色圆圈(扇形截断的位置)组合在一起。
这是我的代码。我初始化调用initializeVarsForCompoundImDrawing的变量,然后在第二次调用makeCompoundImage几次,最后调用nullVarsForCompoundImDrawing释放资源:

private static Bitmap notColoredBitmap;
private static Bitmap coloredBitmap;
private static Bitmap notColoredWithMaskBitmap;
private static Bitmap finalBitmap;
private static Canvas notColoredWithMaskCanvas;
private static Paint paintForMask;
private static Paint smoothPaint;
private static Canvas finalCanvas;
private static RectF rectForMask;

public static void initializeVarsForCompoundImDrawing()
{
    Context context = MainApplication.getContext();
    notColoredBitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.not_colored);
    coloredBitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.colored);

    paintForMask = new Paint(Paint.ANTI_ALIAS_FLAG);
    paintForMask.setStyle(Paint.Style.FILL);
    paintForMask.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
    rectForMask = new RectF(0, 0, notColoredBitmap.getWidth(), notColoredBitmap.getHeight());

    smoothPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
}

public static void nullVarsForCompoundImDrawing()
{
    notColoredBitmap = null;
    coloredBitmap = null;

    paintForMask = null;
    rectForMask = null;
    smoothPaint = null;
}

public static void makeCompoundImage(ImageView imageView, int angle)
{
    notColoredWithMaskBitmap = Bitmap.createBitmap(notColoredBitmap.getWidth(), notColoredBitmap.getHeight(), Bitmap.Config.ARGB_8888);
    notColoredWithMaskCanvas = new Canvas(notColoredWithMaskBitmap);
    notColoredWithMaskCanvas.drawBitmap(notColoredBitmap, 0, 0, smoothPaint);
    notColoredWithMaskCanvas.drawArc(rectForMask, 270, angle, true, paintForMask);

    finalBitmap = Bitmap.createBitmap(notColoredBitmap.getWidth(), notColoredBitmap.getHeight(), Bitmap.Config.ARGB_8888);
    finalCanvas = new Canvas(finalBitmap);
    finalCanvas.drawBitmap(coloredBitmap, 0, 0, smoothPaint);
    finalCanvas.drawBitmap(notColoredWithMaskBitmap, 0, 0, smoothPaint);

    imageView.setImageBitmap(finalBitmap);
}

第一个问题:是否可以改进此代码以减少使用资源? 第二个问题:如何将文字添加到finalBitmap(现在它是TextView,它显示在ImageView顶部的图片上?

3 个答案:

答案 0 :(得分:7)

回答你的问题:是的,它可以更简单,更轻松地完成:

public class Ring extends View {
    private Bitmap mBack;
    private Paint mPaint;
    private RectF mOval;
    private Paint mTextPaint;

    public Ring(Context context) {
        super(context);
        Resources res = getResources();
        mBack = BitmapFactory.decodeResource(res, R.drawable.back);
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        Bitmap ring = BitmapFactory.decodeResource(res, R.drawable.ring);
        mPaint.setShader(new BitmapShader(ring, TileMode.CLAMP, TileMode.CLAMP));
        mOval = new RectF(0, 0, mBack.getWidth(), mBack.getHeight());
        mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mTextPaint.setTextSize(24);
        mTextPaint.setTextAlign(Align.CENTER);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.translate((getWidth() - mBack.getWidth()) / 2, (getHeight() - mBack.getHeight()) / 2);
        canvas.drawBitmap(mBack, 0, 0, null);
        float angle = 220;
        canvas.drawArc(mOval, -90, angle, true, mPaint);
        canvas.drawText("Text",
            mBack.getWidth() / 2,
            (mBack.getHeight() - mTextPaint.ascent()) / 2,
            mTextPaint);
    }
}

编辑:

这是一个替代解决方案(没有居中,没有文字,只是一个概念)

class Ring extends View {
    private Bitmap back;
    private Bitmap ring;
    private RectF oval;
    private Paint arcPaint;

    public Ring(Context context) {
        super(context);
        Resources res = getResources();
        back = BitmapFactory.decodeResource(res, R.drawable.back);
        ring = BitmapFactory.decodeResource(res, R.drawable.ring);
        arcPaint = new Paint();
        arcPaint.setXfermode(new PorterDuffXfermode(Mode.CLEAR));
        oval = new RectF(-1, -1, ring.getWidth()+1, ring.getHeight()+1);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawARGB(0xaa, 0, 255, 0);
        canvas.drawBitmap(back, 0, 0, null);
        canvas.saveLayer(oval, null, Canvas.HAS_ALPHA_LAYER_SAVE_FLAG);
        canvas.drawBitmap(ring, 0, 0, null);
        float angle = 300;
        canvas.drawArc(oval, angle-90, 360-angle, true, arcPaint);
        canvas.restore();
    }
}

答案 1 :(得分:6)

您可以将我的项目用作示例https://github.com/donvigo/CustomProgressControls。它还没有在github上记录,但我希望你能理解我的代码:)

编辑:圈内的文字不是TextView,而是使用paint绘制的。

答案 2 :(得分:2)

我一直在做类似的事情 - 动画进度条,就像你的照片一样,但每一个进度条的状态都在改变。在里面我有时间文本,直到进度到期。我将把我的整个观点放在这里,也许对某人有用。

public class TickerView extends View {

private Paint mPaint, backPaint;
private RectF mOval;
private Paint mTextPaint;

private int time;
private float progress = 100;

public TickerView(Context context) {
    super(context);

    init();
}

public TickerView(Context context, AttributeSet attrs) {
    super(context, attrs);

    init();
}

public TickerView(Context context, AttributeSet attrs, int defStyleAttr) {
    super(context, attrs, defStyleAttr);

    init();
}

private void init(){
    mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    mPaint.setColor(Color.WHITE);
    mPaint.setStyle(Paint.Style.STROKE);
    mPaint.setStrokeWidth(UIHelper.getPixel(1));//1dp
    mPaint.setDither(true);                    // set the dither to true
    mPaint.setStrokeJoin(Paint.Join.ROUND);    // set the join to round you want
    mPaint.setStrokeCap(Paint.Cap.ROUND);      // set the paint cap to round too
    mPaint.setPathEffect(new PathEffect());   // set the path effect when they join.


    backPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    backPaint.setColor(ColorManager.roseLine);
    backPaint.setStyle(Paint.Style.STROKE);
    backPaint.setStrokeWidth(UIHelper.getPixel(1));//1dp
    backPaint.setDither(true);                    // set the dither to true
    backPaint.setStrokeJoin(Paint.Join.ROUND);    // set the join to round you want
    backPaint.setStrokeCap(Paint.Cap.ROUND);      // set the paint cap to round too
    backPaint.setPathEffect(new PathEffect());   // set the path effect when they join.

    measure(MeasureSpec.EXACTLY, View.MeasureSpec.EXACTLY);
    mOval = new RectF(0, 0, getMeasuredWidth(), getMeasuredHeight());

    mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    mTextPaint.setColor(Color.WHITE);
    mTextPaint.setTypeface(FontSetter.HelveticaNeueLight);
    mTextPaint.setTextSize(UIHelper.getPixel(15));
    mTextPaint.setTextAlign(Paint.Align.CENTER);

    mOval = new RectF(UIHelper.getPixel(1), UIHelper.getPixel(1), getWidth(), getHeight());
}

/**
 *
 * @param persent in range [0..1]
 * @param time - seconds left before progress will be executed
 */
public void setProgress(float persent, int time){
    this.progress = persent;
    this.time = time;
    invalidate();
}

@Override
protected void onDraw(Canvas canvas) {
    canvas.drawText("" + time,
            getWidth() / 2,
            (getHeight() - mTextPaint.ascent()) / 2,
            mTextPaint);

    mOval.right = getWidth() - UIHelper.getPixel(1);
    mOval.bottom = getHeight() - UIHelper.getPixel(1);

    canvas.drawArc(mOval, 0, 360, false, backPaint);

    int angle = (int)( progress * 360 );
    canvas.drawArc(mOval, -90, angle, false, mPaint);
}

}