返回基类

时间:2013-07-23 09:42:06

标签: python class python-2.7

我的基本模块中有代码:

  class start_Game(object):
        def __init__(self):
            print "You landed on planet and see three rooms."
            print "You need to choose one room to enter"
            self.door=raw_input("Pick number of door (1,2 or 3)>>>")
            try:
                assert(int(self.door)>0 and int(self.door)<=3)
                self.password=('%d%d%d')%(randint(1,9),randint(1,9),randint(1,9))
                print self.password
                self.ROOMs={'1':Medical_room,'2':Library,'3':basement,'4':End}
                while True:
#                break
                   room=self.ROOMs[self.door]
#                print room()
                   if self.door=='1':
                      self.door=room().play(self.password)
                   else:
                      self.door=room().play()

这样我想运行地下室模块输入3号码。我的地下室模块是:

from End import *

class basement(object):
     def __init__(self):
        print"You enterd dark room and something makes noise"
     def play(self):
        choice=raw_input("Do you want to continue?y/n")
        if choice=='y':
            End().play()
        else:
            start_Game()???

我的问题是如何返回start_game类并从开始开始我的游戏?

1 个答案:

答案 0 :(得分:0)

我可能会产生误解,但您可能只需要将以下内容添加到基本模块中:

if __name__ == '__main__':
    start_Game()

然后使用python:python my_module.py

运行基本模块

if __name__ == '__main__':仅在运行模块时才为真。当它成立时它会创造游戏。

尽管正如其他人所说,你使用这些课程的方式并不常见。