iOS - 如何将png图像转换为4位位图灰度?

时间:2013-10-01 02:48:03

标签: ios bitmap grayscale

这种情况,

我想使用iOS6 +将PNG图像(或JPEG)转换为4位位图灰度图像,4位位图只需要支持16种灰度颜色。

我该怎么办?

提前致谢。

2 个答案:

答案 0 :(得分:0)

您可以将其转换为8位灰度图像(请参阅Convert UIImage to 8 bits,或查看包含其他排列的the link that Spynet shared),但我无法对其进行调整以创建4位灰度位图( CGBitmapContextCreate抱怨它不是有效的参数组合。看起来它应该在理论上是可行的(CVPixelBuffer pixel format types下列出了4位格式),但我无法使用这种技术。

答案 1 :(得分:0)

我找到了将图像转换为4位灰度的解决方案,这样的代码。

-(UIImage *)grayscaleImageAt4Bits:(UIImage *)_image
{
    CGImageRef imageRef = [_image CGImage];
    int width  = CGImageGetWidth(imageRef);
    int height = CGImageGetHeight(imageRef);
    NSInteger _bitsPerComponent = 8;
    NSInteger _bytesPerPixel    = 1;
    NSInteger _bytesPerRow      = _bytesPerPixel * width;
    CGColorSpaceRef colorSpace  = CGColorSpaceCreateDeviceGray();
    uint8_t *sourceData = malloc(height * width * _bytesPerPixel);
    CGContextRef context = CGBitmapContextCreate(sourceData,
                                                 width,
                                                 height,
                                                 _bitsPerComponent,
                                                 _bytesPerRow,
                                                 colorSpace,
                                                 kCGImageAlphaNone);
    CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);

    const int _redIndex   = 0;
    const int _greenIndex = 1;
    const int _blueIndex  = 2;
    int _byteIndex  = 0;
    int _bitIndex   = 0;
    uint8_t *_newImageBits = malloc( height * width * _bytesPerPixel / 2 );
    for(int j=0;j<height;j++)
    {
        for(int k=0;k<width;k++)
        {
            UInt8 _perPixel = _newImageBits[_byteIndex];
            UInt8 *rgbPixel = (UInt8 *) &sourceData[j * width + k];
            int _red   = rgbPixel[_redIndex];
            int _green = rgbPixel[_greenIndex];
            int _blue  = rgbPixel[_blueIndex];
            int _pixelGrayValue = (_green + _red + _blue) / 16;
            UInt8 _pixelByte = (UInt8)_pixelGrayValue;
            _perPixel |= (_pixelByte<<4);
            _newImageBits[_byteIndex] = _perPixel;
            _bitIndex += 4;
            if(_bitIndex > 7)
            {
                _byteIndex++;
                _bitIndex = 0;
            }
        }
    }
    free(sourceData);
    //Direct fetch Bytes of 4-Bits, then you can use this Bytes ( sourceData ) to do something.
    sourceData = _newImageBits;
    CGImageRef cgImage  = CGBitmapContextCreateImage(context);
    UIImage *_grayImage = [UIImage imageWithCGImage:cgImage];
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);
    //Convert to NSData type, then you can use this NSData ( _sourceImageData ) to do something.
    NSData *_sourceImageData  = [NSData dataWithBytes:sourceData length:(width * height * _bytesPerPixel)];
    free(sourceData);
    return _grayImage;
}

iOS仅支持至少8位颜色显示,因此4位数据仅传输到openGL的纹理以供使用。