我正在尝试绘制一个跟随屏幕触摸的尺子。在第一次触摸时,我设置了第一个点,在另一个点上,ruller跟随手指在屏幕上调整大小并围绕第一个点旋转,具体取决于手指的位置。
我试着这样做:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView:self.view];
self.regleFirstPoint = p;
UIImageView* img = [[UIImageView alloc] initWithImage:self.regleImg];
img.frame = CGRectMake(self.regleFirstPoint.x, self.regleFirstPoint.y, 0, self.regleImg.size.height);
[self.view addSubview:img];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView:self.view];
// Width
float deltaY = p.y - self.regleFirstPoint.y;
float deltaX = p.x - self.regleFirstPoint.x;
float width = sqrt((deltaX * deltaX) + (deltaY * deltaY));
// Angle
float angleInRadians = atanf(deltaY / deltaX);
float angleInDegrees = angleInRadians * 180 / M_PI; // JUST FOR INFO
NSLog(@"angle : %f / %f", angleInRadians, angleInDegrees);
// Resizing image
UIImageView* img = [self.regles lastObject];
img.frame = CGRectMake(self.regleFirstPoint.x, self.regleFirstPoint.y, width, self.regleImg.size.height/2);
img.center = self.regleFirstPoint;
CGAffineTransform transform = CGAffineTransformIdentity;
img.transform = CGAffineTransformRotate(transform, angleInRadians);
}
ruller没有正确地按照手指,我想我错过了什么。我的代码出了什么问题?
编辑:经过一些研究后我也试过这个:
// Resizing images
img.frame = CGRectMake(self.regleFirstPoint.x, self.regleFirstPoint.y, largeur, self.regleImg.size.height/2);
[img.layer setAnchorPoint:CGPointMake(self.regleFirstPoint.x / img.bounds.size.width, self.regleFirstPoint.y / img.bounds.size.height)];
img.transform = CGAffineTransformRotate(img.transform, angleInRadians);
答案 0 :(得分:0)
这只是一个有序的问题:
这是一段更新的代码,只使用了UIView而不是你的图像:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
// Hold first touch
self.regleFirstPoint = [touch locationInView:self.view];
// Reset view / image
_rulerView.transform = CGAffineTransformIdentity;
_rulerView.frame = CGRectMake(self.regleFirstPoint.x, self.regleFirstPoint.y, 0, CGRectGetHeight(_rulerView.frame));
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView:self.view];
// Compute width
float deltaX = p.x - self.regleFirstPoint.x;
float deltaY = p.y - self.regleFirstPoint.y;
float width = sqrt((deltaX * deltaX) + (deltaY * deltaY));
// Compute angle
float angleInRadians = atan2(deltaY, deltaX);
NSLog(@"angle (rad) : %f", angleInRadians);
NSLog(@"angle (deg) : %f", angleInRadians * 180 / M_PI);
// First reset the transformation to identity
_rulerView.transform = CGAffineTransformIdentity;
// Set anchor point
_rulerView.layer.anchorPoint = CGPointMake(0.0f, 0.5f);
// Resizing view / image
_rulerView.frame = CGRectMake(self.regleFirstPoint.x, self.regleFirstPoint.y, width, CGRectGetHeight(_rulerView.frame));
// Reset the layer position to the first point
_rulerView.layer.position = self.regleFirstPoint;
// Apply rotation transformation
_rulerView.transform = CGAffineTransformMakeRotation(angleInRadians);
}
希望有所帮助。
西里尔