我正在努力让PropertyPath工作 - 我在Window资源中有一个转换,我试图通过一个StoryBoard来影响 - 也在Window Resources ...
继承我正在使用的财产路径...
(Viewport2DVisual3D.Transform).(Transform3DGroup)[0].(RotateTransform3D).(RotateTransform3D.Rotation).(AxisAngleRotation3D.Angle)
编辑:感谢Anurags的建议,我有点进一步......
(Viewport2DVisual3D.Transform)。(Transform3DGroup.Children)[0]。(RotateTransform3D.Rotation)。(AxisAngleRotation3D.Angle)
但是现在它出错了“Rotation属性没有指向DependencyProperty”
有人可以让我回到正轨吗?
完整的代码......
<Window
x:Class="WpfApplication1.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Height="300" Width="300">
<Window.Resources>
<Transform3DGroup x:Key="WorldTranslation">
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0,1,0" Angle="0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</Transform3DGroup>
<Storyboard x:Key="MyStoryboard">
<DoubleAnimation
Storyboard.Target="{Binding TemplatedParent}"
Storyboard.TargetProperty="(Viewport2DVisual3D.Transform).(Transform3DGroup.Children)[0].(RotateTransform3D.Rotation).(AxisAngleRotation3D.Angle)"
From="0.0" To="360" Duration="0:0:1" />
</Storyboard>
<MeshGeometry3D
x:Key="squareMeshFrontLeft"
Positions="-1,-1,1 1,-1,1 1,1,1 -1,1,1"
TriangleIndices="0 1 2 0 2 3"
TextureCoordinates="0,1 1,1 1,0 0,0" />
<DiffuseMaterial x:Key="visualHostMaterial" Brush="White" Viewport2DVisual3D.IsVisualHostMaterial="True" />
</Window.Resources>
<Viewport3D>
<Viewport3D.Camera>
<PerspectiveCamera Position="0,0,10" LookDirection="0,0,-1" />
</Viewport3D.Camera>
<Viewport2DVisual3D Material="{StaticResource visualHostMaterial}" Geometry="{StaticResource squareMeshFrontLeft}" >
<Viewport2DVisual3D.Transform>
<StaticResource ResourceKey="WorldTranslation" />
</Viewport2DVisual3D.Transform>
<StackPanel Background="Blue" Width="80" Height="80">
<Button Height="30" Margin="20">
<Button.Content>Blah</Button.Content>
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<EventTrigger.Actions>
<BeginStoryboard Storyboard="{StaticResource MyStoryboard}" >
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Button.Triggers>
</Button>
</StackPanel>
</Viewport2DVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<AmbientLight Color="White" />
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
</Window>
答案 0 :(得分:1)
首先,使用3D KeyFrame动画代替DoubleAnimation。
使用(Transform3DGroup.Children)而不是
更正您的StoryBoard.TargetProperty的语法还检查一下: http://social.msdn.microsoft.com/Forums/en-US/wpf/thread/78170274-a585-4cd6-85ed-edfd655d34ab