This site正在使用three.js加载maya模型。 这个模型有纹理图片
这是JS
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container;
var camera, scene;
var canvasRenderer, webglRenderer;
var mesh, zmesh, geometry, materials;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var meshes = [];
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000);
camera.position.x = 400;
camera.position.y = 200;
camera.position.z = 400;
scene = new THREE.Scene();
// LIGHTS
var ambient = new THREE.AmbientLight(0x666666);
scene.add(ambient);
var directionalLight = new THREE.DirectionalLight(0xffeedd);
directionalLight.position.set(0, 70, 100).normalize();
scene.add(directionalLight);
// RENDERER
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
webglRenderer.domElement.style.position = "relative";
container.appendChild(webglRenderer.domElement);
var loader = new THREE.JSONLoader(),
callbackKey = function (geometry, materials) {
createScene(geometry, materials, 0, 0, 0, 6)
};
loader.load("chameleon.js", callbackKey);
window.addEventListener('resize', onWindowResize, false);
}
function createScene(geometry, materials, x, y, z, scale) {
zmesh = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
zmesh.position.set(x, y, z);
zmesh.scale.set(scale, scale, scale);
meshes.push(zmesh);
scene.add(zmesh);
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
webglRenderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
for (var i = 0; i < meshes.length; i++) {
meshes[i].rotation.y += .01;
}
requestAnimationFrame(animate);
render();
}
function render() {
camera.lookAt(scene.position);
webglRenderer.render(scene, camera);
}
$(document).ready(function () {
init();
animate();
});
现在我想将第一个纹理图片更改为其他纹理,其余纹理在运行时保持不变!怎么做?
答案 0 :(得分:1)
如果您想在运行时更改纹理。您需要做的就是查看zmesh对象材质。找到蓝色服装材料的适当索引并将其换出。你的模型有点棘手,因为你有一系列材料,但无论如何。对于单个材质对象,您只需更改mesh.material.map
并更新它,在您需要的情况下我们需要mesh.material.materials[index].map
。因此,请尝试将其添加到createScene
函数的底部。它会用眼球纹理取代连衣裙:
zmesh.material.materials[1].map = THREE.ImageUtils.loadTexture( 'c006_10.jpg' );
当然,将'c006_10.jpg'替换为适合您眼球纹理的路径。一个补充说明,如果您将纹理交换连接到onclick
,例如,您将需要一个活动的渲染循环或调用渲染器的渲染函数来使其显示。