我昨天开始学习SDL库,经过一些阅读和询问,制作了一个非常简单的程序,当左键按下时,它会绘制一个块。
问题在于,当鼠标快速移动时它会跳过点,所以你得到一堆正方形而不是一条线,下面的屏幕截图显示了一条线以常规速度移动鼠标,一条移动快速移动鼠标: / p>
是什么导致它跳过所有这些点?
以下是代码:
//keep the window open
while(running){
//handle events
while(SDL_PollEvent(&event)){
switch(event.type){
case SDL_MOUSEBUTTONDOWN:
//left button down draws black block
if(event.button.button == SDL_BUTTON_LEFT) boxColor = black;
//right button "erases" a point
else
if(event.button.button == SDL_BUTTON_RIGHT) boxColor = blue;
//middle button clears the screen
else {
clearScreen(display,blue);
break;
}
//where to draw
drawing = 1;
boxRect.x = event.button.x - BOX_WIDTH / 2;
boxRect.y = event.button.y - BOX_HEIGHT / 2;
break;
case SDL_MOUSEMOTION:
//keep drawing if the button is pressed
if(drawing == 1){
boxRect.x = event.motion.x - BOX_WIDTH / 2;
boxRect.y = event.motion.y - BOX_HEIGHT / 2;
}
break;
//stop drawing when the button is no longer pressed
case SDL_MOUSEBUTTONUP:
drawing = 0;
break;
//quit if window closing button is pressed
case SDL_QUIT:
running = 0;
break;
}
}
//draw
if(drawing == 1){
SDL_FillRect(display,&boxRect,boxColor);
SDL_Flip(display);
}
}
答案 0 :(得分:3)
因为系统实际上并不将点作为连续流获取,所以它必须轮询鼠标位置。这意味着如果你移动鼠标太快,两次民意调查之间的差异将足够大,以便有一个间隙。