好吧,基本上我一直试图找出如何设置多人Flash游戏,最近我已经总结使用Java编写自己的服务器代码。经过几个小时的尝试后,我终于成功了,我遇到了障碍。这是我的服务器&客户代码。
服务器:
import java.net.*;
import java.io.*;
public class ServerFlash
{
public static void main(String[] args) throws IOException
{
ServerSocket serverSocket = null;
Socket connection = new Socket();
InputStream in = null;
boolean listening = true;
try
{
serverSocket = new ServerSocket(14804);
System.err.println("The server is now bound to port.");
}
catch (IOException e)
{
System.err.println("Could not bind server to port.");
System.exit(-1);
}
while (listening)
{
connection = serverSocket.accept();
if(connection!=null)
{
System.err.println("Connection to client has been established.");
in = connection.getInputStream();
listening = false;
}
}
while (!listening)
{
int data = in.read();
if(data!=-1)
{
System.err.println(data);
}
}
}
}
客户端:
var server = new Socket();
server.connect("[insertmyip]",14804);
server.addEventListener(Event.CONNECT, onConnect);
server.addEventListener(Event.CLOSE, onClose);
server.addEventListener(IOErrorEvent.IO_ERROR, onError);
server.addEventListener(ProgressEvent.SOCKET_DATA, onResponse);
server.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecError);
function onConnect(e:Event)
{
trace("Connection Established.");
}
function onClose(e:Event)
{
trace("Socket has been Close.");
}
function onError(e:Event)
{
trace("An Error has occured." + e);
}
function onResponse(e:Event)
{
trace("Responce has been recieved.");
}
function onSecError(e:Event)
{
trace("A SecError has occured.");
}
当我启动服务器时,一切都还可以。但是,当我启动客户端时,它成功连接到服务器,但服务器突然从客户端接收数据(如果您读取服务器读取传入数据并显示它的代码)并显示大约15行代码并且它不接受来自客户的任何新数据。但是,只有当客户端从网站(或文件夹)启动时才会发生这种情况,但是当我在Adobe Flash Pro中作为测试打开客户端时,它会正常工作。
如果您需要文件并将其移交。