如何在我的游戏中使用libGDX实现Admob?

时间:2013-08-01 05:26:18

标签: android libgdx

我开始使用libGDX,我想在我的游戏中使用AdMob。

如果有人已经参与其中,请给我一些方法让这件事在游戏中发生?

2 个答案:

答案 0 :(得分:5)

    layout = new RelativeLayout(this);
    adView = new AdView(this, AdSize.BANNER, adMObid );

    View gameView=initializeForView(new TalkingFriendApp(this), cfg);

    RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
    adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
    adParams.addRule(RelativeLayout.ALIGN_PARENT_LEFT);

    RelativeLayout.LayoutParams adParams1 = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
    adParams1.addRule(RelativeLayout.ALIGN_PARENT_TOP);
    adParams1.addRule(RelativeLayout.ALIGN_PARENT_LEFT);

    adView.loadAd(new AdRequest());

    layout.addView(gameView, adParams);
    layout.addView(adView, adParams1);

    setContentView(layout);

答案 1 :(得分:1)

用于集成到您的应用See Here

    adView = new AdView(this, AdSize.BANNER, "YourID");        
    RelativeLayout layout = (RelativeLayout)findViewById(R.id.ad);        
    layout.addView(adView);
    AdRequest request = new AdRequest();
    request.setTesting(false);
    adView.loadAd(request);