如果我有一个本机C ++ Windows程序(即入口点是WinMain),如何查看控制台函数的输出,如std :: cout?
答案 0 :(得分:21)
结帐Adding Console I/O to a Win32 GUI App。这可以帮助您做您想做的事。
如果您没有或无法修改代码,请尝试找到here的建议,将控制台输出重定向到文件。
编辑:这里有一些线程坏死。我在第一次回答这个问题时,在早期的SO中,在非关联答案的(好)政策生效之前。我将重新发布原始文章中的代码,以期为我过去的罪行做好准备。
guicon.cpp - 控制台重定向功能
#include <windows.h>
#include <stdio.h>
#include <fcntl.h>
#include <io.h>
#include <iostream>
#include <fstream>
#ifndef _USE_OLD_IOSTREAMS
using namespace std;
#endif
// maximum mumber of lines the output console should have
static const WORD MAX_CONSOLE_LINES = 500;
#ifdef _DEBUG
void RedirectIOToConsole()
{
int hConHandle;
long lStdHandle;
CONSOLE_SCREEN_BUFFER_INFO coninfo;
FILE *fp;
// allocate a console for this app
AllocConsole();
// set the screen buffer to be big enough to let us scroll text
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
coninfo.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize);
// redirect unbuffered STDOUT to the console
lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "w" );
*stdout = *fp;
setvbuf( stdout, NULL, _IONBF, 0 );
// redirect unbuffered STDIN to the console
lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "r" );
*stdin = *fp;
setvbuf( stdin, NULL, _IONBF, 0 );
// redirect unbuffered STDERR to the console
lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "w" );
*stderr = *fp;
setvbuf( stderr, NULL, _IONBF, 0 );
// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
// point to console as well
ios::sync_with_stdio();
}
#endif
//End of File
guicon.h - 控制台重定向功能的接口
#ifndef __GUICON_H__
#define __GUICON_H__
#ifdef _DEBUG
void RedirectIOToConsole();
#endif
#endif
// End of File
test.cpp - 演示控制台重定向
#include <windows.h>
#include <iostream>
#include <fstream>
#include <conio.h>
#include <stdio.h>
#ifndef _USE_OLD_OSTREAMS
using namespace std;
#endif
#include "guicon.h"
#include <crtdbg.h>
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
{
#ifdef _DEBUG
RedirectIOToConsole();
#endif
int iVar;
// test stdio
fprintf(stdout, "Test output to stdout\n");
fprintf(stderr, "Test output to stderr\n");
fprintf(stdout, "Enter an integer to test stdin: ");
scanf("%d", &iVar);
printf("You entered %d\n", iVar);
//test iostreams
cout << "Test output to cout" << endl;
cerr << "Test output to cerr" << endl;
clog << "Test output to clog" << endl;
cout << "Enter an integer to test cin: ";
cin >> iVar;
cout << "You entered " << iVar << endl;
#ifndef _USE_OLD_IOSTREAMS
// test wide iostreams
wcout << L"Test output to wcout" << endl;
wcerr << L"Test output to wcerr" << endl;
wclog << L"Test output to wclog" << endl;
wcout << L"Enter an integer to test wcin: ";
wcin >> iVar;
wcout << L"You entered " << iVar << endl;
#endif
// test CrtDbg output
_CrtSetReportMode( _CRT_ASSERT, _CRTDBG_MODE_FILE );
_CrtSetReportFile( _CRT_ASSERT, _CRTDBG_FILE_STDERR );
_CrtSetReportMode( _CRT_ERROR, _CRTDBG_MODE_FILE );
_CrtSetReportFile( _CRT_ERROR, _CRTDBG_FILE_STDERR);
_CrtSetReportMode( _CRT_WARN, _CRTDBG_MODE_FILE );
_CrtSetReportFile( _CRT_WARN, _CRTDBG_FILE_STDERR);
_RPT0(_CRT_WARN, "This is testing _CRT_WARN output\n");
_RPT0(_CRT_ERROR, "This is testing _CRT_ERROR output\n");
_ASSERT( 0 && "testing _ASSERT" );
_ASSERTE( 0 && "testing _ASSERTE" );
Sleep(2000);
return 0;
}
//End of File
答案 1 :(得分:9)
您也可以重新打开cout和cerr流以输出到文件。以下内容适用于此:
#include <iostream>
#include <fstream>
int main ()
{
std::ofstream file;
file.open ("cout.txt");
std::streambuf* sbuf = std::cout.rdbuf();
std::cout.rdbuf(file.rdbuf());
//cout is now pointing to a file
return 0;
}
答案 2 :(得分:4)
在我的Windows桌面应用程序项目中使用luke's answer和Roger's answer here的组合为我工作。
void RedirectIOToConsole() {
//Create a console for this application
AllocConsole();
// Get STDOUT handle
HANDLE ConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE);
int SystemOutput = _open_osfhandle(intptr_t(ConsoleOutput), _O_TEXT);
FILE *COutputHandle = _fdopen(SystemOutput, "w");
// Get STDERR handle
HANDLE ConsoleError = GetStdHandle(STD_ERROR_HANDLE);
int SystemError = _open_osfhandle(intptr_t(ConsoleError), _O_TEXT);
FILE *CErrorHandle = _fdopen(SystemError, "w");
// Get STDIN handle
HANDLE ConsoleInput = GetStdHandle(STD_INPUT_HANDLE);
int SystemInput = _open_osfhandle(intptr_t(ConsoleInput), _O_TEXT);
FILE *CInputHandle = _fdopen(SystemInput, "r");
//make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog point to console as well
ios::sync_with_stdio(true);
// Redirect the CRT standard input, output, and error handles to the console
freopen_s(&CInputHandle, "CONIN$", "r", stdin);
freopen_s(&COutputHandle, "CONOUT$", "w", stdout);
freopen_s(&CErrorHandle, "CONOUT$", "w", stderr);
//Clear the error state for each of the C++ standard stream objects. We need to do this, as
//attempts to access the standard streams before they refer to a valid target will cause the
//iostream objects to enter an error state. In versions of Visual Studio after 2005, this seems
//to always occur during startup regardless of whether anything has been read from or written to
//the console or not.
std::wcout.clear();
std::cout.clear();
std::wcerr.clear();
std::cerr.clear();
std::wcin.clear();
std::cin.clear();
}
答案 3 :(得分:3)
创建管道,执行程序控制台CreateProcess()并使用ReadFile()读取或写入控制台WriteFile()
HANDLE hRead ; // ConsoleStdInput
HANDLE hWrite; // ConsoleStdOutput and ConsoleStdError
STARTUPINFO stiConsole;
SECURITY_ATTRIBUTES segConsole;
PROCESS_INFORMATION priConsole;
segConsole.nLength = sizeof(segConsole);
segConsole.lpSecurityDescriptor = NULL;
segConsole.bInheritHandle = TRUE;
if(CreatePipe(&hRead,&hWrite,&segConsole,0) )
{
FillMemory(&stiConsole,sizeof(stiConsole),0);
stiConsole.cb = sizeof(stiConsole);
GetStartupInfo(&stiConsole);
stiConsole.hStdOutput = hWrite;
stiConsole.hStdError = hWrite;
stiConsole.dwFlags = STARTF_USESHOWWINDOW | STARTF_USESTDHANDLES;
stiConsole.wShowWindow = SW_HIDE; // execute hide
if(CreateProcess(NULL, "c:\\teste.exe",NULL,NULL,TRUE,NULL,
NULL,NULL,&stiConsole,&priConsole) == TRUE)
{
//readfile and/or writefile
}
}
答案 4 :(得分:3)
如果要将程序的输出发送到文件或管道,例如
myprogram.exe > file.txt
myprogram.exe | anotherprogram.exe
或者您正在从另一个程序调用您的程序并通过管道捕获其输出,那么您不需要更改任何内容。即使入口点为WinMain
,它也会正常工作。
但是,如果在控制台或Visual Studio中运行程序,则输出将不会出现在控制台或Visual Studio的“输出”窗口中。如果你想看到输出“实时”,那么试试其他一个答案。
基本上,这意味着标准输出与控制台应用程序一样,但它没有连接到运行应用程序的控制台,似乎没有简单的方法(所有其他解决方案)此处显示将输出连接到一个新的控制台窗口,该窗口将在您运行应用程序时弹出,甚至可以从另一个控制台弹出。
答案 5 :(得分:2)
不要引用我这个,但Win32 console API可能就是你想要的。但是,如果您只是出于调试目的而这样做,则可能更感兴趣的是运行DebugView并调用DbgPrint函数。
这当然假定您的应用程序要发送控制台输出,而不是从其他应用程序读取它。在这种情况下,管道可能是你的朋友。
答案 6 :(得分:1)
转到项目&gt;项目属性&gt;链接器&gt;系统,在右侧窗格中,将子系统选项设置为控制台(/ SUBSYSTEM:CONSOLE)
然后编译程序并从控制台运行它以查看命令提示符是否显示输出。
答案 7 :(得分:0)
由于没有控制台窗口,因此不可能很难。 (每天都学到新东西 - 我从来不知道控制台功能!)
您是否可以更换输出通话?我经常使用TRACE或OutputDebugString将信息发送到Visual Studio输出窗口。
答案 8 :(得分:0)
实际上,有比迄今提出的任何方案简单得多的解决方案。您的Windows程序将具有WinMain函数,因此也只需添加此“虚拟”主函数即可。
int main()
{
return WinMain(GetModuleHandle(NULL), NULL, GetCommandLineA(), SW_SHOWNORMAL);
}
您现在可以像这样使用MSVC进行编译
cl /nologo /c /EHsc myprog.c
link /nologo /out:myprog.exe /subsystem:console myprog.obj user32.lib gdi32.lib
(您可能需要添加更多库链接)
运行程序时,任何printf
都将写入命令提示符。
如果您使用gcc(mingw)为Windows进行编译,则不需要虚拟的main函数,只需执行
gcc -o myprog.exe myprog.c -luser32 -lgdi32
(即避免使用-mwindows
标志,这将阻止写入控制台。创建最终的GUI版本时,该标志将非常有用)再次使用更多的Windows功能可能需要指定更多的库)< / p>
答案 9 :(得分:0)
今天花了整整一天的时间来尝试使其正常工作。在网络上找到的答案类似于luke's和Sev's。
该方法确实有效,但是问题出在我退出控制台时(通过调用FreeConsole
或只是正常终止应用程序)。在调试模式下,我在CRT清理代码中看到有关无效文件句柄的调试断言。
我认为该问题部分是由于每个人都在使用的过于复杂的重定向过程引起的,部分原因是标准IO流在退出之前并未进行重定向。
我完全不了解在此过程中需要使用_open_osfhandle
和_fdopen
的情况。
这是对我有用的完整解决方案:
重定向控制台标准IO:
bool RedirectConsoleIO()
{
bool result = true;
FILE* fp;
// Redirect STDIN if the console has an input handle
if (GetStdHandle(STD_INPUT_HANDLE) != INVALID_HANDLE_VALUE)
if (freopen_s(&fp, "CONIN$", "r", stdin) != 0)
result = false;
else
setvbuf(stdin, NULL, _IONBF, 0);
// Redirect STDOUT if the console has an output handle
if (GetStdHandle(STD_OUTPUT_HANDLE) != INVALID_HANDLE_VALUE)
if (freopen_s(&fp, "CONOUT$", "w", stdout) != 0)
result = false;
else
setvbuf(stdout, NULL, _IONBF, 0);
// Redirect STDERR if the console has an error handle
if (GetStdHandle(STD_ERROR_HANDLE) != INVALID_HANDLE_VALUE)
if (freopen_s(&fp, "CONOUT$", "w", stderr) != 0)
result = false;
else
setvbuf(stderr, NULL, _IONBF, 0);
// Make C++ standard streams point to console as well.
ios::sync_with_stdio(true);
// Clear the error state for each of the C++ standard streams.
std::wcout.clear();
std::cout.clear();
std::wcerr.clear();
std::cerr.clear();
std::wcin.clear();
std::cin.clear();
return result;
}
发布控制台:
bool ReleaseConsole()
{
bool result = true;
FILE* fp;
// Just to be safe, redirect standard IO to NUL before releasing.
// Redirect STDIN to NUL
if (freopen_s(&fp, "NUL:", "r", stdin) != 0)
result = false;
else
setvbuf(stdin, NULL, _IONBF, 0);
// Redirect STDOUT to NUL
if (freopen_s(&fp, "NUL:", "w", stdout) != 0)
result = false;
else
setvbuf(stdout, NULL, _IONBF, 0);
// Redirect STDERR to NUL
if (freopen_s(&fp, "NUL:", "w", stderr) != 0)
result = false;
else
setvbuf(stderr, NULL, _IONBF, 0);
// Detach from console
if (!FreeConsole() || !result)
return false;
return true;
}
调整控制台缓冲区大小:
void AdjustConsoleBuffer(int16_t minLength)
{
// Set the screen buffer to be big enough to scroll some text
CONSOLE_SCREEN_BUFFER_INFO conInfo;
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &conInfo);
if (conInfo.dwSize.Y < minLength)
conInfo.dwSize.Y = minLength;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), conInfo.dwSize);
}
分配新控制台:
bool CreateNewConsole(int16_t minLength)
{
bool result = false;
// Release any current console and redirect IO to NUL
ReleaseConsole();
// Attempt to create new console
if (AllocConsole())
{
AdjustConsoleBuffer(minLength);
result = RedirectConsoleIO();
}
return result;
}
附加到家长控制台:
bool AttachParentConsole(int16_t minLength)
{
bool result = false;
// Release any current console and redirect IO to NUL
ReleaseConsole();
// Attempt to attach to parent process's console
if (AttachConsole(ATTACH_PARENT_PROCESS))
{
AdjustConsoleBuffer(minLength);
result = RedirectConsoleIO();
}
return result;
}
从WinMain呼叫:
与/SUBSYSTEM:Windows
int APIENTRY WinMain(
HINSTANCE /*hInstance*/,
HINSTANCE /*hPrevInstance*/,
LPTSTR /*lpCmdLine*/,
int /*cmdShow*/)
{
if (CreateNewConsole(1024))
{
int i;
// test stdio
fprintf(stdout, "Test output to stdout\n");
fprintf(stderr, "Test output to stderr\n");
fprintf(stdout, "Enter an integer to test stdin: ");
scanf("%d", &i);
printf("You entered %d\n", i);
// test iostreams
cout << "Test output to cout" << endl;
cerr << "Test output to cerr" << endl;
clog << "Test output to clog" << endl;
cout << "Enter an integer to test cin: ";
cin >> i;
cout << "You entered " << i << endl;
std::cout << endl << "Press any key to continue..." << endl;
_getch();
ReleaseConsole();
}
return 0;
};
答案 10 :(得分:0)