如果我使用的话,如何删除所有具有相同名称的对象:
local screenGroup = self.view
local randomBad3 = function()
badC3 = display.newImage("BCloud3-"..tostring(math.random(1, 12))..".png")
badC3.x = math.random (0, 450); badC3.y = -50-- -50
physics.addBody( badC3, { density=.3, bounce=0.3, friction=.3, radius=25, filter=badc3CollisionFilter } )
badC3.name = "BCloud3"
badC3.isSensor = true
badC3.rotation = math.random(-30,30) -- Rotate the object
trans5 = transition.to( badC3, { time= math.random(yForB3A, yForB3B), y=600, transition=easing.OutExpo } )
badC3.gravityScale = 0.0
local cleanup
cleanup = function()
if badC3 then
if badC3.y >590 then
badC3:removeSelf()
badC3 = nil
end
end
end
Runtime:addEventListener("enterFrame", cleanup)
end
randomBadC3 = timer.performWithDelay( math.random(1000, 5000), randomBad3, 0 )
-
if badC3 then
badC3:removeSelf()
badC3 = nil
end
它只删除最后生成的那个,而不是全部
答案 0 :(得分:2)
如果要删除整个组,请将所有图像添加到一个组中。
for i=1,#maingroup do
if maingroup[i] then
maingroup[i]:removeSelf();maingroup[i]=nil
end
end
end