我正在尝试使用Repa阵列在Haskell中实现三相结构光扫描的相位解缠算法。我想实现基于泛洪填充的展开算法从点(宽度/ 2,高度/ 2)向外递归。不幸的是,使用这种递归方法我得到了一个内存不足的异常。我是Haskell和Repa库的新手,所以我想知道我是否正在做任何明显错误的事情。任何有关这方面的帮助将不胜感激!
更新(@leventov):
我现在正在考虑在Yarr中使用可变数组实现以下路径。 (出版物:K。Chen,J。Xi,Y。Yu& J. F. Chicharo,“用于三维条纹图形轮廓术的快速质量引导的填充相位展开算法”,用于工业应用的光学计量和检验, 2010年,第1-9页。)
{-# OPTIONS_GHC -Odph -rtsopts -fno-liberate-case -fllvm -optlo-O3 -XTypeOperators -XNoMonomorphismRestriction #-}
module Scanner where
import Data.Word
import Data.Fixed
import Data.Array.Repa.Eval
import qualified Data.Array.Repa as R
import qualified Data.Array.Repa.Repr.Unboxed as U
import qualified Data.Array.Repa.Repr.ForeignPtr as P
import Codec.BMP
import Data.Array.Repa.IO.BMP
import Control.Monad.Identity (runIdentity)
import System.Environment( getArgs )
type ImRead = Either Error Image
type Avg = P.Array R.U R.DIM2 (ImageT, ImageT, ImageT)
type ImageT = (Word8, Word8, Word8)
type PhaseT = (Float, Float, Float)
type WrapT = (Float, Int)
type Image = P.Array R.U R.DIM2 (Word8, Word8, Word8)
type Phase = P.Array R.U R.DIM2 (Float, Float, Float)
type Wrap = P.Array R.U R.DIM2 (Float, Int)
type UWrapT = (Float, Int, [(Int, Int)], String)
type DepthT = (Float, Int, String)
{-# INLINE noise #-}
{-# INLINE zskew #-}
{-# INLINE zscale #-}
{-# INLINE compute #-}
{-# INLINE main #-}
{-# INLINE doMain #-}
{-# INLINE zipImg #-}
{-# INLINE mapWrap #-}
{-# INLINE avgPhase #-}
{-# INLINE doAvg #-}
{-# INLINE doWrap #-}
{-# INLINE doPhase #-}
{-# INLINE isPhase #-}
{-# INLINE diffPhase #-}
{-# INLINE shape #-}
{-# INLINE countM #-}
{-# INLINE inArr #-}
{-# INLINE idx #-}
{-# INLINE getElem #-}
{-# INLINE start #-}
{-# INLINE unwrap #-}
{-# INLINE doUnwrap #-}
{-# INLINE doDepth #-}
{-# INLINE write #-}
noise :: Float
noise = 0.1
zskew :: Float
zskew = 24
zscale :: Float
zscale = 130
compute :: (R.Shape sh, U.Unbox e) => P.Array R.D sh e -> P.Array R.U sh e
compute a = runIdentity (R.computeP a)
main :: IO ()
main = do
commandArguments <- getArgs
case commandArguments of
(file1 : file2 : file3 : _ ) -> do
image1 <- readImageFromBMP file1
image2 <- readImageFromBMP file2
image3 <- readImageFromBMP file3
doMain image1 image2 image3
_ -> putStrLn "Not enough arguments"
doMain :: ImRead -> ImRead -> ImRead -> IO()
doMain (Right i1) (Right i2) (Right i3) = write
where
write = writeFile "out.txt" str
(p, m, d, str) = start $ mapWrap i1 i2 i3
doMain _ _ _ = putStrLn "Error loading image"
zipImg :: Image -> Image -> Image -> Avg
zipImg i1 i2 i3 = U.zip3 i1 i2 i3
mapWrap :: Image -> Image -> Image -> Wrap
mapWrap i1 i2 i3 = compute $ R.map wrap avg
where
wrap = (doWrap . avgPhase)
avg = zipImg i1 i2 i3
avgPhase :: (ImageT, ImageT, ImageT) -> PhaseT
avgPhase (i1, i2, i3) = (doAvg i1, doAvg i2, doAvg i3)
doAvg :: ImageT -> Float
doAvg (r, g, b) = (r1 + g1 + b1) / d1
where
r1 = fromIntegral r
g1 = fromIntegral g
b1 = fromIntegral b
d1 = fromIntegral 765
doWrap :: PhaseT -> WrapT
doWrap (p1, p2, p3) = (wrap, mask)
where
wrap = isPhase $ doPhase (p1, p2, p3)
mask = isNoise $ diffPhase [p1, p2, p3]
doPhase :: PhaseT -> (Float, Float)
doPhase (p1, p2, p3) = (x1, x2)
where
x1 = sqrt 3 * (p1 - p3)
x2 = 2 * p2 - p1 - p3
isPhase :: (Float, Float) -> Float
isPhase (x1, x2) = atan2 x1 x2 / (2 * pi)
diffPhase :: [Float] -> Float
diffPhase phases = maximum phases - minimum phases
isNoise :: Float -> Int
isNoise phase = fromEnum $ phase <= noise
shape :: Wrap -> [Int]
shape wrap = R.listOfShape $ R.extent wrap
countM :: Wrap -> (Float, Int)
countM wrap = R.foldAllS count (0,0) wrap
where count = (\(x, y) (i, j) -> (x, y))
start :: Wrap -> UWrapT
start wrap = unwrap wrap (x, y) (ph, m, [], "")
where
[x0, y0] = shape wrap
x = quot x0 2
y = quot y0 2
(ph, m) = getElem wrap (x0, y0)
inArr :: Wrap -> (Int, Int) -> Bool
inArr wrap (x,y) = x >= 0 && y >= 0 && x < x0 && y < y0
where
[x0, y0] = shape wrap
idx :: (Int, Int) -> (R.Z R.:. Int R.:. Int)
idx (x, y) = (R.Z R.:. x R.:. y)
getElem :: Wrap -> (Int, Int) -> WrapT
getElem wrap (x, y) = wrap R.! idx (x, y)
unwrap :: Wrap -> (Int, Int) -> UWrapT -> UWrapT
unwrap wrap (x, y) (ph, m, done, str) =
if
not $ inArr wrap (x, y) ||
(x, y) `elem` done ||
toEnum m::Bool
then
(ph, m, done, str)
else
up
where
unwrap' = doUnwrap wrap (x, y) (ph, m, done, str)
right = unwrap wrap (x+1, y) unwrap'
left = unwrap wrap (x-1, y) right
down = unwrap wrap (x, y+1) left
up = unwrap wrap (x, y-1) down
doUnwrap :: Wrap -> (Int, Int) -> UWrapT -> UWrapT
doUnwrap wrap (x, y) (ph, m, done, str) = unwrapped
where
unwrapped = (nph, m, (x, y):done, out)
(phase, mask) = getElem wrap (x, y)
rph = fromIntegral $ round ph
off = phase - (ph - rph)
nph = ph + (mod' (off + 0.5) 1) - 0.5
out = doDepth wrap (x, y) (nph, m, str)
doDepth :: Wrap -> (Int, Int) -> DepthT -> String
doDepth wrap (x, y) (ph, m, str) = write (x, ys, d, str)
where
[x0, y0] = shape wrap
ys = y0 - y
ydiff = fromIntegral (y - (quot y0 2))
plane = 0.5 - ydiff / zskew
d = (ph - plane) * zscale
write :: (Int, Int, Float, String) -> String
write (x, y, depth, str) = str ++ vertex
where
vertex = xstr ++ ystr ++ zstr
xstr = show x ++ " "
ystr = show y ++ " "
zstr = show depth ++ "\n"
答案 0 :(得分:1)
抱歉因为我的第一个误导性建议而浪费你的时间。
您应该使用另一个二维像素状态数组(已访问或未访问过)而不是
(x, y) `elem` done
因为后者需要线性时间。
解决几乎相同任务的示例:repa
and vector
和yarr
。
也许,由于通过追加到最后(在write
函数中)构建字符串,你有内存不足的问题 - 最糟糕的解决方案,线性时间和内存消耗。您最好使用cons(:
)聚合结果,并以相反的顺序将其写入输出文件的末尾。更好的是 - 将结果写入另一个未装箱的Vector
个(Int, Int, Float)
元素(分配width*height
大小的矢量 - 作为可能大小的上限)。