所以我的马里奥项目必须包括马里奥运动的主要内容,当然这是跳高或相当大的选项。众所周知,按下跳跃按钮会让他跳得更高,这就是我的目标。在我的情况下,该按钮是X,我不确定如何做到这一点。
这是我目前的尝试失败,默认情况下,我的变量中的重力设置为0.87。
这是在我的keyDownHandler中(当按下键时)
if (event.keyCode == Keyboard.X && onGround == true)
{
vy += jumpForce;
holdJump = true;
onGround = false;
if(holdJump == true && onGround == false)
{
_mario.y += 1;
}
else
{
vy = vy + (grav * 0.20);
holdJump = false;
}
这是在我的keyUpHandler中(当没有按下/放开键时)
if (event.keyCode == Keyboard.X)
{
if (holdJump == false)
{
accy = 0;
gravity = 0.80;
incSpeedY = 0;
}
}
答案 0 :(得分:0)
好的,我已经发表了评论。
您可以使用标准
vy=vyLast-g*(t-tLast)
,只需在释放跳键时将vyLast
设置为min(0,vyLast)
,并在地面按下跳键时将其设置为跳跃启动速度。 / p>
以下是带有跳红圈的示例Adobe Air应用程序。它实现了我在评论中描述的逻辑:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
>
<fx:Script>
<![CDATA[
import flash.utils.getTimer;
import mx.graphics.SolidColor;
public var marioY:Number = 0; //jump height above ground (meters)
public var g:Number = -9.81; //meter/(second^2)
public var lastTime:Number = NaN;
public var lastVerticalSpeed:Number = 0;//speed of a flight -meters/second
public var jumpSpeed:Number = 10;//initial jump speed - meters/second
public var timeRatio:Number = 1000;//milliseconds in a second
public var heightRatio:Number = 50; //pixels/meter
protected function get landed():Boolean{
return marioY <= 0 && lastVerticalSpeed <= 0;
}
protected function onKeyDown(event:KeyboardEvent):void{
if(event.keyCode==Keyboard.UP && landed){
lastVerticalSpeed = jumpSpeed;
trace('fly!');
}
}
protected function onKeyUp(event:KeyboardEvent):void{
if(event.keyCode==Keyboard.UP){
lastVerticalSpeed = Math.min(0,lastVerticalSpeed);
trace('fall!');
}
}
protected function onEnterFrame(event:Event):void{
if(!isNaN(lastTime)){
var deltaTime:Number = (getTimer() - lastTime)/timeRatio;
marioY+=lastVerticalSpeed*deltaTime;
if(landed){
lastVerticalSpeed=0;
marioY=0;
}else{
lastVerticalSpeed+=g*deltaTime;
}
}
mario.y=area.height-marioY*heightRatio-20;
lastTime = getTimer();
}
]]>
</fx:Script>
<s:Group width="100%" height="100%" keyDown="onKeyDown(event)" keyUp="onKeyUp(event)"
enterFrame="onEnterFrame(event)" id="area"
creationComplete="area.setFocus()"
>
<s:Rect width="100%" height="100%" fill="{new SolidColor(0x0000FF)}"/>
<s:Ellipse id="mario" width="10" height="10" fill="{new SolidColor(0xFF0000)}"
y="100" x="100"
/>
</s:Group>
</s:WindowedApplication>