我在已缩放的画布上绘制文本时遇到问题。我想缩放画布,使绘图尺寸和坐标始终在0.0到1.0范围内,即与画布宽度和高度无关。 (如果这是不好的做法,请随意评论,说明为什么会这样。)虽然我可以正确地在缩放的画布上绘制线条和弧线,但是我很难在绘制文本时出现这个问题似乎只出现在Android上4.2
举个例子,我根据这个页面here创建了一些代码。但是,为了清晰起见,我没有删除很多代码。
首先,此代码正常工作,并且与上面的链接一样(尽管已经删除):
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.DashPathEffect;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Rect;
import android.os.Bundle;
import android.view.View;
public class DrawDemo extends Activity {
DemoView demoview;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
demoview = new DemoView(this);
setContentView(demoview);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
private class DemoView extends View{
private int width = 0;
private int height = 0;
public DemoView(Context context){
super(context);
}
@Override
protected void onSizeChanged (int w, int h, int oldw, int oldh){
width = w;
height = h;
}
@Override protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// custom drawing code here
// remember: y increases from top to bottom
// x increases from left to right
int x = 0;
int y = 0;
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
// make the entire canvas white
paint.setColor(Color.WHITE);
canvas.drawPaint(paint);
// draw some text using STROKE style
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(1);
paint.setColor(Color.MAGENTA);
paint.setTextSize(30);
canvas.drawText("Style.STROKE", 75, 75, paint);
}
}
}
接下来,我用标准化(0到1.0)值替换绝对像素大小并缩放画布:
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.DashPathEffect;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Rect;
import android.os.Bundle;
import android.view.View;
public class DrawDemo extends Activity {
DemoView demoview;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
demoview = new DemoView(this);
setContentView(demoview);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
private class DemoView extends View{
private int width = 0;
private int height = 0;
public DemoView(Context context){
super(context);
}
@Override
protected void onSizeChanged (int w, int h, int oldw, int oldh){
width = w;
height = h;
}
@Override protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// custom drawing code here
// remember: y increases from top to bottom
// x increases from left to right
int x = 0;
int y = 0;
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
// make the entire canvas white
paint.setColor(Color.WHITE);
canvas.drawPaint(paint);
// draw some text using STROKE style
canvas.scale(width, height);
paint.setStyle(Paint.Style.STROKE);
//paint.setStrokeWidth(1);
paint.setColor(Color.MAGENTA);
paint.setTextSize(0.2f);
canvas.drawText("Style.STROKE", 0.5f, 0.5f, paint);
}
}
}
结果是屏幕上没有任何内容。有人可以建议我做错了吗?请记住,后者中的绘图文本在Android上对我有用< 4.2。对于代码示例格式化的道歉,我仍然无法掌握Stackoverflows代码格式。
答案 0 :(得分:2)
启用硬件加速后,文本将以您在绘画上指定的字体大小呈现为纹理。这意味着在您的情况下,文本被栅格化为0.2像素。然后在绘制时将该纹理放大,这就是为什么你没有看到任何东西。
虽然此问题已在Android的未来版本中得到解决,但我强烈建议您不要使用0..1值。您可能不仅会遇到精度问题,还会强制渲染管道(软件和硬件)绕过非常有用的优化。例如,使用路径而不是位图blits渲染使用软件中的缩放变换渲染的文本。