首先,我只是想让你知道我不是编程的新手,应该更容易帮助我:)
我在使用Socket在C#中制作多线程聊天时出现问题。
我有3个帖子:
你对我如何解决这个问题有什么建议吗?
这是我的代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.ComponentModel;
using System.Threading;
namespace JAChat.Library
{
class SocketServer
{
private Socket socketServer;
private BackgroundWorker bwSocketConnectListener;
private BackgroundWorker bwCheckIfConnected;
private BackgroundWorker bwReceiveDataListener;
private List<ClientManager> clientsList;
#region Constructor
public SocketServer(int port)
{
clientsList = new List<ClientManager>();
socketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socketServer.Bind(new IPEndPoint(IPAddress.Any, port));
socketServer.Listen(100);
bwSocketConnectListener = new BackgroundWorker();
bwSocketConnectListener.DoWork += new DoWorkEventHandler(ListenSocketConnection);
bwSocketConnectListener.RunWorkerAsync();
bwCheckIfConnected = new BackgroundWorker();
bwCheckIfConnected.DoWork += CheckIfClientStillConnectedThread;
bwCheckIfConnected.RunWorkerAsync();
bwReceiveDataListener = new BackgroundWorker();
bwReceiveDataListener.DoWork += ReceiveDataListener;
bwReceiveDataListener.RunWorkerAsync();
}
#endregion
#region Getter
public List<ClientManager> connectedClients
{
get
{
return clientsList;
}
}
#endregion
#region Public Methods
/// <summary>
/// Parse and send the command object to targets
/// </summary>
public void sendCommand(Command cmd)
{
BackgroundWorker test = new BackgroundWorker();
test.DoWork += delegate {
foreach(ClientManager cManager in clientsList){
cManager.sendCommand(cmd);
}
};
test.RunWorkerAsync();
}
/// <summary>
/// Disconnect and close the socket
/// </summary>
public void Disconnect()
{
socketServer.Disconnect(false);
socketServer.Close();
socketServer = null; //Stop some background worker
}
#endregion
#region Private Methods
private void ListenSocketConnection(object sender, DoWorkEventArgs e)
{
while (socketServer != null)
{
//Get and WAIT for new connection
ClientManager newClientManager = new ClientManager(socketServer.Accept());
clientsList.Add(newClientManager);
onClientConnect.Invoke(newClientManager);
}
}
private void CheckIfClientStillConnectedThread(object sender, DoWorkEventArgs e){
while(socketServer != null){
for(int i=0;i<clientsList.Count;i++){
if(clientsList[i].socket.Poll(10,SelectMode.SelectRead) && clientsList[i].socket.Available==0){
clientsList[i].socket.Close();
onClientDisconnect.Invoke(clientsList[i]);
clientsList.Remove(clientsList[i]);
i--;
}
}
Thread.Sleep(5);
}
}
private void ReceiveDataListener(object unused1, DoWorkEventArgs unused2){
while (socketServer != null){
foreach (ClientManager cManager in clientsList)
{
try
{
if (cManager.socket.Available > 0)
{
Console.WriteLine("Receive Data Listener 0");
//Read the command's Type.
byte[] buffer = new byte[4];
int readBytes = cManager.socket.Receive(buffer, 0, 4, SocketFlags.None);
Console.WriteLine("Receive Data Listener 1");
if (readBytes == 0)
break;
Console.WriteLine("Receive Data Listener 2");
CommandType cmdType = (CommandType)(BitConverter.ToInt32(buffer, 0));
Console.WriteLine("Receive Data Listener 3");
//Read the sender IP size.
buffer = new byte[4];
readBytes = cManager.socket.Receive(buffer, 0, 4, SocketFlags.None);
if (readBytes == 0)
break;
int senderIPSize = BitConverter.ToInt32(buffer, 0);
//Read the sender IP.
buffer = new byte[senderIPSize];
readBytes = cManager.socket.Receive(buffer, 0, senderIPSize, SocketFlags.None);
if (readBytes == 0)
break;
IPAddress cmdSenderIP = IPAddress.Parse(System.Text.Encoding.ASCII.GetString(buffer));
//Read the sender name size.
buffer = new byte[4];
readBytes = cManager.socket.Receive(buffer, 0, 4, SocketFlags.None);
if (readBytes == 0)
break;
int senderNameSize = BitConverter.ToInt32(buffer, 0);
//Read the sender name.
buffer = new byte[senderNameSize];
readBytes = cManager.socket.Receive(buffer, 0, senderNameSize, SocketFlags.None);
if (readBytes == 0)
break;
string cmdSenderName = System.Text.Encoding.Unicode.GetString(buffer);
//Read target IP size.
string cmdTarget = "";
buffer = new byte[4];
readBytes = cManager.socket.Receive(buffer, 0, 4, SocketFlags.None);
if (readBytes == 0)
break;
int targetIPSize = BitConverter.ToInt32(buffer, 0);
//Read the command's target.
buffer = new byte[targetIPSize];
readBytes = cManager.socket.Receive(buffer, 0, targetIPSize, SocketFlags.None);
if (readBytes == 0)
break;
cmdTarget = System.Text.Encoding.ASCII.GetString(buffer);
//Read the command's MetaData size.
string cmdMetaData = "";
buffer = new byte[4];
readBytes = cManager.socket.Receive(buffer, 0, 4, SocketFlags.None);
if (readBytes == 0)
break;
int metaDataSize = BitConverter.ToInt32(buffer, 0);
//Read the command's Meta data.
buffer = new byte[metaDataSize];
readBytes = cManager.socket.Receive(buffer, 0, metaDataSize, SocketFlags.None);
if (readBytes == 0)
break;
cmdMetaData = System.Text.Encoding.Unicode.GetString(buffer);
//Create the command object
Command cmd = new Command(cmdType, cmdSenderIP, cmdSenderName, IPAddress.Parse(cmdTarget), cmdMetaData);
this.onCommandReceived(cmd);
}
}
catch (ObjectDisposedException) {/*Le socket s'est déconnectée pendant le for each. Ignore l'érreur et retourne dans le while*/ }
catch (InvalidOperationException) { /* clientsList a été modifié pendant le foreach et délanche une exception. Retour while*/}
}
}
Console.WriteLine("Receive data listener closed");
}
#endregion
#region Events
public delegate void OnClientConnectEventHandler(ClientManager client);
/// <summary>
/// Events invoked when a client connect to the server
/// </summary>
public event OnClientConnectEventHandler onClientConnect = delegate { };
public delegate void OnClientDisconnectEventHandler(ClientManager client);
/// <summary>
/// Events invoked when a client disconnect from the server
/// </summary>
public event OnClientDisconnectEventHandler onClientDisconnect = delegate { };
public delegate void OnCommandReceivedEventHandler(Command cmd);
/// <summary>
/// Events invoked when a command has been sent to the server
/// </summary>
public event OnCommandReceivedEventHandler onCommandReceived = delegate { };
#endregion
}
}
答案 0 :(得分:4)
DataAvailable
,为什么不在每个套接字或异步IO中使用一个线程?这样你一次只能管理一个套接字。不需要民意调查。您只需调用Read
(或其异步版本)并等待数据到达。这是处理套接字的更好的范例。基本上,如果您的套接字代码包含DataAvailable
或轮询,那么您将违反最佳实践(并且可能在某处出现错误)。想想如何在不使用这两者的情况下解决这个问题。这是可能的,而且更好。ReceiveDataListener
中假设,如果数据可用,则整个消息可用。这是错误的,因为TCP是面向流的。您可以以任意小块的形式接收发送的数据。按照我的观点(2)解决这个问题。详细说明(2):这基本上是一个演员模型。每个插槽一个演员。无论是使用线程实现actor,使用async/await
还是使用传统异步IO都无关紧要。
希望这会有所帮助。请随时在下面的评论中提出后续问题。
答案 1 :(得分:0)
该集合正在被多个线程修改,因此每次查询时都可以计数。因此,您应该将其设置为固定数量;即在循环之前然后遍历列表。此外,由于您要移除元素,因此倒计时而不是倒计时是更好的选择。
请考虑以下代码:
private void CheckIfClientStillConnectedThread(object sender, DoWorkEventArgs e)
{
while (socketServer != null)
{
int count = clientsList.Count -1;
for (int i=count; i >= 0 ; i--)
{
if (clientsList[i].socket.Poll(10, SelectMode.SelectRead) && clientsList[i].socket.Available == 0)
{
clientsList[i].socket.Close();
onClientDisconnect.Invoke(clientsList[i]);
clientsList.Remove(clientsList[i]);
}
}
Thread.Sleep(5);
}
}