我需要在运行时动态创建多个canvas元素。我已经设法创建画布'很好,但是将'onmousedown'属性设置为方法已经证明是困难的。这可能是我需要通过函数传递canvas元素的细菌,虽然我不确定。有人可以帮忙吗?
谢谢!
下面你可以看到,按顺序:原始静态画布,动态创建画布的循环'和我需要设置为'onmousedown'的函数。
<canvas id="Canvas1" onmousedown="MouseDown(this, event)" onmousemove="MouseMove(event)" onmouseup="MouseUp(event)" width="0" height="600" style="overflow: hidden; position: absolute; top: 0px;">
for(var i = 1; i < total; i++)
{
var div = document.getElementById("Control");
var canv = document.createElement('canvas');
canv.id = "Canvas" + i.toString();
canv.width= 0+'px';
canv.height= 600+'px';
canv.style.overflow = 'hidden';
canv.style.position = 'absolute';
canv.style.top = 0+'px';
div.appendChild(canv);
}
function MouseDown(can, e)
{
MovingCanvas = can;
alert("got here");
clicked = true;
MouseX = e.clientX;
MouseY = e.clientY;
StartX = MovingCanvas.style.left;
StartY = MovingCanvas.style.top;
}
答案 0 :(得分:1)
只需在循环中添加回调处理程序:
for(var i = 1; i < total; i++) {
--- 8X ---
/// add a callback handler here by referencing the function
canv.onmousedown = MouseDown;
div.appendChild(canv);
}
请注意,这只会给出一个参数,即事件。但是没有必要,因为回调会将调用回调的当前画布绑定为this
;所以你可以修改你的回调函数:
/// callback only gives one argument to the function, the event
function MouseDown(e) {
/// this will be current canvas that called this function
MovingCanvas = this;
--- 8X ---
}
然后当然也需要修改:
<canvas id="Canvas1" onmousedown="MouseDown(event)" ...
^^^^^