我在Xcode上制作一个简单的游戏,我决定在我的.m中使用一个nstimer xcode在我的代码中发现了三个问题:分配到' CGPoint' (又名' struct CGPoint')来自可兼容的' int'两次,它说使用未声明的游戏循环。任何帮助都很棒
@implementation ViewController
@synthesize bg, rock, platform1, platform2, platform3, platform4, platform5, platform6, platform7;
@synthesize gameState;
@synthesize rockVelocity, gravity;
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
gameState = kStateRunning;
rockVelocity = CGpointMake (0, 0);
gravity = CGpointMake (0, kGravity);
[NSTimer scheduledTimerWithTimeInterval: 1.0/60 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES];
- (void)gameLoop {
if (gameState == kStateRunning)
{
[self gameStatePlayNormal];
}
else if (gameState == kStateGameOver)
{
}
}
答案 0 :(得分:1)
你需要说 CGPointMake(0,0); 您还需要确保通过说
在头文件中声明gameLoop函数-(void)gameLoop;
您的viewDidLoad也缺少结束括号。在NSTimer方法之后添加一个。