OpenGL - 纹理太多了

时间:2013-08-28 12:39:42

标签: java opengl minecraft

我有一个90帧的动画,我想在Minecraft hud上显示它。 这是我现在使用的代码:

String CType = "Target";
int CSpeed = 30;
int fast = 0;
public int CenterRoteryCounter = 0;
@ForgeSubscribe
public void CenterRotery(RenderGameOverlayEvent.Post event){
//========Resolution========
res = new ScaledResolution(mc.gameSettings, mc.displayWidth, mc.displayHeight);
int width = res.getScaledWidth();
int height = res.getScaledHeight();
//========Resolution========+

if(CenterRoteryCounter == 90){CenterRoteryCounter = 0;}

if(CenterRoteryCounter < 10){
this.mc.renderEngine.func_110577_a(new ResourceLocation("CenterRotery/"+CType+"000" + CenterRoteryCounter + ".png"));

}else{if(CenterRoteryCounter < 100){
this.mc.renderEngine.func_110577_a(new ResourceLocation("CenterRotery/"+CType+"00" + CenterRoteryCounter + ".png"));

}else{
this.mc.renderEngine.func_110577_a(new ResourceLocation("CenterRotery/"+CType+"0" + CenterRoteryCounter + ".png"));
}
}

drawTexturedModalRect((width/2)-44, (height/2)-37, 0, 0, 250, 250);
mc.func_110434_K().func_110577_a(Gui.field_110324_m);

if((fast % CSpeed)==0){CenterRoteryCounter++;}fast++;
}

但正如您所看到的,这是每秒创建~30个新的ResourceLocations .. !! 我如何预加载纹理并以相同的方式显示它们?

1 个答案:

答案 0 :(得分:0)

您可以在方法getResourceLocation(String resourceLocation)中使用类中的私有静态最终Hashmap。类似的东西:

private static ResourceLocation getResourceLocation(String resourceLocation) {
    ResourceLocation myRes = myHashMap.get(resourceLocation);

    if (myRes == null) {
        myRes = new ResourceLocation(resourceLocation);
        myHashMap.put(resourceLocation, myRes);
    }

    return myRes;
}

它会根据需要缓存您的资源。只需确保所需的内存量!