现在我有了这段代码:
requester.h
#ifndef REQUESTER_H
#define REQUESTER_H
#include <QtNetwork/QNetworkAccessManager>
#include <QtNetwork/QNetworkReply>
#include <QtCore/QtCore>
#include <QVector>
#include <QObject>
class Requester
{
Q_OBJECT
public:
Requester();
~Requester();
QString get_last_reply();
void send_request();
private:
QNetworkAccessManager *manager;
QVector<QString> replies;
public slots:
void get_reply(QNetworkReply *reply);
};
#endif // REQUESTER_H
requester.cpp
#include "requester.h"
Requester::Requester()
{
manager = new QNetworkAccessManager;
}
Requester::~Requester() {
delete manager;
}
void Requester::get_reply(QNetworkReply *reply) {
QByteArray res = reply->readAll();
QString data = res.data();
replies.push_back(data);
}
QString Requester::get_last_reply() {
QString res = replies.back();
replies.pop_back();
return res;
}
void Requester::send_request() {
QObject::connect(manager, SIGNAL(finished(QNetworkReply*)), this, SLOT(get_reply(QNetworkReply*)));
manager->get(QNetworkRequest(QUrl("http://google.com")));
}
这个错误:
no matching function for call to 'QObject::connect(QNetworkReply*&, const char*, Requester* const, const char*)'
出了什么问题?我曾尝试使用connect而不是QObject :: connect,但是有一个错误,即无法将QNetworkAccessmanager转换为socket。
答案 0 :(得分:1)
问题是你没有继承QObject,所以很自然:你不能在那个类中处理插槽。
你应该写这样的东西:
class Requester : public QObject
{
Q_OBJECT
public:
explicit Requester(QObject *parent);
...
#include "requester.h"
Requester::Requester(QObject *p)
: QObject(p)
, manager(new QNetworkAccessManager)
{
}
...
此外,在这种情况下,在堆上构造QNetworkAccessManager
而不是堆栈几乎没有意义。您可以拥有一个QNetworkAccessManager m_networkAccessManager;没有分配,构造和删除的成员,但这只是未来的附加信息。