我正在编写一个Javascript对话框脚本,可以在许多典型的角色扮演游戏中看到。alt text http://www.dailynintendo.com/wp-content/uploads/2008/12/luminous-arc-2-dialogue.jpg
目前,我得到了一个包含文本字符串的数组,您可以跳过这些字符串。我得到了你可以做出决定的点,并根据输入显示不同的字符串。
但我不认为这是正确的做法。这些是脚本的要求:
这是我目前的代码:
// Intro script
var script_intro = [];
script_intro[0] = 'Hello how are you?';
script_intro[1] = 'So I heard..';
script_intro[2] = 'This is a cool game!';
script_intro[3] = [];
script_intro[3][0] = 'Do you like me?';
script_intro[3][1] = [];
script_intro[3][1][0] = 'Jah';
script_intro[3][1][1] = 4;
script_intro[3][2] = [];
script_intro[3][2][0] = 'Nah';
script_intro[3][2][1] = 5;
// Intro script: variation I
var script_intro_1 = [];
script_intro_1[0] = 'I love you too!';
// Intro script: variation II
var script_intro_2 = [];
script_intro_2[0] = 'Damn you...';
function initDialog()
{
// This is where the text will be shown
var dialog = document.getElementById('dialog');
var content = document.getElementById('content');
var nextButton = document.getElementById('nextButton');
var optionButton_1 = document.getElementById('optionButton_1');
var optionButton_2 = document.getElementById('optionButton_2');
// How fast the characters will appear after each other (milliseconds)
var scrollSpeed = 50;
}
// Scroll text per line, character
function scrollText(script, line)
{
var char = 0;
// If this line contains a question that requires user input
if(typeof(script[line]) == 'object')
{
var textScroller = setInterval(
function()
{
// Add the string char for char
content.innerHTML += script[line][0][char];
char ++;
if(char >= script[line][0].length)
{
clearInterval(textScroller);
// Show options
options(script, line);
}
}, scrollSpeed);
}
else
{
var textScroller = setInterval(
function()
{
content.innerHTML += script[line][char];
char++;
if(char >= script[line].length)
{
clearInterval(textScroller);
// Show next line
next(script, line);
};
}, scrollSpeed);
}
}
function next(script, line)
{
line = line + 1;
// Last line has been shown
if(script[line] == undefined)
{
//alert('End of dialog');
}
else
{
nextButton.style.visibility = 'visible';
nextButton.onclick = function()
{
nextButton.style.visibility = 'hidden';
content.innerHTML = '';
scrollText(script, line);
}
}
}
function options(script, line)
{
optionButton_1.innerHTML = script[line][1][0];
optionButton_2.innerHTML = script[line][2][0];
optionButton_1.style.visibility = 'visible';
optionButton_2.style.visibility = 'visible';
optionButton_1.onclick = function()
{
optionButton_1.style.visibility = 'hidden';
optionButton_2.style.visibility = 'hidden';
content.innerHTML = '';
scrollText('script_intro_1', 0);
}
optionButton_2.onclick = function()
{
optionButton_1.style.visibility = 'hidden';
optionButton_2.style.visibility = 'hidden';
content.innerHTML = '';
scrollText('script_intro_2', 0);
}
}
HTML
<body onload="scrollText(script_intro, 0)">
<h1>rpg</h1>
<a id="reset" href="#">Reset</a>
<div id="device">
<div id="dialog">
<strong>NPC:</strong>
<div id="content"></div>
<a id="nextButton" href="#">Next</a>
<a id="optionButton_1" href="#"></a>
<a id="optionButton_2" href="#"></a>
</div>
</div>
</body>
我真的可以使用一些反馈。使用上述要求编写此类脚本的最佳方法是什么?对于对话脚本,使用JSON或XML比Array更好吗? 我特别需要一些关于如何在脚本中实现多个选择的提示。
谢谢!
答案 0 :(得分:1)
如果这是一个脚本流程的脚本,我会使用状态机模式。
http://www.eventhelix.com/RealtimeMantra/HierarchicalStateMachine.htm
有很多链接,我抓住了第一个从谷歌搜索的链接。我要做的是为用户提供选项的每种情况都有一个状态。每个选项都是向另一个州的过渡。所以例如
function State(questionText){
this.transitionsOut = [];
this.questionText = questionText;
}
State.prototype = {
transitionsOut:null,
questionText:null,
}
function Transition(startState, endState, optionText){
startState.transitionsOut[startState.transitionsOut.length] = this;
this.start = startState;
this.end = endState;
}
Transition.prototype = {
start:null,
end:null,
optionText:null
}
然后你可以做的是创建你的状态机,然后在当前状态下打印出你的状态消息,然后列出该状态的每个选项。
var startState = new State('Where do you want to go');
var north = new State('North');
var south = new State('South');
var transition1 = new Transition(startState,north,'Lets go north');
var transition2 = new Transition(startState,south,'Lets go south');
然后代码显示当前状态,并且选项很简单,根据用户选择的内容从一个状态转换到另一个状态。