所以,我正在努力制作赛车计划。在这种情况下,我希望汽车减速直到速度为0,因为用户释放了W键而不是完全停止。
以下是代码:
JLabel carImage = new JLabel(new ImageIcon("carimage.jpg"));
int carAcceleration = 100;
int carPositionX = 0, carPositionY = 100;
// assume it is already add in the container
public void keyReleased(KeyEvent key) {
handleKeyReleased(key);
}
int slowdown = 0;
Timer timer = new Timer(1000,this); // 1000ms for test
public void handleKeyReleased(KeyEvent key) {
if(key.getKeyCode() == KeyEvent.VK_W) {
slowdown=1;
timer.start();
}
}
public void actionPerformed(ActionEvent action) {
if(slowdown == 1) {
while(carAcceleration> 0) {
carAcceleration--;
carPositionX += carAcceleration;
carImage.setBounds(carPositionX, carPositionY, 177,95);
timer.restart();
}
}
timer.stop();
slowdown = 0;
}
但是,当我释放W键时。它等了一整秒,突然向右传送100px并停止。
我也尝试过使用Thread.sleep(1000);但同样的事情发生了。
JLabel carImage = new JLabel(new ImageIcon("carimage.jpg"));
int carAcceleration = 100;
int carPositionX = 0, carPositionY = 100;
// assume it is already add in the container
public void keyReleased(KeyEvent key) {
handleKeyReleased(key);
}
public void handleKeyReleased(KeyEvent key) {
if(key.getKeyCode() == KeyEvent.VK_W) {
while(carAcceleration> 0) {
carAcceleration--;
carPositionX += carAcceleration;
carImage.setBounds(carPositionX, carPositionY, 177,95);
try {
Thread.sleep(1000);
} catch (InterruptedException ie) {
//
}
}
}
}
我希望它像这样执行。
carAcceleration | carPositionX | Output
----------------------------------------------------------------------
100 | 100 | carImage.setBounds(100,100,177,95);
| | PAUSES FOR SECONDS
99 | 199 | carImage.setBounds(199,100,177,95);
| | PAUSES FOR SECONDS
98 | 297 | carImage.setBounds(297,100,177,95);
| | PAUSES FOR SECONDS
... and so on
提前致谢。 :d
答案 0 :(得分:2)
这example使用阻尼弹簧模型来模拟这种减速。 javax.swing.Timer
用于调整动画的速度。
答案 1 :(得分:0)
而不是carPositionX+=carAcceleration
尝试carPositionY+=carAccleration
。这应该使汽车在窗户坐标系的y轴上移动。