我正在创建一个练习使用线程的程序。我试图命名它们,以便在程序运行时,你可以清楚地看到“飞行1正在起飞......”或“飞行6正在着陆......”等等。我希望每个线程都有一个flyTime(所以我知道他们将使用跑道的顺序)将随机生成。我已经尝试过并且很难使用struct / typedef为每个pthread赋予这些特性,所以我可以说例如flight.flyTime并在整个程序中使用它。以下是没有登陆/起飞功能的代码的相关部分:
#include <pthread.h>
#include <stdio.h>
#include <cstdlib>
#include <iostream>
#include <queue>
#define NUM_THREADS 8 //8 flights
pthread_mutex_t runway1lock;
void *FlightID(void *flightid){
long fid;
fid = (long)flightid;
pthread_exit(NULL);
}
typedef struct{ //each plane has these characteristics
long fid;
int StartState; // if start=1 ==> taking off:::if start=2 ==> landing
int flyTime; //fly == randomly generated time (order)
}FLIGHTS;
FLIGHTS flights[NUM_THREADS];
int StartState(flights[NUM_THREADS]){
int startState;
for (int i=0; i<=NUM_THREADS; i++){
startState = rand() % 1+2;
}
std::string start;
if(startState == 1){
start = "Taking off";
}
if(startState == 2){
start = "Landing";
}
for (int t=0; t<NUM_THREADS; t++){
std::cout << "Start State for Flight# " << FlightID << " is " << start << std::endl;
}
return startState;
}
int main(int argc, char *argv[]){
// pthread_t flights[NUM_THREADS]; //pthread_t keeps a thread ID after the thread is created with pthread_create()
//it's like an index on a vector of threads
int rc;
long t;
for (t=1; t<=NUM_THREADS; t++){ //loop creates threads(flights)
printf("In main: Creating flight %1d\n", t);
rc = pthread_create(&flights[t], NULL, FlightID, (void *)t);
if (rc){
printf("ERROR: return code from pthread_create() is %d\n", rc);
return (-1);
}
printf("Created flight %1d\n", t);
StartState(flights[t]); //gives every flight a start state
if(StartState(flights[t])==1){
std::cout << "Flight # " << &flights[t] << " is listed as waiting at the gate." << std::endl;
//go to takeoff function and go through switch case
}
if(StartState(flights[t])==2){`enter code here`
std::cout << "Flight # " << &flights[t] << " is listed as waiting to land." << std::endl;
//go to landing function and go through switch case
}
}
pthread_exit(NULL);
}
答案 0 :(得分:0)
下面有一段代码片段,代表我将如何实现它。
您还应该查看 pthread_key_create , pthread_getspecific 和 pthread_setspecific 。这是一组函数,允许您将特定于每个线程的数据存储在线程的内存上下文中。在以后的代码中它可能会派上用场。
typedef struct{
long fid;
int StartState;
int flyTime;
} FLIGHTS;
FLIGHTS** flights = new FLIGHTS*[NUM_THREADS];
pthread_key_t pkey:
void *FlightID(void *flightid){
long fid;
fid = (long)flightid;
FLIGHTS* flight = new FLIGHTS();
flight->fid = fid;
flights[fid] = flight;
pthread_setspecific(pkey, flight);
int startState;
for (int i=0; i<=NUM_THREADS; i++){
startState = rand() % 1+2;
}
std::string start;
if(startState == 1){
start = "Taking off";
}
if(startState == 2){
start = "Landing";
}
for (int t=0; t<NUM_THREADS; t++){
std::cout << "Start State for Flight# " << fid << " is " << start << std::endl;
}
flight->StartState = startState;
}
int main(int argc, char* argv[]) {
pthread_key_create(&pkey, NULL);
for (t=1; t<=NUM_THREADS; t++){
rc = pthread_create(&flights[t], NULL, FlightID, (void *)t);
if (rc){
printf("ERROR: return code from pthread_create() is %d\n", rc);
return (-1);
}
printf("Created flight %1d\n", t);
}
}
此外,我不知道我是否正确理解您的代码,或者您是否只有一些编码错误,所以我给您留下一些可能是错误/错误的问题或评论:< / p>
1)在start callback函数中调用pthread_exit:
void *FlightID(void *flightid){
long fid;
fid = (long)flightid;
pthread_exit(NULL);
}
2)您将一个没有返回值的函数传递给&lt;&lt; 运算符:
std::cout << "Start State for Flight# " << FlightID << " is " << start << std::endl;
3)您只需调用相同的函数3次即可获得返回值。难道不是 int state = StartState(flights [i])然后测试 state 变量值吗? 将startState(航班[T]); //为每个航班提供一个开始状态
if(StartState(flights[t])==1){
std::cout << "Flight # " << &flights[t] << " is listed as waiting at the gate." << std::endl;
//go to takeoff function and go through switch case
}
if(StartState(flights[t])==2){`enter code here`
std::cout << "Flight # " << &flights[t] << " is listed as waiting to land." << std::endl;
//go to landing function and go through switch case
}
4)你不能定义这样的函数:
int StartState(flights[NUM_THREADS]){