我正在尝试为机器中的许多气泡制作动画。我正在使用基本动画将气泡从小气泡缩放到大气泡,并使用关键帧动画将气泡以曲线形式发送到屏幕上。这些组合成一组动画。
我已经仔细阅读了所有可以尝试使其工作的内容,但我有以下两个问题。
这是我的动画代码。
-(void)EmitBubbles:(UIButton*)bubblename :(CGRect)RectPassed
{
bubblename.hidden = NO;
// Set position and size of each bubble to be at head of bubble machine and size (0,0)
CGPoint point = (RectPassed.origin);
CGRect ButtonFrame;
ButtonFrame = bubblename.bounds;
ButtonFrame.size = CGSizeMake(0, 0);
bubblename.bounds = ButtonFrame;
CGRect OldButtonBounds = bubblename.bounds;
CGRect NewButtonBounds = OldButtonBounds;
NewButtonBounds.size = RectPassed.size;
CGFloat animationDuration = 0.8f;
// Set up scaling
CABasicAnimation *resizeAnimation = [CABasicAnimation animationWithKeyPath:@"bounds.size"];
resizeAnimation.fillMode = kCAFillModeForwards;
resizeAnimation.duration = animationDuration;
resizeAnimation.fromValue = [NSValue valueWithCGSize:OldButtonBounds.size];
resizeAnimation.toValue = [NSValue valueWithCGSize:NewButtonBounds.size];
// Set Actual bubble size after animation
bubblename.bounds = NewButtonBounds;
// Setup Path
CGPoint MidPoint = CGPointMake(500,50);
CGPoint EndPoint = CGPointMake(RectPassed.origin.x, RectPassed.origin.y);
CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
pathAnimation.calculationMode = kCAAnimationPaced;
CGMutablePathRef curvedPath = CGPathCreateMutable();
CGPathMoveToPoint(curvedPath, nil, bubblename.bounds.origin.x, bubblename.bounds.origin.y);
CGPoint NewLoc = CGPointMake(745, 200);
CGPathMoveToPoint(curvedPath, NULL, NewLoc.x,NewLoc.y);
CGPathAddCurveToPoint(curvedPath, NULL, 745,200,MidPoint.x,MidPoint.y, EndPoint.x, EndPoint.y);
pathAnimation.path = curvedPath;
// Set Bubble action position after animation
bubblename.layer.position = point;
// Add scale and path to animation group
CAAnimationGroup *group = [CAAnimationGroup animation];
group.removedOnCompletion = YES;
[group setAnimations:[NSArray arrayWithObjects:pathAnimation, resizeAnimation, nil]];
group.duration = animationDuration;
[bubblename.layer addAnimation:group forKey:@"nil"]; //savingAnimation
CGPathRelease(curvedPath);
}
我使用
为每个气泡调用动画[self EmitBubbles:btnbubble1 :CGRectMake(200, 500, 84, 88)];
[self EmitBubbles:btnbubble2 :CGRectMake(200, 500, 84, 88)];
屏幕上有20个气泡。传递的rect的大小是我想要气泡的最终大小。
我是否可以使用比例和关键帧路径分别为每个气泡设置动画,而无需为每个气泡编写上述代码?
由于
答案 0 :(得分:0)
行。我想我做到了。经过几个小时的环视,看看Stackoverflow和其他地方,我发现这些物体一个接一个地生动。我必须根据应用时间来计算时间。我用了。
group.beginTime = CACurrentMediaTime()+ AnimationDelay
在继续动画之前,暂停动画暂时出现在最终位置。我不得不使用
group.fillMode = kCAFillModeBackwards;