下面是我幻灯片的代码,我遇到的问题是,在第一张图片之后,加载具有我需要的完美尺寸,但第二张图片加载的尺寸不同,我希望它与第一张相同。图像也没有按顺序加载。任何专家都可以找出并解决问题。
stop();
import gs.*;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
//hides the description box until the image is loaded
//hides the image until it is loaded
theImage.alpha=0;
loadingBar.visible = false;
//variables to hold the final coordinates of the image tween
var finalX:Number;
var finalY:Number;
//variable to hold the number of images in the XML
var listLength:Number;
//keeps track of what image should be displayed
var currPainting:Number=0;
//arrays to hold the contents of the XML, using this to allow
//for the random order of the images
var imageArray:Array = new Array();
//Loader event for the XML
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE, onLoaded);
var xml:XML;
loader.load(new URLRequest("paintings.xml"));
function onLoaded(e:Event):void {
//load XML
xml=new XML(e.target.data);
var il:XMLList=xml.images;
listLength=il.length();
populateArray();
}
function populateArray():void {
//takes the properties defined in the XML and stores them
//into arrays
var i:Number;
for (i = 0; i < listLength; i++) {
imageArray[i]=xml.images[i].pic;
}
beginImage();
}
function beginImage():void {
//grabs a random number between 0 and the number
//of images in the array
currPainting=Math.floor(Math.random()*imageArray.length);
//load description
var imageLoader = new Loader();
//catches errors if the loader cannot find the URL path
imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, catchFunction);
//actually loads the URL defined in the image array
imageLoader.load(new URLRequest(imageArray[currPainting]));
//adds a listener for while the image is loading
imageLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, imgLoading);
//adds a listener for what to do when the image is done loading
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoaded);
function catchFunction(e:IOErrorEvent) {
trace("Bad URL: " + imageArray[currPainting] + " does not exist");
//take out the bad URL from the array
imageArray.splice(currPainting,1);
//check to see if there are images left,
//else restart the slideshow
if (imageArray.length==0) {
populateArray();
} else {
beginImage();
}
}
function imgLoading(event:ProgressEvent):void{
//show the loading bar, and update the width
//based on how much is loaded
loadingBar.visible = true;
loadingBar.x = stage.stageWidth/2;
loadingBar.y = stage.stageHeight/3
loadingBar.bar.width = (event.bytesLoaded/event.bytesTotal)*100;
}
function imgLoaded(event:Event):void {
loadingBar.visible = false;
var scale:Number = stage.stageWidth * 0.292708 / theImage.width;
//add the image and get the dimensions to center the image
theImage.addChild(imageLoader);
theImage.x = stage.stageWidth/2.85;
theImage.y = 0;
if(theImage.height * scale > stage.stageHeight){
scale = stage.stageHeight * 0.704918 / theImage.height;
}
// apply the scale to the image
theImage.scaleX = theImage.scaleY = scale;
//take the contents of the loaded image and cast it as bitmap data
//to allow for bitmap smoothing
var image:Bitmap = imageLoader.content as Bitmap;
image.smoothing=true;
//start tween function
easeIn();
}
}
function easeIn():void {
TweenLite.to(theImage, 8, {onComplete:hideStuff});
TweenLite.to(theImage, 1, {alpha:1, overwrite:0});
}
function hideStuff():void {
TweenLite.to(theImage, 1, {alpha:0, onComplete:nextImage});
}
function nextImage():void {
//take out the image that was just displayed
imageArray.splice(currPainting,1);
//remove the picture
theImage.removeChildAt(0);
//start over
if (imageArray.length==0) {
populateArray();
} else {
beginImage();
}
}
这是xml
<xml>
<images><pic>portfolio1.jpg</pic></images>
<images><pic>portfolio2.jpg</pic></images>
<images><pic>portfolio3.jpg</pic></images>
<images><pic>portfolio4.jpg</pic></images>
<images><pic>portfolio5.jpg</pic></images>
</xml>
答案 0 :(得分:0)
我不认为theImage
的高度表示加载后的图像高度。应该可以使用装载机。为适应不同尺寸的图像,您必须在应用比例时显示图像的实际高度/宽度。当然,您可以将所有图像预先调整为相同大小。
关于随机加载,这正是
currPainting=Math.floor(Math.random()*imageArray.length);
beginImage
中的正在做。要按顺序完成加载,您可以直接获取第0个元素。