在Marpa语法中制作0+长度列表的简明方法?

时间:2013-07-30 22:09:00

标签: perl marpa

我是Marpa的新手。我已经尝试了几种方法来描述我的语法中的0个或更多个术语的列表,我想避免使用多个解析树。

我的语言将只有1个组件,后跟0 +子组件:

package => component-rule [subcomponent-rule ...]

我首先尝试的是:

{ lhs => 'Package', rhs => [qw/component-rule subcomponents/] },
{ lhs => 'subcomponents', rhs => [qw/subcomponent-list/] },
{ lhs => 'subcomponent-list', rhs => [qw/subcomponent-rule/], action => 'do_subcomponent_list' },
{ lhs => 'subcomponent-list', rhs => [qw/subcomponent-list subcomponent-rule/], action => 'do_subcomponent_list' },
{ lhs => 'subcomponent-list', rhs => [qw//], action => 'do_subcomponent_empty_list' },
{ lhs => 'subcomponent-rule', rhs => [qw/subcomponent subcomponent-name/], action => 'do_subcomponent' },

(帖子末尾的完整代码。)

这是我的意见:

$recce->read( 'component', );
$recce->read( 'String', 'MO Factory');
$recce->read( 'subcomponent', );
$recce->read( 'String', 'Memory Wipe Station');
$recce->read( 'subcomponent', );
$recce->read( 'String', 'DMO Tour Robot');

我得到两个解析树,第一个有不受欢迎的undef,第二个是我喜欢的。两者都将列表作为一棵树固定回来。

$VAR1 = [
          {
            'Component' => 'MO Factory'
          },
          [
            [
              {
                'Subcomponent' => undef
              },
              {
                'Subcomponent' => 'Memory Wipe Station'
              }
            ],
            {
              'Subcomponent' => 'DMO Tour Robot'
            }
          ]
        ];
$VAR2 = [
          {
            'Component' => 'MO Factory'
          },
          [
            {
              'Subcomponent' => 'Memory Wipe Station'
            },
            {
              'Subcomponent' => 'DMO Tour Robot'
            }
          ]
        ];

subcomponent-list的可空规则是允许0个子组件的情况,但它在1+子组件列表的前面引入了null元素,这是一个替代解析。 (Marpa只有一次下降周期,谢天谢地。)

我的另一个想法是使子组件列表不可为空,并引入一个0或1个子组件列表的中间规则:

{ lhs => 'subcomponents', rhs => [qw//] },
{ lhs => 'subcomponents', rhs => [qw/subcomponent-list/] },

这至少消除了多重解析,但我仍然有一个循环,一个凌乱的嵌套树来压缩。

是否有更直接的方法来制作0+长度列表或以其他方式使符号可选?

完整示例代码:

#!/usr/bin/perl

use Marpa::R2;
use Data::Dumper;

my $grammar = Marpa::R2::Grammar->new(
    {   start   => 'Package',
        actions => 'My_Actions',
        default_action => 'do_what_I_mean',
        rules => [
        { lhs => 'Package', rhs => [qw/component-rule subcomponents/] },
        { lhs => 'component-name', rhs => [qw/String/] },
        { lhs => 'component-rule', rhs => [qw/component component-name/], action => 'do_component' },
        { lhs => 'subcomponent-name', rhs => [qw/String/] },
        { lhs => 'subcomponent-rule', rhs => [qw/subcomponent subcomponent-name/], action => 'do_subcomponent' },
        { lhs => 'subcomponents', rhs => [qw//] },
        { lhs => 'subcomponents', rhs => [qw/subcomponent-list/] },
        { lhs => 'subcomponent-list', rhs => [qw/subcomponent-rule/], action => 'do_subcomponent_list' },
        { lhs => 'subcomponent-list', rhs => [qw/subcomponent-list subcomponent-rule/], action => 'do_subcomponent_list' },
#       { lhs => 'subcomponent-list', rhs => [qw//], action => 'do_subcomponent_empty_list' },
#       { lhs => 'subcomponent-list', rhs => [qw//],  },
        ],
    }
);

$grammar->precompute();

my $recce = Marpa::R2::Recognizer->new( { grammar => $grammar } );

$recce->read( 'component', );
$recce->read( 'String', 'MO Factory');

if (1) {
$recce->read( 'subcomponent', );
$recce->read( 'String', 'Memory Wipe Station');
$recce->read( 'subcomponent', );
$recce->read( 'String', 'DMO Tour Robot');
$recce->read( 'subcomponent', );
$recce->read( 'String', 'SMO Break Room');
}


my @values = ();
while ( defined( my $value_ref = $recce->value() ) ) {
    push @values, ${$value_ref};
}

print "result is ",Dumper(@values),"\n";

sub My_Actions::do_what_I_mean {

    print STDERR "do_what_I_mean\n";

    # The first argument is the per-parse variable.
    # At this stage, just throw it away
    shift;

    # Throw away any undef's
    my @children = grep { defined } @_;

    # Return what's left
    return scalar @children > 1 ? \@children : shift @children;
}

sub My_Actions::do_component {
    my ( undef, $t1 ) = @_;
    print STDERR "do_component $t1\n";
    my $href = { 'Component' => $t1 };
    return $href;
}
sub My_Actions::do_subcomponent{
    my ( undef, $t1 ) = @_;
    print STDERR "do_subcomponent $t1\n";
    my $href = { 'Subcomponent' => $t1 };
    return $href;
}

sub My_Actions::do_subcomponent_empty_list
{
    print STDERR "do_subcomponent_empty_list\n";
    my $href = { 'Subcomponent' => undef };
    return $href;
}

sub My_Actions::do_subcomponent_list{
    # The first argument is the per-parse variable.
    # At this stage, just throw it away
    shift;

    # Throw away any undef's
    my @children = grep { defined } @_;

    print STDERR "do_subcomponent_list size ",scalar(@children),"\n";
# Do this to collapse recursive trees to a list:
#    @children = map { ref $_ eq "ARRAY" ? @{$_} : $_; } @children;

    return scalar @children > 1 ? \@children : shift @children;
}

1 个答案:

答案 0 :(得分:6)

使用min参数指定sequence rule。该值可以是0(也就是正则表达式中的*量词)或1(也称为+量词)。您可以通过删除subcomponentssubcomponent-list规则来执行此操作。而是添加:

{
  lhs => 'subcomponents',
  rhs => ['subcomponent-rule'],
  min => 0,
  action => 'do_subcomponent_list',
}

然后您的语法无需进一步修改即可运行。

最好使用序列规则:不必进行扁平化,语法应该更有效。


请注意,建议您使用无扫描界面。 DSL很好地抽象了这个问题:

subcomponents ::= <subcomponent rule>* action => do_subcomponent_list